local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 191001003 L0_1.gadget_target_1 = 3003 L0_1.monster_mole_1 = 3001 L1_1 = {} L2_1 = {} L2_1.config_id = 3001 L2_1.monster_id = 28050201 L3_1 = {} L3_1.x = 2511.9 L3_1.y = 213.5 L3_1.z = -1331.4 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 29.5 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 3002 L3_1.monster_id = 28050201 L4_1 = {} L4_1.x = 2514.8 L4_1.y = 213.7 L4_1.z = -1326.6 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 29.5 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.pose_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3003 L2_1.gadget_id = 70360027 L3_1 = {} L3_1.x = 2514.9 L3_1.y = 213.6 L3_1.z = -1326.7 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 104.1 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.persistent = true L3_1 = {} L3_1.config_id = 3004 L3_1.gadget_id = 70360015 L4_1 = {} L4_1.x = 2512.2 L4_1.y = 213.3 L4_1.z = -1331.2 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 15.1 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.persistent = true L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.name = "ANY_MONSTER_DIE_3005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_3005" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_3005" L3_1 = {} L3_1.name = "SELECT_OPTION_3006" L4_1 = EventType L4_1 = L4_1.EVENT_SELECT_OPTION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_SELECT_OPTION_3006" L3_1.action = "action_EVENT_SELECT_OPTION_3006" L3_1.trigger_count = 0 L3_1.forbid_guest = false L4_1 = {} L4_1.name = "GADGET_STATE_CHANGE_3007" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_3007" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_3007" L4_1.trigger_count = 0 L5_1 = {} L5_1.name = "GADGET_STATE_CHANGE_3008" L6_1 = EventType L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_3008" L5_1.action = "action_EVENT_GADGET_STATE_CHANGE_3008" L5_1.trigger_count = 0 L6_1 = {} L6_1.name = "GADGET_CREATE_3009" L7_1 = EventType L7_1 = L7_1.EVENT_GADGET_CREATE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_GADGET_CREATE_3009" L6_1.action = "action_EVENT_GADGET_CREATE_3009" L6_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.name = "isActive" L2_1.value = 0 L2_1.no_refresh = true L3_1 = {} L3_1.name = "isFinish" L3_1.value = 0 L3_1.no_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false L2_1 = {} L1_1.npcs = L2_1 init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 3001 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 3003 L5_1 = 3004 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_3005" L5_1 = "SELECT_OPTION_3006" L6_1 = "GADGET_STATE_CHANGE_3007" L7_1 = "GADGET_STATE_CHANGE_3008" L8_1 = "GADGET_CREATE_3009" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param2 if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_3005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 2006 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isFinish" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 191001003 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_3005 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 3004 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 171 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_3006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 191001003 L5_2 = 3004 L6_2 = GadgetState L6_2 = L6_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.DelWorktopOptionByGroupId L3_2 = A0_2 L4_2 = 191001003 L5_2 = 3004 L6_2 = 171 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 2006 L5_2 = 1 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_SELECT_OPTION_3006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 3004 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearAction1 L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_3007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptionsByGroupId L3_2 = A0_2 L4_2 = 191001003 L5_2 = 3004 L6_2 = {} L7_2 = 171 L6_2[1] = L7_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isActive" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_3007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 3003 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_3008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 3002 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_3008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 if 3004 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearAction1 L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 0 L6_2 = A1_2.param1 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 == L3_2 then goto lbl_16 end end L2_2 = false do return L2_2 end ::lbl_16:: L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_3009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptionsByGroupId L3_2 = A0_2 L4_2 = 191001003 L5_2 = 3004 L6_2 = {} L7_2 = 171 L6_2[1] = L7_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_3009 = L1_1