local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 240015008 L1_1 = {} L2_1 = {} L2_1.config_id = 8001 L2_1.monster_id = 23020101 L3_1 = {} L3_1.x = 1.583 L3_1.y = 69.508 L3_1.z = 72.298 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 329.717 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 8017 L3_1.monster_id = 25010301 L4_1 = {} L4_1.x = 6.787 L4_1.y = 69.434 L4_1.z = 73.615 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 309.573 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 8018 L4_1.monster_id = 25070101 L5_1 = {} L5_1.x = 3.481 L5_1.y = 69.504 L5_1.z = 81.696 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 279.425 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 8019 L5_1.monster_id = 25010201 L6_1 = {} L6_1.x = -8.29 L6_1.y = 69.504 L6_1.z = 74.807 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 340.247 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 8021 L6_1.monster_id = 25010301 L7_1 = {} L7_1.x = -0.803 L7_1.y = 69.433 L7_1.z = 68.06 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 340.247 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 8007 L2_1.gadget_id = 70211022 L3_1 = {} L3_1.x = 3.522 L3_1.y = 69.504 L3_1.z = 69.536 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 328.774 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 21 L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 8003 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 25 L3_1 = {} L3_1.x = 6.264 L3_1.y = 69.504 L3_1.z = 64.546 L2_1.pos = L3_1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1008002 L2_1.name = "ANY_MONSTER_DIE_8002" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_8002" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_8002" L3_1 = {} L3_1.config_id = 1008003 L3_1.name = "ENTER_REGION_8003" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_8003" L3_1.action = "action_EVENT_ENTER_REGION_8003" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 8007 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 8003 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_8002" L5_1 = "ENTER_REGION_8003" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 8001 L6_1 = 8017 L7_1 = 8018 L8_1 = 8019 L9_1 = 8021 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_8002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = 240015011 L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 8007 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_8002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 8003 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_8003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 240015015 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 8007 L5_2 = GadgetState L5_2 = L5_2.ChestLocked L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_8003 = L1_1