local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1 L0_1 = {} L0_1.group_id = 230001019 L1_1 = {} monsters = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1 L2_1.npc_id = 86 L3_1 = {} L3_1.x = -5.657 L3_1.y = 0.017 L3_1.z = -9.214 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L1_1[1] = L2_1 npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 74 L2_1.gadget_id = 70211001 L3_1 = {} L3_1.x = -5.256 L3_1.y = 0.016 L3_1.z = -78.658 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183" L2_1.showcutscene = true L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.config_id = 75 L3_1.gadget_id = 70211001 L4_1 = {} L4_1.x = -5.308 L4_1.y = 0.017 L4_1.z = -76.79 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183" L3_1.showcutscene = true L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.config_id = 76 L4_1.gadget_id = 70211011 L5_1 = {} L5_1.x = -5.329 L5_1.y = 0.016 L5_1.z = -74.912 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L4_1.showcutscene = true L4_1.isOneoff = true L4_1.persistent = true L5_1 = {} L5_1.config_id = 77 L5_1.gadget_id = 70350002 L6_1 = {} L6_1.x = -4.9 L6_1.y = -0.24 L6_1.z = -83.906 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 177.663 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 126 L6_1.gadget_id = 70211012 L7_1 = {} L7_1.x = 1.28 L7_1.y = 7.517 L7_1.z = -119.299 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 269.4 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L7_1 = GadgetState L7_1 = L7_1.ChestLocked L6_1.state = L7_1 L6_1.isOneoff = true L6_1.persistent = true L7_1 = {} L7_1.config_id = 127 L7_1.gadget_id = 70211012 L8_1 = {} L8_1.x = -2.734 L8_1.y = 7.517 L8_1.z = -122.953 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 359.2 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L8_1 = GadgetState L8_1 = L8_1.ChestLocked L7_1.state = L8_1 L7_1.isOneoff = true L7_1.persistent = true L8_1 = {} L8_1.config_id = 128 L8_1.gadget_id = 70211012 L9_1 = {} L9_1.x = -9.135 L9_1.y = 7.517 L9_1.z = -122.652 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 359.9 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L9_1 = GadgetState L9_1 = L9_1.ChestLocked L8_1.state = L9_1 L8_1.isOneoff = true L8_1.persistent = true L9_1 = {} L9_1.config_id = 129 L9_1.gadget_id = 70211012 L10_1 = {} L10_1.x = -11.642 L10_1.y = 7.517 L10_1.z = -118.448 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 93.49 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L10_1 = GadgetState L10_1 = L10_1.ChestLocked L9_1.state = L10_1 L9_1.isOneoff = true L9_1.persistent = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 5 L3_1 = RegionShape L3_1 = L3_1.CUBIC L2_1.shape = L3_1 L3_1 = {} L3_1.x = 2.53 L3_1.y = 5.91 L3_1.z = 10.38 L2_1.size = L3_1 L3_1 = {} L3_1.x = 37.816 L3_1.y = 1.516 L3_1.z = -106.2 L2_1.pos = L3_1 L3_1 = {} L3_1.config_id = 6 L4_1 = RegionShape L4_1 = L4_1.CUBIC L3_1.shape = L4_1 L4_1 = {} L4_1.x = 3.02 L4_1.y = 9.36 L4_1.z = 17.84 L3_1.size = L4_1 L4_1 = {} L4_1.x = 13.8 L4_1.y = 2.899 L4_1.z = -75.214 L3_1.pos = L4_1 L4_1 = {} L4_1.config_id = 8 L5_1 = RegionShape L5_1 = L5_1.CUBIC L4_1.shape = L5_1 L5_1 = {} L5_1.x = 2.69 L5_1.y = 18.81 L5_1.z = 8.74 L4_1.size = L5_1 L5_1 = {} L5_1.x = 74.62 L5_1.y = -0.484 L5_1.z = -114.557 L4_1.pos = L5_1 L5_1 = {} L5_1.config_id = 9 L6_1 = RegionShape L6_1 = L6_1.CUBIC L5_1.shape = L6_1 L6_1 = {} L6_1.x = 2.46 L6_1.y = 15.38 L6_1.z = 10.11 L5_1.size = L6_1 L6_1 = {} L6_1.x = 142.004 L6_1.y = -0.484 L6_1.z = -114.956 L5_1.pos = L6_1 L6_1 = {} L6_1.config_id = 10 L7_1 = RegionShape L7_1 = L7_1.CUBIC L6_1.shape = L7_1 L7_1 = {} L7_1.x = 2.46 L7_1.y = 15.24 L7_1.z = 8.06 L6_1.size = L7_1 L7_1 = {} L7_1.x = 65.265 L7_1.y = -0.483 L7_1.z = -156.546 L6_1.pos = L7_1 L7_1 = {} L7_1.config_id = 11 L8_1 = RegionShape L8_1 = L8_1.CUBIC L7_1.shape = L8_1 L8_1 = {} L8_1.x = 2.14 L8_1.y = 13.44 L8_1.z = 8.65 L7_1.size = L8_1 L8_1 = {} L8_1.x = 37.776 L8_1.y = -0.484 L8_1.z = -154.862 L7_1.pos = L8_1 L8_1 = {} L8_1.config_id = 12 L9_1 = RegionShape L9_1 = L9_1.CUBIC L8_1.shape = L9_1 L9_1 = {} L9_1.x = 9.09 L9_1.y = 15.54 L9_1.z = 2.3 L8_1.size = L9_1 L9_1 = {} L9_1.x = 55.62 L9_1.y = -0.484 L9_1.z = -124.911 L8_1.pos = L9_1 L9_1 = {} L9_1.config_id = 13 L10_1 = RegionShape L10_1 = L10_1.CUBIC L9_1.shape = L10_1 L10_1 = {} L10_1.x = 11.93 L10_1.y = 17.26 L10_1.z = 3.18 L9_1.size = L10_1 L10_1 = {} L10_1.x = 11.789 L10_1.y = -0.484 L10_1.z = -192.948 L9_1.pos = L10_1 L10_1 = {} L10_1.config_id = 14 L11_1 = RegionShape L11_1 = L11_1.CUBIC L10_1.shape = L11_1 L11_1 = {} L11_1.x = 10.13 L11_1.y = 24.11 L11_1.z = 3.09 L10_1.size = L11_1 L11_1 = {} L11_1.x = -20.194 L11_1.y = -0.568 L11_1.z = -234.308 L10_1.pos = L11_1 L11_1 = {} L11_1.config_id = 15 L12_1 = RegionShape L12_1 = L12_1.CUBIC L11_1.shape = L12_1 L12_1 = {} L12_1.x = 17.5 L12_1.y = 14.63 L12_1.z = 2.79 L11_1.size = L12_1 L12_1 = {} L12_1.x = -66.6 L12_1.y = 5.425 L12_1.z = -179.311 L11_1.pos = L12_1 L12_1 = {} L12_1.config_id = 16 L13_1 = RegionShape L13_1 = L13_1.CUBIC L12_1.shape = L13_1 L13_1 = {} L13_1.x = 8.8 L13_1.y = 12.31 L13_1.z = 2.5 L12_1.size = L13_1 L13_1 = {} L13_1.x = -45.998 L13_1.y = 2.017 L13_1.z = -120.205 L12_1.pos = L13_1 L13_1 = {} L13_1.config_id = 17 L14_1 = RegionShape L14_1 = L14_1.CUBIC L13_1.shape = L14_1 L14_1 = {} L14_1.x = 3.89 L14_1.y = 14.97 L14_1.z = 13.13 L13_1.size = L14_1 L14_1 = {} L14_1.x = -22.903 L14_1.y = 0.016 L14_1.z = -74.02 L13_1.pos = L14_1 L14_1 = {} L14_1.config_id = 18 L15_1 = RegionShape L15_1 = L15_1.SPHERE L14_1.shape = L15_1 L14_1.radius = 5 L15_1 = {} L15_1.x = -4.733 L15_1.y = 0.016 L15_1.z = -12.288 L14_1.pos = L15_1 L15_1 = {} L15_1.config_id = 50 L16_1 = RegionShape L16_1 = L16_1.SPHERE L15_1.shape = L16_1 L15_1.radius = 5 L16_1 = {} L16_1.x = -5.324 L16_1.y = 0.016 L16_1.z = -23.993 L15_1.pos = L16_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000005 L2_1.name = "ENTER_REGION_5" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_5" L2_1.action = "action_EVENT_ENTER_REGION_5" L2_1.trigger_count = 0 L2_1.forbid_guest = false L3_1 = {} L3_1.config_id = 1000006 L3_1.name = "ENTER_REGION_6" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_6" L3_1.action = "action_EVENT_ENTER_REGION_6" L3_1.trigger_count = 0 L3_1.forbid_guest = false L4_1 = {} L4_1.config_id = 1000008 L4_1.name = "ENTER_REGION_8" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_8" L4_1.action = "action_EVENT_ENTER_REGION_8" L4_1.trigger_count = 0 L4_1.forbid_guest = false L5_1 = {} L5_1.config_id = 1000009 L5_1.name = "ENTER_REGION_9" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_9" L5_1.action = "action_EVENT_ENTER_REGION_9" L5_1.trigger_count = 0 L5_1.forbid_guest = false L6_1 = {} L6_1.config_id = 1000010 L6_1.name = "ENTER_REGION_10" L7_1 = EventType L7_1 = L7_1.EVENT_ENTER_REGION L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ENTER_REGION_10" L6_1.action = "action_EVENT_ENTER_REGION_10" L6_1.trigger_count = 0 L6_1.forbid_guest = false L7_1 = {} L7_1.config_id = 1000011 L7_1.name = "ENTER_REGION_11" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_ENTER_REGION_11" L7_1.action = "action_EVENT_ENTER_REGION_11" L7_1.trigger_count = 0 L7_1.forbid_guest = false L8_1 = {} L8_1.config_id = 1000012 L8_1.name = "ENTER_REGION_12" L9_1 = EventType L9_1 = L9_1.EVENT_ENTER_REGION L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_ENTER_REGION_12" L8_1.action = "action_EVENT_ENTER_REGION_12" L8_1.trigger_count = 0 L8_1.forbid_guest = false L9_1 = {} L9_1.config_id = 1000013 L9_1.name = "ENTER_REGION_13" L10_1 = EventType L10_1 = L10_1.EVENT_ENTER_REGION L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_ENTER_REGION_13" L9_1.action = "action_EVENT_ENTER_REGION_13" L9_1.trigger_count = 0 L9_1.forbid_guest = false L10_1 = {} L10_1.config_id = 1000014 L10_1.name = "ENTER_REGION_14" L11_1 = EventType L11_1 = L11_1.EVENT_ENTER_REGION L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "condition_EVENT_ENTER_REGION_14" L10_1.action = "action_EVENT_ENTER_REGION_14" L10_1.trigger_count = 0 L10_1.forbid_guest = false L11_1 = {} L11_1.config_id = 1000015 L11_1.name = "ENTER_REGION_15" L12_1 = EventType L12_1 = L12_1.EVENT_ENTER_REGION L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_ENTER_REGION_15" L11_1.action = "action_EVENT_ENTER_REGION_15" L11_1.trigger_count = 0 L11_1.forbid_guest = false L12_1 = {} L12_1.config_id = 1000016 L12_1.name = "ENTER_REGION_16" L13_1 = EventType L13_1 = L13_1.EVENT_ENTER_REGION L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "condition_EVENT_ENTER_REGION_16" L12_1.action = "action_EVENT_ENTER_REGION_16" L12_1.trigger_count = 0 L12_1.forbid_guest = false L13_1 = {} L13_1.config_id = 1000017 L13_1.name = "ENTER_REGION_17" L14_1 = EventType L14_1 = L14_1.EVENT_ENTER_REGION L13_1.event = L14_1 L13_1.source = "" L13_1.condition = "condition_EVENT_ENTER_REGION_17" L13_1.action = "action_EVENT_ENTER_REGION_17" L13_1.trigger_count = 0 L13_1.forbid_guest = false L14_1 = {} L14_1.config_id = 1000018 L14_1.name = "ENTER_REGION_18" L15_1 = EventType L15_1 = L15_1.EVENT_ENTER_REGION L14_1.event = L15_1 L14_1.source = "" L14_1.condition = "condition_EVENT_ENTER_REGION_18" L14_1.action = "action_EVENT_ENTER_REGION_18" L14_1.trigger_count = 0 L14_1.forbid_guest = false L15_1 = {} L15_1.config_id = 1000050 L15_1.name = "ENTER_REGION_50" L16_1 = EventType L16_1 = L16_1.EVENT_ENTER_REGION L15_1.event = L16_1 L15_1.source = "" L15_1.condition = "condition_EVENT_ENTER_REGION_50" L15_1.action = "action_EVENT_ENTER_REGION_50" L15_1.forbid_guest = false L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "grouplevel1" L2_1.value = 0 L2_1.no_refresh = false L3_1 = {} L3_1.configId = 2 L3_1.name = "grouplevel3" L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L4_1.configId = 3 L4_1.name = "grouplevel5" L4_1.value = 0 L4_1.no_refresh = false L5_1 = {} L5_1.configId = 4 L5_1.name = "grouplevel7" L5_1.value = 0 L5_1.no_refresh = false L6_1 = {} L6_1.configId = 5 L6_1.name = "grouplevel9" L6_1.value = 0 L6_1.no_refresh = false L7_1 = {} L7_1.configId = 6 L7_1.name = "grouplevel12" L7_1.value = 0 L7_1.no_refresh = false L8_1 = {} L8_1.configId = 7 L8_1.name = "grouplevel14" L8_1.value = 0 L8_1.no_refresh = false L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 77 L5_1 = 126 L6_1 = 127 L7_1 = 128 L8_1 = 129 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 5 L5_1 = 6 L6_1 = 8 L7_1 = 9 L8_1 = 10 L9_1 = 11 L10_1 = 12 L11_1 = 13 L12_1 = 14 L13_1 = 15 L14_1 = 16 L15_1 = 17 L16_1 = 18 L17_1 = 50 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_5" L5_1 = "ENTER_REGION_6" L6_1 = "ENTER_REGION_8" L7_1 = "ENTER_REGION_9" L8_1 = "ENTER_REGION_10" L9_1 = "ENTER_REGION_11" L10_1 = "ENTER_REGION_12" L11_1 = "ENTER_REGION_13" L12_1 = "ENTER_REGION_14" L13_1 = "ENTER_REGION_15" L14_1 = "ENTER_REGION_16" L15_1 = "ENTER_REGION_17" L16_1 = "ENTER_REGION_18" L17_1 = "ENTER_REGION_50" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L2_1.triggers = L3_1 L3_1 = {} L4_1 = 1 L3_1[1] = L4_1 L2_1.npcs = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 5 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_5 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001001 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel1" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel1" L2_2 = L2_2(L3_2, L4_2) c_grouplevel1 = L2_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001001 L5_2 = c_grouplevel1 L4_2.refresh_level_revise = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001001 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel1" L2_2 = L2_2(L3_2, L4_2) c_grouplevel1 = L2_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001001 L5_2 = c_grouplevel1 L4_2.refresh_level_revise = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001004 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001006 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001008 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001016 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_5 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 6 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_6 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001003 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L2_2 = L2_2(L3_2, L4_2) c_grouplevel3 = L2_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001003 L5_2 = c_grouplevel3 L4_2.refresh_level_revise = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001003 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L2_2 = L2_2(L3_2, L4_2) c_grouplevel3 = L2_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001003 L5_2 = c_grouplevel3 L4_2.refresh_level_revise = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001016 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001004 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_6 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 8 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_8 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001005 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel5" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel5" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001005 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001005 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel5" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001005 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001006 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001002 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001014 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_8 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 9 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_9 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001003 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001003 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001003 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001003 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_9 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 10 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_10 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001007 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001007 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001007 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001007 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001009 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel9" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel9" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001009 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001009 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel9" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001009 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001003 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001003 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001003 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001003 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001006 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001010 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001011 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_10 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 11 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_11 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001003 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001003 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001003 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel3" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001003 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001009 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel9" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel9" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001009 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001009 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel9" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001009 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001010 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001015 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001004 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001002 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_11 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 12 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_12 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001007 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001007 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001007 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001007 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001009 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel9" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel9" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001009 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001009 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel9" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001009 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001008 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001002 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001004 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_12 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 13 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_13 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001012 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel12" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel12" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001012 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001012 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel12" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001012 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001013 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001015 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001006 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_13 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 14 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_14 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001007 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001007 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001007 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001007 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001014 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel14" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel14" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001014 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001014 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel14" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001014 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001013 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001015 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_14 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 15 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_15 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001007 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001007 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001007 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel7" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001007 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001012 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel12" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel12" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001012 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001012 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel12" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001012 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001015 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001016 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001010 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_15 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 16 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_16 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001001 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel1" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel1" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001001 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001001 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel1" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001001 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001002 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001011 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001010 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_16 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 17 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_17 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001014 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel14" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel14" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001014 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001014 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel14" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001014 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001015 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230001002 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_randall" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_17 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 18 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_18 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001001 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel1" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel1" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001001 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230001001 L2_2 = L2_2(L3_2, L4_2) if 0 < L2_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "grouplevel1" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 230001001 L5_2.refresh_level_revise = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_18 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 50 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_50 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 20010101 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_50 = L1_1