local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L0_1.group_id = 220000083 L1_1 = {} L1_1.group_id = 220000083 L1_1.riddle_hint = 598 L1_1.riddle_1 = 600 L1_1.riddle_2 = 601 L1_1.riddle_3 = 602 L1_1.riddle_4 = 603 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 598 L3_1.gadget_id = 70220029 L4_1 = {} L4_1.x = 95.469 L4_1.y = -12.0 L4_1.z = 650.457 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 190.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 599 L4_1.gadget_id = 70220030 L5_1 = {} L5_1.x = 95.469 L5_1.y = -11.82 L5_1.z = 650.457 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 182.7 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 600 L5_1.gadget_id = 70220031 L6_1 = {} L6_1.x = 93.869 L6_1.y = -12.0 L6_1.z = 639.357 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 276.1 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = GadgetState L6_1 = L6_1.GearStart L5_1.state = L6_1 L6_1 = {} L6_1.config_id = 601 L6_1.gadget_id = 70220031 L7_1 = {} L7_1.x = 81.769 L7_1.y = -12.0 L7_1.z = 653.657 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 317.5 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = GadgetState L7_1 = L7_1.GearStart L6_1.state = L7_1 L7_1 = {} L7_1.config_id = 602 L7_1.gadget_id = 70220031 L8_1 = {} L8_1.x = 97.769 L8_1.y = -12.0 L8_1.z = 660.457 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 257.6 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = GadgetState L8_1 = L8_1.GearStart L7_1.state = L8_1 L8_1 = {} L8_1.config_id = 603 L8_1.gadget_id = 70220031 L9_1 = {} L9_1.x = 108.569 L9_1.y = -12.0 L9_1.z = 648.057 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 14.1 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = GadgetState L9_1 = L9_1.GearStart L8_1.state = L9_1 L9_1 = {} L9_1.config_id = 604 L9_1.gadget_id = 70211001 L10_1 = {} L10_1.x = 96.069 L10_1.y = -11.82 L10_1.z = 650.557 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 270.4 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183" L9_1.isOneoff = true L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000162 L3_1.name = "GADGET_STATE_CHANGE_162" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_162" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_162" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1000163 L4_1.name = "GADGET_STATE_CHANGE_163" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_163" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_163" L5_1 = {} L5_1.config_id = 1000164 L5_1.name = "VARIABLE_CHANGE_164" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_164" L5_1.action = "action_EVENT_VARIABLE_CHANGE_164" L5_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "Stage_Flag" L3_1.value = 4 L3_1.no_refresh = true L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 3 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 598 L6_1 = 599 L7_1 = 600 L8_1 = 601 L9_1 = 602 L10_1 = 603 L11_1 = 604 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_162" L6_1 = "GADGET_STATE_CHANGE_163" L7_1 = "VARIABLE_CHANGE_164" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 599 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 598 L8_1 = 600 L9_1 = 601 L10_1 = 602 L11_1 = 603 L12_1 = 604 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L6_1[6] = L12_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "GADGET_STATE_CHANGE_162" L8_1 = "VARIABLE_CHANGE_164" L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 L3_2 = L1_1.riddle_1 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.riddle_2 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.riddle_3 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.riddle_4 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_162 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) else L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Default if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = -1 L2_2(L3_2, L4_2, L5_2) end end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_162 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.riddle_hint if L2_2 == L3_2 then goto lbl_12 end end L2_2 = false do return L2_2 end ::lbl_12:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_163 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GoToGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_163 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end end condition_EVENT_VARIABLE_CHANGE_164 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = value if not (L2_2 < 0) then L2_2 = value if not (4 < L2_2) then goto lbl_9 end end L2_2 = -1 do return L2_2 end ::lbl_9:: L2_2 = value if L2_2 == 4 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.riddle_hint L6_2 = GadgetState L6_2 = L6_2.Default L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = value if L2_2 == 3 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action01 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = value if L2_2 == 2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action02 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = value if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action03 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = value if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.riddle_hint L6_2 = GadgetState L6_2 = L6_2.GearStart L2_2(L3_2, L4_2, L5_2, L6_2) end end end end end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_164 = L2_1