local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1 main_id = 466 L0_1 = {} L1_1 = 46601 L2_1 = 46602 L3_1 = 46603 L4_1 = 46604 L5_1 = 46605 L6_1 = 46606 L7_1 = 46607 L8_1 = 46608 L9_1 = 46609 L10_1 = 46610 L11_1 = 46611 L12_1 = 46612 L13_1 = 46613 L14_1 = 46614 L15_1 = 46615 L16_1 = 46616 L17_1 = 46617 L18_1 = 46618 L19_1 = 46619 L20_1 = 46620 L21_1 = 46621 L22_1 = 46622 L23_1 = 46623 L24_1 = 46624 L25_1 = 46625 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 L0_1[16] = L16_1 L0_1[17] = L17_1 L0_1[18] = L18_1 L0_1[19] = L19_1 L0_1[20] = L20_1 L0_1[21] = L21_1 L0_1[22] = L22_1 L0_1[23] = L23_1 L0_1[24] = L24_1 L0_1[25] = L25_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q465Diluc5" L3_1.scene_id = 1018 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46602"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46621"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10022 L4_1.alias = "KangNa" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q466Conor1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["46622"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70300052 L3_1.pos = "Q466Lure1" L3_1.alias = "Lure" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["46604"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70300053 L3_1.pos = "Q466Lure1" L3_1.alias = "Bait" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["46605"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46607"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["46608"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["46619"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["46610"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc2" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1218 L4_1.alias = "Hoffman" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q466Hoffman1" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["46613"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["46614"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466FrontDoor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46616"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc2" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46618"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q465Diluc5" L3_1.scene_id = 1018 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46601"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10022 L4_1.alias = "KangNa" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q466Conor1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["46621"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 70300053 L3_1.pos = "Q466Lure1" L3_1.alias = "Bait" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["46604"] = L1_1 L0_1 = quest_data L1_1 = {} L0_1["46609"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc2" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1218 L4_1.alias = "Hoffman" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q466Hoffman1" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 20011401 L3_1.alias = "Slime1" L3_1.pos = "Q466Slime" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 20011201 L4_1.alias = "Slime2" L4_1.pos = "Q466Slime2" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 20011001 L5_1.alias = "Slime3" L5_1.pos = "Q466Slime3" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 20010901 L6_1.alias = "Slime4" L6_1.pos = "Q466Slime4" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 20011001 L7_1.alias = "Slime5" L7_1.pos = "Q466Slime5" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 20010901 L8_1.alias = "Slime6" L8_1.pos = "Q466Slime6" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70300053 L3_1.pos = "Q466Lure2" L3_1.alias = "Bait" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 1009 L3_1.pos = "Q466Player1" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["46611"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q301Hidden" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46616"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc2" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46617"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc2" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1004 L4_1.alias = "Gaia" L4_1.script = "Actor/Quest/Q301/Gaia301" L4_1.pos = "Q301Hidden" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 3 L5_1 = {} L5_1.id = 1218 L5_1.alias = "Hoffman" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q466Guard2" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 4 L6_1 = {} L6_1.id = 1004 L6_1.alias = "Gaia" L6_1.script = "Actor/Quest/Q301/Gaia301" L6_1.pos = "Q466Kaeya1" L6_1.scene_id = 1009 L6_1.room_id = 1 L6_1.data_index = 5 L7_1 = {} L7_1.id = 152301 L7_1.alias = "Npc152301" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q466Jose1" L7_1.scene_id = 1009 L7_1.room_id = 1 L7_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q491Trans" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["46618"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q301Hidden" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46602"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70300052 L3_1.pos = "Q466Lure1" L3_1.alias = "Lure" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["46603"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20010801 L3_1.pos = "Q466Slime7" L3_1.alias = "Slime7" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 20010801 L4_1.pos = "Q466Slime8" L4_1.alias = "Slime8" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 20010801 L5_1.pos = "Q466Slime9" L5_1.alias = "Slime9" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.monsters = L2_1 L0_1["46605"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466Diluc2" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1218 L4_1.alias = "Hoffman" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q466Hoffman1" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70300052 L3_1.pos = "Q466Lure2" L3_1.alias = "Lure" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["46610"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q46625Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["46625"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 22010201 L3_1.pos = "Q466Monster4" L2_1[1] = L3_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q301Hidden" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1217 L4_1.alias = "Guard" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q301Hidden" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1217 L5_1.alias = "Guard" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q466Guard2" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["46613"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1009 L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.pos = "Q466FrontDoor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["46624"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10022 L3_1.alias = "KangNa" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q466Conor3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10022 L4_1.alias = "KangNa" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q301Hidden" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70300052 L3_1.pos = "Q466Lure1" L3_1.alias = "Lure" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["46622"] = L1_1