local L0_1, L1_1, L2_1, L3_1 main_id = 40040 L0_1 = {} L1_1 = 4004001 L2_1 = 4004002 L3_1 = 4004003 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["4004001"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30085 L3_1.alias = "Npc30085" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q4004001_N30085_310701337" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4004001"] = L1_1 L1_1 = {} L0_1["4004002"] = L1_1 L1_1 = {} L0_1["4004003"] = L1_1 quest_data = L0_1