local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1 main_id = 40027 L0_1 = {} L1_1 = 4002701 L2_1 = 4002702 L3_1 = 4002704 L4_1 = 4002719 L5_1 = 4002705 L6_1 = 4002703 L7_1 = 4002706 L8_1 = 4002707 L9_1 = 4002708 L10_1 = 4002720 L11_1 = 4002709 L12_1 = 4002710 L13_1 = 4002711 L14_1 = 4002712 L15_1 = 4002713 L16_1 = 4002714 L17_1 = 4002715 L18_1 = 4002716 L19_1 = 4002717 L20_1 = 4002718 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 L0_1[16] = L16_1 L0_1[17] = L17_1 L0_1[18] = L18_1 L0_1[19] = L19_1 L0_1[20] = L20_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "133002055" L5_1 = "" L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = "133002056" L6_1 = "" L4_1[1] = L5_1 L4_1[2] = L6_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L2_1 = {} L3_1 = {} L4_1 = "0" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_SET_IS_GAME_TIME_LOCKED = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["4002701"] = L1_1 L1_1 = {} L0_1["4002702"] = L1_1 L1_1 = {} L0_1["4002704"] = L1_1 L1_1 = {} L0_1["4002705"] = L1_1 L1_1 = {} L0_1["4002706"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002706_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q40027_ambor_02" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1029 L5_1.alias = "Npc1029" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4002706_eula" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1024 L6_1.alias = "Npc1024" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4002706_bannett" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4002707"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002706_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q40027_ambor_02" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1029 L5_1.alias = "Npc1029" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4002706_eula" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1024 L6_1.alias = "Npc1024" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4002706_bannett" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4002708"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002709_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q40027_ambor_02" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1029 L5_1.alias = "Npc1029" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q40027_eula_02" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1024 L6_1.alias = "Npc1024" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q40027_bnt_02" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4002709"] = L1_1 L1_1 = {} L0_1["4002710"] = L1_1 L1_1 = {} L0_1["4002711"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q40027_abd_01" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4002701"] = L1_1 L1_1 = {} L0_1["4002702"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002705_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q4002705_ambor" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1029 L5_1.alias = "Npc1029" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4002705_eula" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1024 L6_1.alias = "Npc1024" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4002705_bannett" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4002703"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q40027_abd_02" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q40027_ambor_01" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1029 L5_1.alias = "Npc1029" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q40027_eula_01" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1024 L6_1.alias = "Npc1024" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q40027_bnt_01" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4002704"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q40027_abd_01" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q4002705_ambor" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1029 L5_1.alias = "Npc1029" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4002705_eula" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1024 L6_1.alias = "Npc1024" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4002705_bannett" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4002705"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002706_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q4002706_ambor" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1029 L5_1.alias = "Npc1029" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4002706_eula" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1024 L6_1.alias = "Npc1024" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4002706_bannett" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4002706"] = L1_1 L1_1 = {} L0_1["4002707"] = L1_1 L1_1 = {} L0_1["4002708"] = L1_1 L1_1 = {} L0_1["4002709"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q40027_albedo_pre" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1024 L4_1.alias = "Npc1024" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q40027_bnt_02" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4002710"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q40027_abd_draw" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1024 L4_1.alias = "Npc1024" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q40027_bnt_02" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12256 L5_1.alias = "Npc12256" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4002711_N12256" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710566 L3_1.alias = "Gadget70710566" L3_1.pos = "Q40027_NPCdraw" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710567 L4_1.alias = "Gadget70710567" L4_1.pos = "Q40027_NPCdraw" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 70710568 L5_1.alias = "Gadget70710568" L5_1.pos = "Q40027_NPCdraw" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 70710569 L6_1.alias = "Gadget70710569" L6_1.pos = "Q40027_NPCdraw" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 70710570 L7_1.alias = "Gadget70710570" L7_1.pos = "Q40027_NPCdraw" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 70710571 L8_1.alias = "Gadget70710571" L8_1.pos = "Q40027_NPCdraw" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L9_1 = {} L9_1.id = 70710572 L9_1.alias = "Gadget70710572" L9_1.pos = "Q40027_NPCdraw" L9_1.scene_id = 3 L9_1.room_id = 0 L9_1.data_index = 7 L10_1 = {} L10_1.id = 70710565 L10_1.alias = "Gadget70710565" L10_1.pos = "Q40027_NPCdraw" L10_1.scene_id = 3 L10_1.room_id = 0 L10_1.data_index = 8 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L1_1.gadgets = L2_1 L0_1["4002711"] = L1_1 L1_1 = {} L0_1["4002712"] = L1_1 L1_1 = {} L0_1["4002713"] = L1_1 L1_1 = {} L0_1["4002714"] = L1_1 L1_1 = {} L0_1["4002715"] = L1_1 L1_1 = {} L0_1["4002716"] = L1_1 L1_1 = {} L0_1["4002717"] = L1_1 L1_1 = {} L0_1["4002718"] = L1_1 L1_1 = {} L0_1["4002719"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002706_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q40027_ambor_02" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1029 L5_1.alias = "Npc1029" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4002706_eula" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1024 L6_1.alias = "Npc1024" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4002706_bannett" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4002720"] = L1_1 quest_data = L0_1