local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 main_id = 22034 L0_1 = {} L1_1 = 2203401 L2_1 = 2203402 L3_1 = 2203403 L4_1 = 2203408 L5_1 = 2203404 L6_1 = 2203405 L7_1 = 2203409 L8_1 = 2203406 L9_1 = 2203407 L10_1 = 2203410 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "133220257" L5_1 = "" L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = "133220258" L6_1 = "" L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "133220259" L7_1 = "" L5_1[1] = L6_1 L5_1[2] = L7_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["2203401"] = L1_1 L1_1 = {} L0_1["2203402"] = L1_1 L1_1 = {} L0_1["2203404"] = L1_1 L1_1 = {} L0_1["2203406"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034Longer" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2203401"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034Longer" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2203402"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034Longer" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2203403"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034Longer" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2203404"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034Longer" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2203405"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034Longer" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2203406"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034Longer" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2203407"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034CampA" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q22034TalkA" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["2203408"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034CampB" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q22034TalkB" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["2203409"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3042 L3_1.alias = "Npc3042" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22034CampC" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q22034TalkC" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["2203410"] = L1_1 quest_data = L0_1