local L0_1, L1_1, L2_1, L3_1, L4_1 main_id = 22029 L0_1 = {} L1_1 = 2202901 L2_1 = 2202904 L3_1 = 2202902 L4_1 = 2202903 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "133221004" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["2202901"] = L1_1 L1_1 = {} L0_1["2202903"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3060 L3_1.alias = "Npc3060" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2202901NPC3060" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2202904"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3060 L3_1.alias = "Npc3060" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2202901NPC3060" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2202901"] = L1_1 L1_1 = {} L0_1["2202902"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3060 L3_1.alias = "Npc3060" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2202903NPC3060" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q2202903PLAYER" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["2202903"] = L1_1 L1_1 = {} L0_1["2202904"] = L1_1 quest_data = L0_1