local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 main_id = 20058 L0_1 = {} L1_1 = 2005801 L2_1 = 2005802 L3_1 = 2005803 L4_1 = 2005804 L5_1 = 2005805 L6_1 = 2005806 L7_1 = 2005807 L8_1 = 2005808 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L0_1["2005801"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["2005802"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["2005803"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160101 L3_1.alias = "Npc160101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20058NPCBorn3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2005804"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160101 L3_1.alias = "Npc160101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20058NPCBorn3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2005805"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160101 L3_1.alias = "Npc160101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20058NPCBorn3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2005806"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160101 L3_1.alias = "Npc160101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20058NPCBorn3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2005807"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160101 L3_1.alias = "Npc160101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20058NPCBorn3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2005808"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 142901 L3_1.alias = "Npc142901" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20058NPCBorn3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2005801"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160101 L3_1.alias = "Npc160101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20058NPCBorn3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2005804"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160101 L3_1.alias = "Npc160101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20058NPCBorn3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2005805"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160101 L3_1.alias = "Npc160101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20058NPCBorn3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q20058Transmit" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["2005809"] = L1_1