local L0_1, L1_1, L2_1, L3_1, L4_1 main_id = 11043 L0_1 = {} L1_1 = 1104301 L2_1 = 1104302 L3_1 = 1104303 L4_1 = 1104305 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1104301"] = L1_1 L1_1 = {} L0_1["1104302"] = L1_1 L1_1 = {} L0_1["1104303"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11043Albedo1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 158701 L4_1.alias = "Npc158701" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11042DMWS1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1104301"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 158701 L3_1.alias = "Npc158701" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11042DMWS1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 2 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11043Albedo2" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 71700097 L3_1.alias = "Gadget71700097" L3_1.pos = "Q11043Albedo2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q11043Avatar1" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1104302"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 158701 L3_1.alias = "Npc158701" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11042DMWS1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 2 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11043Albedo2" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1104305"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11043Albedo2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 158701 L4_1.alias = "Npc158701" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11042DMWS1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1104303"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11043Albedo1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 158701 L4_1.alias = "Npc158701" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11042DMWS1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1104304"] = L1_1 quest_data = L0_1