local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 main_id = 11021 L0_1 = {} L1_1 = 1102101 L2_1 = 1102102 L3_1 = 1102107 L4_1 = 1102108 L5_1 = 1102103 L6_1 = 1102104 L7_1 = 1102109 L8_1 = 1102105 L9_1 = 1102106 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1102101"] = L1_1 L1_1 = {} L0_1["1102102"] = L1_1 L1_1 = {} L0_1["1102103"] = L1_1 L1_1 = {} L0_1["1102104"] = L1_1 L1_1 = {} L0_1["1102105"] = L1_1 L1_1 = {} L0_1["1102106"] = L1_1 L1_1 = {} L0_1["1102107"] = L1_1 L1_1 = {} L0_1["1102108"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11021ZL1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10280 L4_1.alias = "Npc10280" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11021Girl1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10281 L5_1.alias = "Npc10281" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11021Yuren1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 71700097 L3_1.alias = "Gad1" L3_1.pos = "Q11021Gadget1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1102101"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11021ZL1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10303 L4_1.alias = "Npc10303" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11021Girl1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10302 L5_1.alias = "Npc10302" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11021Yuren1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1102102"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 71700097 L3_1.alias = "Gad1" L3_1.pos = "Q11021Gadget1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1102103"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 70300118 L3_1.alias = "Q11021Gad2" L3_1.pos = "Q11021Gadget2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1102104"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 71700097 L3_1.alias = "Gad3" L3_1.pos = "Q11021Gadget3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1102105"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11021ZL2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10303 L4_1.alias = "Npc10303" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11021Girl3" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10302 L5_1.alias = "Npc10302" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11021Yuren3" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1102106"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 70300070 L3_1.alias = "Q11021Compass" L3_1.pos = "Q11021Gadget1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1102107"] = L1_1 L1_1 = {} L0_1["1102108"] = L1_1 quest_data = L0_1