local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1 main_id = 11019 L0_1 = {} L1_1 = 1101901 L2_1 = 1101902 L3_1 = 1101905 L4_1 = 1101903 L5_1 = 1101904 L6_1 = 1101906 L7_1 = 1101907 L8_1 = 1101908 L9_1 = 1101909 L10_1 = 1101910 L11_1 = 1101932 L12_1 = 1101911 L13_1 = 1101912 L14_1 = 1101933 L15_1 = 1101913 L16_1 = 1101914 L17_1 = 1101916 L18_1 = 1101915 L19_1 = 1101918 L20_1 = 1101919 L21_1 = 1101920 L22_1 = 1101921 L23_1 = 1101922 L24_1 = 1101925 L25_1 = 1101926 L26_1 = 1101927 L27_1 = 1101928 L28_1 = 1101929 L29_1 = 1101923 L30_1 = 1101924 L31_1 = 1101931 L32_1 = 1101930 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 L0_1[16] = L16_1 L0_1[17] = L17_1 L0_1[18] = L18_1 L0_1[19] = L19_1 L0_1[20] = L20_1 L0_1[21] = L21_1 L0_1[22] = L22_1 L0_1[23] = L23_1 L0_1[24] = L24_1 L0_1[25] = L25_1 L0_1[26] = L26_1 L0_1[27] = L27_1 L0_1[28] = L28_1 L0_1[29] = L29_1 L0_1[30] = L30_1 L0_1[31] = L31_1 L0_1[32] = L32_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1101901"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12533 L3_1.alias = "Npc12533" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101901_N12533" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 2 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101902"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2023 L3_1.alias = "Npc2023" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101904_N2023" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101904"] = L1_1 L1_1 = {} L0_1["1101905"] = L1_1 L1_1 = {} L0_1["1101906"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2035 L3_1.alias = "Npc2035" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101906_N2035" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2034 L4_1.alias = "Npc2034" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1101906_N2034" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1101907"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2035 L3_1.alias = "Npc2035" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101906_N2035" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2034 L4_1.alias = "Npc2034" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1101906_N2034" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1101908"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2034 L3_1.alias = "Npc2034" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101906_N2034" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101909"] = L1_1 L1_1 = {} L0_1["1101910"] = L1_1 L1_1 = {} L0_1["1101911"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101911_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101912"] = L1_1 L1_1 = {} L0_1["1101913"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2104 L3_1.alias = "Npc2104" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101913_N2104" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101914"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2104 L3_1.alias = "Npc2104" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101913_N2104" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101915"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2104 L3_1.alias = "Npc2104" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101913_N2104" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101916"] = L1_1 L1_1 = {} L0_1["1101918"] = L1_1 L1_1 = {} L0_1["1101919"] = L1_1 L1_1 = {} L0_1["1101920"] = L1_1 L1_1 = {} L0_1["1101921"] = L1_1 L1_1 = {} L0_1["1101922"] = L1_1 L1_1 = {} L0_1["1101923"] = L1_1 L1_1 = {} L0_1["1101924"] = L1_1 L1_1 = {} L0_1["1101925"] = L1_1 L1_1 = {} L0_1["1101926"] = L1_1 L1_1 = {} L0_1["1101927"] = L1_1 L1_1 = {} L0_1["1101928"] = L1_1 L1_1 = {} L0_1["1101929"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101906_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101930"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101907_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101931"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2013 L3_1.alias = "Npc2013" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101901_N2013" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1048 L4_1.alias = "Npc1048" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101905_N1048" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12507 L5_1.alias = "Npc12507" L5_1.script = "Actor/Npc/YLLQZYSneakAI" L5_1.pos = "Q1101903_N12507" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12498 L6_1.alias = "Npc12498" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q1101903_N12498" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 12533 L7_1.alias = "Npc12533" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q1101901_N12533" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1101901"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2013 L3_1.alias = "Npc2013" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101901_N2013" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1048 L4_1.alias = "Npc1048" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101905_N1048" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12507 L5_1.alias = "Npc12507" L5_1.script = "Actor/Npc/YLLQZYSneakAI" L5_1.pos = "Q1101903_N12507" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12498 L6_1.alias = "Npc12498" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q1101903_N12498" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1101902"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2023 L3_1.alias = "Npc2023" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101903_N2023" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1048 L4_1.alias = "Npc1048" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101904_N1048" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12507 L5_1.alias = "Npc12507" L5_1.script = "Actor/Npc/YLLQZYSneakAI" L5_1.pos = "Q1101903_N12507" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12498 L6_1.alias = "Npc12498" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q1101903_N12498" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 2072 L7_1.alias = "Npc2072" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q1101903_N2072" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q1101904" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1101903"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101904_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12498 L4_1.alias = "Npc12498" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101904_N12498" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1101904"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2023 L3_1.alias = "Npc2023" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101903_N2023" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1048 L4_1.alias = "Npc1048" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101905_N1048" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12507 L5_1.alias = "Npc12507" L5_1.script = "Actor/Npc/YLLQZYSneakAI" L5_1.pos = "Q1101903_N12507" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12498 L6_1.alias = "Npc12498" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q1101903_N12498" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1101905"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2035 L3_1.alias = "Npc2035" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101906_N2035" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2034 L4_1.alias = "Npc2034" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1101906_N2034" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1048 L5_1.alias = "Npc1048" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q1101906_N1048" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1101906"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101907_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101907"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101908_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101908"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2049 L3_1.alias = "Npc2049" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1101909_N2049" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1048 L4_1.alias = "Npc1048" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101908_N1048" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1101909"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101910_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101910"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101911_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12403 L4_1.alias = "Npc12403" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101911_N12403" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1101911"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12501 L3_1.alias = "Npc12501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101912_N12501" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12502 L4_1.alias = "Npc12502" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101912_N12501" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1101912"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101913_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2104 L4_1.alias = "Npc2104" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1101913_N2104" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1101913"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101913_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710681 L3_1.alias = "Gadget70710681" L3_1.pos = "Q1101915_guide" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1101914"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101913_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101915"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101913_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101916"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710689 L3_1.alias = "Gadget70710689" L3_1.pos = "guide_Q1101918" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1101918"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710689 L3_1.alias = "Gadget70710689" L3_1.pos = "guide_Q1101919" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1101919"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710689 L3_1.alias = "Gadget70710689" L3_1.pos = "guide_Q1101920" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1101920"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710689 L3_1.alias = "Gadget70710689" L3_1.pos = "guide_Q1101921" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1101921"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710689 L3_1.alias = "Gadget70710689" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1101922"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101923"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101924_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12504 L4_1.alias = "Npc12504" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101924_N1048" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1101924"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101925"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101926"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101927"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101928"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101922_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101929"] = L1_1 L1_1 = {} L0_1["1101930"] = L1_1 L1_1 = {} L0_1["1101931"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101910_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1101932"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1048 L3_1.alias = "Npc1048" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1101911_N1048" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12502 L4_1.alias = "Npc12502" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1101912_N12501" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1101933"] = L1_1 quest_data = L0_1