local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 main_id = 10203 L0_1 = {} L1_1 = 1020301 L2_1 = 1020302 L0_1[1] = L1_1 L0_1[2] = L2_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10202QinSpawn" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1020301"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10202QinSpawn" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1020302"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10202QinSpawn" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10090 L4_1.alias = "Npc10090" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10202KleeSpawn" L4_1.scene_id = 1004 L4_1.room_id = 100402 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10092 L5_1.alias = "Npc10092" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10202DoorSpawn" L5_1.scene_id = 1004 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1020301"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10092 L3_1.alias = "Npc10092" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10202DoorSpawn" L3_1.scene_id = 1004 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1006 L4_1.alias = "Qin" L4_1.script = "Actor/Quest/Q411/Qin" L4_1.pos = "Q10202QinSpawn" L4_1.scene_id = 1004 L4_1.room_id = 100402 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10090 L5_1.alias = "Npc10090" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10202KleeSpawn" L5_1.scene_id = 1004 L5_1.room_id = 100402 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1020302"] = L1_1