local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 main_id = 10200 L0_1 = {} L1_1 = 1020001 L2_1 = 1020002 L3_1 = 1020003 L4_1 = 1020004 L5_1 = 1020005 L6_1 = 1020006 L7_1 = 1020007 L8_1 = 1020008 L9_1 = 1020009 L10_1 = 1020010 L11_1 = 1020011 L12_1 = 1020012 L13_1 = 1020013 L14_1 = 1020014 L15_1 = 1020015 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1020003"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1020016"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10200Qin" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1020007"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10200Qin" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L2_1.scene_id = 1004 L2_1.room_id = 100402 L2_1.pos = "Q10200AvatarBorn" L1_1.avatar = L2_1 L0_1["1020008"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10090 L3_1.alias = "Npc10090" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200KleeSpawn" L3_1.scene_id = 1004 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1020010"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1006 L6_1.alias = "Qin" L6_1.script = "Actor/Quest/Q411/Qin" L6_1.pos = "Q10200Qin" L6_1.scene_id = 1004 L6_1.room_id = 100402 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10090 L7_1.alias = "Npc10090" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q10200KleeSpawn" L7_1.scene_id = 1004 L7_1.room_id = 1 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1020015"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1006 L6_1.alias = "Qin" L6_1.script = "Actor/Quest/Q411/Qin" L6_1.pos = "Q10200Qin" L6_1.scene_id = 1004 L6_1.room_id = 100402 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10090 L7_1.alias = "Npc10090" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q10200KleeSpawn" L7_1.scene_id = 1004 L7_1.room_id = 1 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1020003"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1006 L6_1.alias = "Qin" L6_1.script = "Actor/Quest/Q411/Qin" L6_1.pos = "Q10200Qin" L6_1.scene_id = 1004 L6_1.room_id = 100402 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10090 L7_1.alias = "Npc10090" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q10200KleeSpawn" L7_1.scene_id = 1004 L7_1.room_id = 1 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1020004"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1006 L6_1.alias = "Qin" L6_1.script = "Actor/Quest/Q411/Qin" L6_1.pos = "Q10200Qin" L6_1.scene_id = 1004 L6_1.room_id = 100402 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10090 L7_1.alias = "Npc10090" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q10200KleeSpawn" L7_1.scene_id = 1004 L7_1.room_id = 1 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1020011"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1006 L6_1.alias = "Qin" L6_1.script = "Actor/Quest/Q411/Qin" L6_1.pos = "Q10200Qin" L6_1.scene_id = 1004 L6_1.room_id = 100402 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10090 L7_1.alias = "Npc10090" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q10200KleeSpawn" L7_1.scene_id = 1004 L7_1.room_id = 1 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1020012"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1006 L6_1.alias = "Qin" L6_1.script = "Actor/Quest/Q411/Qin" L6_1.pos = "Q10200Qin" L6_1.scene_id = 1004 L6_1.room_id = 100402 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10090 L7_1.alias = "Npc10090" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q10200KleeSpawn" L7_1.scene_id = 1004 L7_1.room_id = 1 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1020013"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1006 L6_1.alias = "Qin" L6_1.script = "Actor/Quest/Q411/Qin" L6_1.pos = "Q10200Qin" L6_1.scene_id = 1004 L6_1.room_id = 100402 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10090 L7_1.alias = "Npc10090" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q10200KleeSpawn" L7_1.scene_id = 1004 L7_1.room_id = 1 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1020014"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160301 L3_1.alias = "Npc160301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200BruceSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 141401 L4_1.alias = "Npc141401" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200JackSpawn" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 152301 L5_1.alias = "Npc152301" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200JoseSpawn" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1006 L6_1.alias = "Qin" L6_1.script = "Actor/Quest/Q411/Qin" L6_1.pos = "Q10200Qin" L6_1.scene_id = 1004 L6_1.room_id = 100402 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10090 L7_1.alias = "Npc10090" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q10200KleeSpawn" L7_1.scene_id = 1004 L7_1.room_id = 1 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1020016"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1005 L3_1.alias = "Paimon" L3_1.script = "Actor/Quest/Q352/Paimon" L3_1.pos = "Q10200PaimonSpawn" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1006 L4_1.alias = "Qin" L4_1.script = "Actor/Quest/Q411/Qin" L4_1.pos = "Q10200Qin" L4_1.scene_id = 1004 L4_1.room_id = 100402 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10090 L5_1.alias = "Npc10090" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q10200KleeSpawn" L5_1.scene_id = 1004 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 1009 L3_1.pos = "Q10200AvatarSpawn" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1020005"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10200Qin" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10090 L4_1.alias = "Npc10090" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200KleeSpawn" L4_1.scene_id = 1004 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1020006"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10200Qin" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10090 L4_1.alias = "Npc10090" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200KleeSpawn" L4_1.scene_id = 1004 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1020007"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10200Qin" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10090 L4_1.alias = "Npc10090" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q10200KleeSpawn" L4_1.scene_id = 1004 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1020008"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10090 L3_1.alias = "Npc10090" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200KleeSpawn" L3_1.scene_id = 1004 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1020009"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10090 L3_1.alias = "Npc10090" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10200KleeSpawn" L3_1.scene_id = 1004 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1020010"] = L1_1