local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 main_id = 1019 L0_1 = {} L1_1 = 101906 L2_1 = 101907 L3_1 = 101901 L4_1 = 101902 L5_1 = 101903 L6_1 = 101904 L7_1 = 101905 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["101901"] = L1_1 L1_1 = {} L0_1["101903"] = L1_1 L1_1 = {} L0_1["101904"] = L1_1 L1_1 = {} L0_1["101905"] = L1_1 L1_1 = {} L0_1["101906"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1030 L3_1.alias = "Npc1030" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q101902_N1030" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1044 L4_1.alias = "Npc1044" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "T101902_N1044" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1049 L5_1.alias = "Npc1049" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "T101902_N1049" L5_1.scene_id = 6 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["101901"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1030 L3_1.alias = "Npc1030" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q101902_N1030" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1044 L4_1.alias = "Npc1044" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "T101902_N1044" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1049 L5_1.alias = "Npc1049" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "T101902_N1049" L5_1.scene_id = 6 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["101902"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1030 L3_1.alias = "Npc1030" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q101903_N1030_guide" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1048 L4_1.alias = "Npc1048" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "T101903_N1048" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1044 L5_1.alias = "Npc1044" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "T101903_N1049" L5_1.scene_id = 6 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1049 L6_1.alias = "Npc1049" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "T101903_N1049" L6_1.scene_id = 6 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 20130 L3_1.pos = "T101904_N1048" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["101903"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1030 L3_1.alias = "Npc1030" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q101904_N1030" L3_1.scene_id = 20130 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["101904"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1030 L3_1.alias = "Npc1030" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q101905_N1030" L3_1.scene_id = 20130 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1048 L4_1.alias = "Npc1048" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q101905_N1048" L4_1.scene_id = 20130 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["101905"] = L1_1 L1_1 = {} L0_1["101906"] = L1_1 L1_1 = {} L0_1["101907"] = L1_1 quest_data = L0_1