local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 main_id = 10113 L0_1 = {} L1_1 = 1011301 L2_1 = 1011302 L3_1 = 1011303 L4_1 = 1011304 L5_1 = 1011305 L6_1 = 1011306 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Npc141101" L3_1.script = "Actor/Npc/TempNPC" L3_1.id = 141101 L3_1.pos = "Q1011301Stanley" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 0 L4_1 = {} L4_1.alias = "Diluc" L4_1.script = "Actor/Quest/Q376/Diluc" L4_1.id = 1009 L4_1.pos = "Q49009Diluke" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = 2 L4_1 = -1 L5_1 = -1 L6_1 = -1 L7_1 = -1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.quest_var = L2_1 L0_1["1011304"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Diluc" L3_1.script = "Actor/Quest/Q376/Diluc" L3_1.id = 1009 L3_1.pos = "Q49009Diluke" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1011305"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Npc141101" L3_1.script = "Actor/Npc/TempNPC" L3_1.id = 141101 L3_1.pos = "Q1011301Stanley" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 0 L4_1 = {} L4_1.alias = "Diluc" L4_1.script = "Actor/Quest/Q376/Diluc" L4_1.id = 1009 L4_1.pos = "Q49009Diluke" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 0 L5_1 = {} L5_1.alias = "Wendy" L5_1.script = "Actor/Quest/Q301/Wendy301" L5_1.id = 1001 L5_1.pos = "Q1011303Wendy" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1011301"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.id = 1001 L3_1.pos = "Q1011303Wendy" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 0 L4_1 = {} L4_1.alias = "Npc141101" L4_1.script = "Actor/Npc/TempNPC" L4_1.id = 141101 L4_1.pos = "Q1011301Stanley" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 0 L5_1 = {} L5_1.alias = "Diluc" L5_1.script = "Actor/Quest/Q376/Diluc" L5_1.id = 1009 L5_1.pos = "Q49009Diluke" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 1009 L3_1.pos = "Q1011303Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1011302"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Npc141101" L3_1.script = "Actor/Npc/TempNPC" L3_1.id = 141101 L3_1.pos = "Q1011301Stanley" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 0 L4_1 = {} L4_1.alias = "Diluc" L4_1.script = "Actor/Quest/Q376/Diluc" L4_1.id = 1009 L4_1.pos = "Q49009Diluke" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 0 L5_1 = {} L5_1.alias = "Wendy" L5_1.script = "Actor/Quest/Q301/Wendy301" L5_1.id = 1001 L5_1.pos = "Q1011303Wendy" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1011303"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.id = 1001 L3_1.pos = "Q1011303Wendy" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1011305"] = L1_1