local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest79003" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest79003" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7900314 L1_2["7900314"] = L2_2 L2_2 = A0_2.OnSubStart7900301 L1_2["7900301"] = L2_2 L2_2 = A0_2.OnSubStart7900302 L1_2["7900302"] = L2_2 L2_2 = A0_2.OnSubStart7900310 L1_2["7900310"] = L2_2 L2_2 = A0_2.OnSubStart7900311 L1_2["7900311"] = L2_2 L2_2 = A0_2.OnSubStart7900303 L1_2["7900303"] = L2_2 L2_2 = A0_2.OnSubStart7900312 L1_2["7900312"] = L2_2 L2_2 = A0_2.OnSubStart7900304 L1_2["7900304"] = L2_2 L2_2 = A0_2.OnSubStart7900313 L1_2["7900313"] = L2_2 L2_2 = A0_2.OnSubStart7900305 L1_2["7900305"] = L2_2 L2_2 = A0_2.OnSubStart7900309 L1_2["7900309"] = L2_2 L2_2 = A0_2.OnSubStart7900307 L1_2["7900307"] = L2_2 L2_2 = A0_2.OnSubStart7900315 L1_2["7900315"] = L2_2 L2_2 = A0_2.OnSubStart7900316 L1_2["7900316"] = L2_2 L2_2 = A0_2.OnSubStart7900317 L1_2["7900317"] = L2_2 L2_2 = A0_2.OnSubStart7900318 L1_2["7900318"] = L2_2 L2_2 = A0_2.OnSubStart7900306 L1_2["7900306"] = L2_2 L2_2 = A0_2.OnSubStart7900319 L1_2["7900319"] = L2_2 L2_2 = A0_2.OnSubStart7900308 L1_2["7900308"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7900314 L1_2["7900314"] = L2_2 L2_2 = A0_2.OnSubFinish7900301 L1_2["7900301"] = L2_2 L2_2 = A0_2.OnSubFinish7900302 L1_2["7900302"] = L2_2 L2_2 = A0_2.OnSubFinish7900310 L1_2["7900310"] = L2_2 L2_2 = A0_2.OnSubFinish7900311 L1_2["7900311"] = L2_2 L2_2 = A0_2.OnSubFinish7900303 L1_2["7900303"] = L2_2 L2_2 = A0_2.OnSubFinish7900312 L1_2["7900312"] = L2_2 L2_2 = A0_2.OnSubFinish7900304 L1_2["7900304"] = L2_2 L2_2 = A0_2.OnSubFinish7900313 L1_2["7900313"] = L2_2 L2_2 = A0_2.OnSubFinish7900305 L1_2["7900305"] = L2_2 L2_2 = A0_2.OnSubFinish7900309 L1_2["7900309"] = L2_2 L2_2 = A0_2.OnSubFinish7900307 L1_2["7900307"] = L2_2 L2_2 = A0_2.OnSubFinish7900315 L1_2["7900315"] = L2_2 L2_2 = A0_2.OnSubFinish7900316 L1_2["7900316"] = L2_2 L2_2 = A0_2.OnSubFinish7900317 L1_2["7900317"] = L2_2 L2_2 = A0_2.OnSubFinish7900318 L1_2["7900318"] = L2_2 L2_2 = A0_2.OnSubFinish7900306 L1_2["7900306"] = L2_2 L2_2 = A0_2.OnSubFinish7900319 L1_2["7900319"] = L2_2 L2_2 = A0_2.OnSubFinish7900308 L1_2["7900308"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7900314 L1_2["7900314"] = L2_2 L2_2 = A0_2.OnSubFailed7900301 L1_2["7900301"] = L2_2 L2_2 = A0_2.OnSubFailed7900302 L1_2["7900302"] = L2_2 L2_2 = A0_2.OnSubFailed7900310 L1_2["7900310"] = L2_2 L2_2 = A0_2.OnSubFailed7900311 L1_2["7900311"] = L2_2 L2_2 = A0_2.OnSubFailed7900303 L1_2["7900303"] = L2_2 L2_2 = A0_2.OnSubFailed7900312 L1_2["7900312"] = L2_2 L2_2 = A0_2.OnSubFailed7900304 L1_2["7900304"] = L2_2 L2_2 = A0_2.OnSubFailed7900313 L1_2["7900313"] = L2_2 L2_2 = A0_2.OnSubFailed7900305 L1_2["7900305"] = L2_2 L2_2 = A0_2.OnSubFailed7900309 L1_2["7900309"] = L2_2 L2_2 = A0_2.OnSubFailed7900307 L1_2["7900307"] = L2_2 L2_2 = A0_2.OnSubFailed7900315 L1_2["7900315"] = L2_2 L2_2 = A0_2.OnSubFailed7900316 L1_2["7900316"] = L2_2 L2_2 = A0_2.OnSubFailed7900317 L1_2["7900317"] = L2_2 L2_2 = A0_2.OnSubFailed7900318 L1_2["7900318"] = L2_2 L2_2 = A0_2.OnSubFailed7900306 L1_2["7900306"] = L2_2 L2_2 = A0_2.OnSubFailed7900319 L1_2["7900319"] = L2_2 L2_2 = A0_2.OnSubFailed7900308 L1_2["7900308"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7900310Trigger_ L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7900311Trigger_ L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7900312Trigger_ L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7900313Trigger_ L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7900310 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7900311 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7900312 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7900313 L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "ShowBlackScreenWhenWaiting" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.2 L4_2 = 1 L5_2 = 0.2 L6_2 = A0_2.Finish7900306 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.ShowBlackScreenWhenWaiting = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finish7900306" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7900306 L1_2(L2_2, L3_2, L4_2) end L1_1.Finish7900306 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if nil ~= L1_2 then L2_2 = L1_2.isDummyActor if L2_2 ~= true then goto lbl_16 end end L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActorByAlias L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = false L2_2(L3_2, L4_2, L5_2) goto lbl_19 ::lbl_16:: L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) ::lbl_19:: end L1_1.PaimonDisappear = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L7_1.Q7900310Trigger_ L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroySelf L2_2(L3_2) end end L1_1.RemoveClientTrigger7900310 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L7_1.Q7900311Trigger_ L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroySelf L2_2(L3_2) end end L1_1.RemoveClientTrigger7900311 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L7_1.Q7900312Trigger_ L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroySelf L2_2(L3_2) end end L1_1.RemoveClientTrigger7900312 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L7_1.Q7900313Trigger_ L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroySelf L2_2(L3_2) end end L1_1.RemoveClientTrigger7900313 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = print L3_2 = "playerpos," L4_2 = L1_2.x L5_2 = "," L6_2 = L1_2.y L7_2 = "," L8_2 = L1_2.z L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarForward L2_2 = L2_2() L2_2 = L2_2 * -1 L3_2 = 1 L4_2 = print L5_2 = L2_2.x L6_2 = "," L7_2 = L2_2.y L8_2 = "," L9_2 = L2_2.z L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L4_2(L5_2) L4_2 = L1_2.x L5_2 = L2_2.x L5_2 = L5_2 * L3_2 L4_2 = L4_2 + L5_2 L1_2.x = L4_2 L4_2 = L1_2.z L5_2 = L2_2.z L5_2 = L5_2 * L3_2 L4_2 = L4_2 + L5_2 L1_2.z = L4_2 L4_2 = print L5_2 = "paimon pos," L6_2 = L1_2.x L7_2 = "," L8_2 = L1_2.y L9_2 = "," L10_2 = L1_2.z L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L4_2(L5_2) L4_2 = L2_2 L5_2 = L4_2.x L5_2 = L5_2 * -1 L4_2.x = L5_2 L5_2 = L4_2.z L5_2 = L5_2 * -1 L4_2.z = L5_2 L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcByIdWithPos L7_2 = 7900310 L8_2 = 1005 L9_2 = 0 L10_2 = L1_2 L11_2 = M L11_2 = L11_2.Dir2Euler L12_2 = L4_2 L11_2, L12_2 = L11_2(L12_2) L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.CreatePaimonWithRelativePos7900310 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = print L3_2 = "playerpos," L4_2 = L1_2.x L5_2 = "," L6_2 = L1_2.y L7_2 = "," L8_2 = L1_2.z L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarForward L2_2 = L2_2() L2_2 = L2_2 * -1 L3_2 = 1 L4_2 = print L5_2 = L2_2.x L6_2 = "," L7_2 = L2_2.y L8_2 = "," L9_2 = L2_2.z L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L4_2(L5_2) L4_2 = L1_2.x L5_2 = L2_2.x L5_2 = L5_2 * L3_2 L4_2 = L4_2 + L5_2 L1_2.x = L4_2 L4_2 = L1_2.z L5_2 = L2_2.z L5_2 = L5_2 * L3_2 L4_2 = L4_2 + L5_2 L1_2.z = L4_2 L4_2 = print L5_2 = "paimon pos," L6_2 = L1_2.x L7_2 = "," L8_2 = L1_2.y L9_2 = "," L10_2 = L1_2.z L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L4_2(L5_2) L4_2 = L2_2 L5_2 = L4_2.x L5_2 = L5_2 * -1 L4_2.x = L5_2 L5_2 = L4_2.z L5_2 = L5_2 * -1 L4_2.z = L5_2 L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcByIdWithPos L7_2 = 7900311 L8_2 = 1005 L9_2 = 0 L10_2 = L1_2 L11_2 = M L11_2 = L11_2.Dir2Euler L12_2 = L4_2 L11_2, L12_2 = L11_2(L12_2) L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.CreatePaimonWithRelativePos7900311 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = print L3_2 = "playerpos," L4_2 = L1_2.x L5_2 = "," L6_2 = L1_2.y L7_2 = "," L8_2 = L1_2.z L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarForward L2_2 = L2_2() L2_2 = L2_2 * -1 L3_2 = 1 L4_2 = print L5_2 = L2_2.x L6_2 = "," L7_2 = L2_2.y L8_2 = "," L9_2 = L2_2.z L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L4_2(L5_2) L4_2 = L1_2.x L5_2 = L2_2.x L5_2 = L5_2 * L3_2 L4_2 = L4_2 + L5_2 L1_2.x = L4_2 L4_2 = L1_2.z L5_2 = L2_2.z L5_2 = L5_2 * L3_2 L4_2 = L4_2 + L5_2 L1_2.z = L4_2 L4_2 = print L5_2 = "paimon pos," L6_2 = L1_2.x L7_2 = "," L8_2 = L1_2.y L9_2 = "," L10_2 = L1_2.z L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L4_2(L5_2) L4_2 = L2_2 L5_2 = L4_2.x L5_2 = L5_2 * -1 L4_2.x = L5_2 L5_2 = L4_2.z L5_2 = L5_2 * -1 L4_2.z = L5_2 L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcByIdWithPos L7_2 = 7900312 L8_2 = 1005 L9_2 = 0 L10_2 = L1_2 L11_2 = M L11_2 = L11_2.Dir2Euler L12_2 = L4_2 L11_2, L12_2 = L11_2(L12_2) L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.CreatePaimonWithRelativePos7900312 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = print L3_2 = "playerpos," L4_2 = L1_2.x L5_2 = "," L6_2 = L1_2.y L7_2 = "," L8_2 = L1_2.z L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarForward L2_2 = L2_2() L2_2 = L2_2 * -1 L3_2 = 1 L4_2 = print L5_2 = L2_2.x L6_2 = "," L7_2 = L2_2.y L8_2 = "," L9_2 = L2_2.z L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L4_2(L5_2) L4_2 = L1_2.x L5_2 = L2_2.x L5_2 = L5_2 * L3_2 L4_2 = L4_2 + L5_2 L1_2.x = L4_2 L4_2 = L1_2.z L5_2 = L2_2.z L5_2 = L5_2 * L3_2 L4_2 = L4_2 + L5_2 L1_2.z = L4_2 L4_2 = print L5_2 = "paimon pos," L6_2 = L1_2.x L7_2 = "," L8_2 = L1_2.y L9_2 = "," L10_2 = L1_2.z L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L4_2(L5_2) L4_2 = L2_2 L5_2 = L4_2.x L5_2 = L5_2 * -1 L4_2.x = L5_2 L5_2 = L4_2.z L5_2 = L5_2 * -1 L4_2.z = L5_2 L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcByIdWithPos L7_2 = 7900313 L8_2 = 1005 L9_2 = 0 L10_2 = L1_2 L11_2 = M L11_2 = L11_2.Dir2Euler L12_2 = L4_2 L11_2, L12_2 = L11_2(L12_2) L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.CreatePaimonWithRelativePos7900313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7900314" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7900314 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7900314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900314" L2_2(L3_2) end L1_1.OnSubFinish7900314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900314" L2_2(L3_2) end L1_1.OnSubFailed7900314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900301" L2_2(L3_2) end L1_1.OnSubStart7900301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7900301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 79003 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVarByMainId L4_2 = 1 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7900301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900301" L2_2(L3_2) end L1_1.OnSubFailed7900301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900302" L2_2(L3_2) end L1_1.OnSubStart7900302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7900302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 79003 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVarByMainId L4_2 = 1 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7900302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900302" L2_2(L3_2) end L1_1.OnSubFailed7900302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7900310" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7900310Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q7900310Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q7900310Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7900310Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7900310Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreatePaimonWithRelativePos7900310 L2_2(L3_2) end L1_1.OnSubStart7900310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7900310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDisappear L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7900310Trigger_ L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7900310 L2_2(L3_2) end L1_1.OnSubFinish7900310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900310" L2_2(L3_2) end L1_1.OnSubFailed7900310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7900311" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7900311Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q7900311Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q7900311Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7900311Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7900311Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreatePaimonWithRelativePos7900311 L2_2(L3_2) end L1_1.OnSubStart7900311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7900311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDisappear L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7900311Trigger_ L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7900311 L2_2(L3_2) end L1_1.OnSubFinish7900311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900311" L2_2(L3_2) end L1_1.OnSubFailed7900311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900303" L2_2(L3_2) end L1_1.OnSubStart7900303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900303" L2_2(L3_2) end L1_1.OnSubFinish7900303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900303" L2_2(L3_2) end L1_1.OnSubFailed7900303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7900312" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7900312Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q7900312Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q7900312Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7900312Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7900312Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreatePaimonWithRelativePos7900312 L2_2(L3_2) end L1_1.OnSubStart7900312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7900312" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDisappear L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7900312Trigger_ L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7900312 L2_2(L3_2) end L1_1.OnSubFinish7900312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900312" L2_2(L3_2) end L1_1.OnSubFailed7900312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900304" L2_2(L3_2) end L1_1.OnSubStart7900304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900304" L2_2(L3_2) end L1_1.OnSubFinish7900304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900304" L2_2(L3_2) end L1_1.OnSubFailed7900304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7900313" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7900313Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q7900313Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q7900313Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7900313Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7900313Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreatePaimonWithRelativePos7900313 L2_2(L3_2) end L1_1.OnSubStart7900313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7900313" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDisappear L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7900313Trigger_ L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7900313 L2_2(L3_2) end L1_1.OnSubFinish7900313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900313" L2_2(L3_2) end L1_1.OnSubFailed7900313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900305" L2_2(L3_2) end L1_1.OnSubStart7900305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900305" L2_2(L3_2) end L1_1.OnSubFinish7900305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900305" L2_2(L3_2) end L1_1.OnSubFailed7900305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900309" L2_2(L3_2) end L1_1.OnSubStart7900309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900309" L2_2(L3_2) end L1_1.OnSubFinish7900309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900309" L2_2(L3_2) end L1_1.OnSubFailed7900309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900307" L2_2(L3_2) end L1_1.OnSubStart7900307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900307" L2_2(L3_2) end L1_1.OnSubFinish7900307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900307" L2_2(L3_2) end L1_1.OnSubFailed7900307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900315" L2_2(L3_2) end L1_1.OnSubStart7900315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900315" L2_2(L3_2) end L1_1.OnSubFinish7900315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900315" L2_2(L3_2) end L1_1.OnSubFailed7900315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900316" L2_2(L3_2) end L1_1.OnSubStart7900316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900316" L2_2(L3_2) end L1_1.OnSubFinish7900316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900316" L2_2(L3_2) end L1_1.OnSubFailed7900316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900317" L2_2(L3_2) end L1_1.OnSubStart7900317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900317" L2_2(L3_2) end L1_1.OnSubFinish7900317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900317" L2_2(L3_2) end L1_1.OnSubFailed7900317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900318" L2_2(L3_2) end L1_1.OnSubStart7900318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900318" L2_2(L3_2) end L1_1.OnSubFinish7900318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900318" L2_2(L3_2) end L1_1.OnSubFailed7900318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7900306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 L5_2 = A0_2.Finish7900306 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7900306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7900306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 1 L6_2 = 0.2 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7900306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900306" L2_2(L3_2) end L1_1.OnSubFailed7900306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7900319" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7900319 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7900319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900319" L2_2(L3_2) end L1_1.OnSubFinish7900319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900319" L2_2(L3_2) end L1_1.OnSubFailed7900319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900308" L2_2(L3_2) end L1_1.OnSubStart7900308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900308" L2_2(L3_2) end L1_1.OnSubFinish7900308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900308" L2_2(L3_2) end L1_1.OnSubFailed7900308 = L8_1 return L1_1