local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72241" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72241" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7224101 L1_2["7224101"] = L2_2 L2_2 = A0_2.OnSubStart7224102 L1_2["7224102"] = L2_2 L2_2 = A0_2.OnSubStart7224103 L1_2["7224103"] = L2_2 L2_2 = A0_2.OnSubStart7224104 L1_2["7224104"] = L2_2 L2_2 = A0_2.OnSubStart7224105 L1_2["7224105"] = L2_2 L2_2 = A0_2.OnSubStart7224106 L1_2["7224106"] = L2_2 L2_2 = A0_2.OnSubStart7224107 L1_2["7224107"] = L2_2 L2_2 = A0_2.OnSubStart7224108 L1_2["7224108"] = L2_2 L2_2 = A0_2.OnSubStart7224109 L1_2["7224109"] = L2_2 L2_2 = A0_2.OnSubStart7224110 L1_2["7224110"] = L2_2 L2_2 = A0_2.OnSubStart7224111 L1_2["7224111"] = L2_2 L2_2 = A0_2.OnSubStart7224112 L1_2["7224112"] = L2_2 L2_2 = A0_2.OnSubStart7224116 L1_2["7224116"] = L2_2 L2_2 = A0_2.OnSubStart7224117 L1_2["7224117"] = L2_2 L2_2 = A0_2.OnSubStart7224113 L1_2["7224113"] = L2_2 L2_2 = A0_2.OnSubStart7224114 L1_2["7224114"] = L2_2 L2_2 = A0_2.OnSubStart7224115 L1_2["7224115"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7224101 L1_2["7224101"] = L2_2 L2_2 = A0_2.OnSubFinish7224102 L1_2["7224102"] = L2_2 L2_2 = A0_2.OnSubFinish7224103 L1_2["7224103"] = L2_2 L2_2 = A0_2.OnSubFinish7224104 L1_2["7224104"] = L2_2 L2_2 = A0_2.OnSubFinish7224105 L1_2["7224105"] = L2_2 L2_2 = A0_2.OnSubFinish7224106 L1_2["7224106"] = L2_2 L2_2 = A0_2.OnSubFinish7224107 L1_2["7224107"] = L2_2 L2_2 = A0_2.OnSubFinish7224108 L1_2["7224108"] = L2_2 L2_2 = A0_2.OnSubFinish7224109 L1_2["7224109"] = L2_2 L2_2 = A0_2.OnSubFinish7224110 L1_2["7224110"] = L2_2 L2_2 = A0_2.OnSubFinish7224111 L1_2["7224111"] = L2_2 L2_2 = A0_2.OnSubFinish7224112 L1_2["7224112"] = L2_2 L2_2 = A0_2.OnSubFinish7224116 L1_2["7224116"] = L2_2 L2_2 = A0_2.OnSubFinish7224117 L1_2["7224117"] = L2_2 L2_2 = A0_2.OnSubFinish7224113 L1_2["7224113"] = L2_2 L2_2 = A0_2.OnSubFinish7224114 L1_2["7224114"] = L2_2 L2_2 = A0_2.OnSubFinish7224115 L1_2["7224115"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2 L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.NpcCreate = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "SummonPaimon" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = -0.05 L5_2 = 1 L6_2 = L2_2.x L7_2 = L3_2.x L7_2 = L7_2 * L4_2 L6_2 = L6_2 + L7_2 L2_2.x = L6_2 L6_2 = L2_2.z L7_2 = L3_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L2_2.z = L6_2 L6_2 = print L7_2 = L3_2.x L8_2 = "," L9_2 = L3_2.y L10_2 = "," L11_2 = L3_2.z L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2) L6_2 = L3_2 L7_2 = L6_2.x L7_2 = L7_2 * -0.1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = A1_2 L10_2 = L6_1.PaimonData L10_2 = L10_2.id L11_2 = 1 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L7_2(L8_2, L9_2, L10_2) end L1_1.SummonPaimon = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "VanishPaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.VanishPaimon = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224101" L2_2(L3_2) end L1_1.OnSubStart7224101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224101" L2_2(L3_2) end L1_1.OnSubFinish7224101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224102" L2_2(L3_2) end L1_1.OnSubStart7224102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224102" L2_2(L3_2) end L1_1.OnSubFinish7224102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224103" L2_2(L3_2) end L1_1.OnSubStart7224103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224103" L2_2(L3_2) end L1_1.OnSubFinish7224103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224104" L2_2(L3_2) end L1_1.OnSubStart7224104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224104" L2_2(L3_2) end L1_1.OnSubFinish7224104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224105" L2_2(L3_2) end L1_1.OnSubStart7224105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224105" L2_2(L3_2) end L1_1.OnSubFinish7224105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224106" L2_2(L3_2) end L1_1.OnSubStart7224106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224106" L2_2(L3_2) end L1_1.OnSubFinish7224106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7224107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.NPC20342Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7224107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224107" L2_2(L3_2) end L1_1.OnSubFinish7224107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224108" L2_2(L3_2) end L1_1.OnSubStart7224108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224108" L2_2(L3_2) end L1_1.OnSubFinish7224108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224109" L2_2(L3_2) end L1_1.OnSubStart7224109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224109" L2_2(L3_2) end L1_1.OnSubFinish7224109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224110" L2_2(L3_2) end L1_1.OnSubStart7224110 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224110" L2_2(L3_2) end L1_1.OnSubFinish7224110 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224111" L2_2(L3_2) end L1_1.OnSubStart7224111 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224111" L2_2(L3_2) end L1_1.OnSubFinish7224111 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224112" L2_2(L3_2) end L1_1.OnSubStart7224112 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224112" L2_2(L3_2) end L1_1.OnSubFinish7224112 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart7224116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "7224101" L5_2 = nil L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 7 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 7224116 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7224116 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224116" L2_2(L3_2) end L1_1.OnSubFinish7224116 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7224117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SummonPaimon L4_2 = 7224117 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart7224117 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.VanishPaimon L2_2(L3_2) end L1_1.OnSubFinish7224117 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7224113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.NPC20342Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7224113Trigger" L5_2 = "Actor/Gadget/Q7224113Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 269.6027 L8_2.y = 540.5806 L8_2.z = 215.6104 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7224113 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224113" L2_2(L3_2) end L1_1.OnSubFinish7224113 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224114" L2_2(L3_2) end L1_1.OnSubStart7224114 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7224114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.NPC20342Data L4_2 = L4_2.alias L5_2 = 5 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7224114 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7224115" L2_2(L3_2) end L1_1.OnSubStart7224115 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7224115" L2_2(L3_2) end L1_1.OnSubFinish7224115 = L7_1 return L1_1