local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72239" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72239" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7223901 L1_2["7223901"] = L2_2 L2_2 = A0_2.OnSubStart7223902 L1_2["7223902"] = L2_2 L2_2 = A0_2.OnSubStart7223903 L1_2["7223903"] = L2_2 L2_2 = A0_2.OnSubStart7223920 L1_2["7223920"] = L2_2 L2_2 = A0_2.OnSubStart7223904 L1_2["7223904"] = L2_2 L2_2 = A0_2.OnSubStart7223905 L1_2["7223905"] = L2_2 L2_2 = A0_2.OnSubStart7223906 L1_2["7223906"] = L2_2 L2_2 = A0_2.OnSubStart7223907 L1_2["7223907"] = L2_2 L2_2 = A0_2.OnSubStart7223908 L1_2["7223908"] = L2_2 L2_2 = A0_2.OnSubStart7223909 L1_2["7223909"] = L2_2 L2_2 = A0_2.OnSubStart7223910 L1_2["7223910"] = L2_2 L2_2 = A0_2.OnSubStart7223911 L1_2["7223911"] = L2_2 L2_2 = A0_2.OnSubStart7223912 L1_2["7223912"] = L2_2 L2_2 = A0_2.OnSubStart7223913 L1_2["7223913"] = L2_2 L2_2 = A0_2.OnSubStart7223914 L1_2["7223914"] = L2_2 L2_2 = A0_2.OnSubStart7223915 L1_2["7223915"] = L2_2 L2_2 = A0_2.OnSubStart7223916 L1_2["7223916"] = L2_2 L2_2 = A0_2.OnSubStart7223917 L1_2["7223917"] = L2_2 L2_2 = A0_2.OnSubStart7223918 L1_2["7223918"] = L2_2 L2_2 = A0_2.OnSubStart7223919 L1_2["7223919"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7223901 L1_2["7223901"] = L2_2 L2_2 = A0_2.OnSubFinish7223902 L1_2["7223902"] = L2_2 L2_2 = A0_2.OnSubFinish7223903 L1_2["7223903"] = L2_2 L2_2 = A0_2.OnSubFinish7223920 L1_2["7223920"] = L2_2 L2_2 = A0_2.OnSubFinish7223904 L1_2["7223904"] = L2_2 L2_2 = A0_2.OnSubFinish7223905 L1_2["7223905"] = L2_2 L2_2 = A0_2.OnSubFinish7223906 L1_2["7223906"] = L2_2 L2_2 = A0_2.OnSubFinish7223907 L1_2["7223907"] = L2_2 L2_2 = A0_2.OnSubFinish7223908 L1_2["7223908"] = L2_2 L2_2 = A0_2.OnSubFinish7223909 L1_2["7223909"] = L2_2 L2_2 = A0_2.OnSubFinish7223910 L1_2["7223910"] = L2_2 L2_2 = A0_2.OnSubFinish7223911 L1_2["7223911"] = L2_2 L2_2 = A0_2.OnSubFinish7223912 L1_2["7223912"] = L2_2 L2_2 = A0_2.OnSubFinish7223913 L1_2["7223913"] = L2_2 L2_2 = A0_2.OnSubFinish7223914 L1_2["7223914"] = L2_2 L2_2 = A0_2.OnSubFinish7223915 L1_2["7223915"] = L2_2 L2_2 = A0_2.OnSubFinish7223916 L1_2["7223916"] = L2_2 L2_2 = A0_2.OnSubFinish7223917 L1_2["7223917"] = L2_2 L2_2 = A0_2.OnSubFinish7223918 L1_2["7223918"] = L2_2 L2_2 = A0_2.OnSubFinish7223919 L1_2["7223919"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2 L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.NpcCreate = L8_1 function L8_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2 L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A1_2 L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DestroyWithDither L6_2 = false L7_2 = 1 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 1 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = A1_2 L4_3 = A2_2 L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.NpcDestroyWithDither = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "SummonPaimon" L2_2(L3_2) L2_2 = print L3_2 = "SummonPaimon" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = -0.05 L5_2 = 1 L6_2 = L2_2.x L7_2 = L3_2.x L7_2 = L7_2 * L4_2 L6_2 = L6_2 + L7_2 L2_2.x = L6_2 L6_2 = L2_2.z L7_2 = L3_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L2_2.z = L6_2 L6_2 = print L7_2 = L3_2.x L8_2 = "," L9_2 = L3_2.y L10_2 = "," L11_2 = L3_2.z L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2) L6_2 = L3_2 L7_2 = L6_2.x L7_2 = L7_2 * -0.1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = A1_2 L10_2 = L6_1.PaimonData L10_2 = L10_2.id L11_2 = 1 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L7_2(L8_2, L9_2, L10_2) end L1_1.SummonPaimon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "VanishPaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.VanishPaimon = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223901" L2_2(L3_2) end L1_1.OnSubStart7223901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223901" L2_2(L3_2) end L1_1.OnSubFinish7223901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7223902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.NPC20344Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.NPC20352Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7223902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223902" L2_2(L3_2) end L1_1.OnSubFinish7223902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7223903" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7223903Trigger" L5_2 = "Actor/Gadget/Q7223903Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 5 L11_2 = "72239_MemoryOfPast" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 5 L12_2 = "72239_MemoryOfPast" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7223903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223903" L2_2(L3_2) end L1_1.OnSubFinish7223903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7223920" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SummonPaimon L4_2 = 7223920 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart7223920 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223920" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.VanishPaimon L2_2(L3_2) end L1_1.OnSubFinish7223920 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223904" L2_2(L3_2) end L1_1.OnSubStart7223904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7223904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithDither L4_2 = L6_1.NPC20344Data L4_2 = L4_2.alias L5_2 = 5 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7223904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223905" L2_2(L3_2) end L1_1.OnSubStart7223905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223905" L2_2(L3_2) end L1_1.OnSubFinish7223905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223906" L2_2(L3_2) end L1_1.OnSubStart7223906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7223906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithDither L4_2 = L6_1.NPC20352Data L4_2 = L4_2.alias L5_2 = 5 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable_7223906 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7223906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223907" L2_2(L3_2) end L1_1.OnSubStart7223907 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223907" L2_2(L3_2) end L1_1.OnSubFinish7223907 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7223908" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7223908Trigger" L5_2 = "Actor/Gadget/Q7223908Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 428.6625 L8_2.y = 142.6068 L8_2.z = -192.2715 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = print L3_2 = "CreateTrigger7223908" L2_2(L3_2) end L1_1.OnSubStart7223908 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223908" L2_2(L3_2) end L1_1.OnSubFinish7223908 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223909" L2_2(L3_2) end L1_1.OnSubStart7223909 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223909" L2_2(L3_2) end L1_1.OnSubFinish7223909 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7223910" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SummonPaimon L4_2 = 7223910 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart7223910 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223910" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.VanishPaimon L2_2(L3_2) end L1_1.OnSubFinish7223910 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7223911" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7223911Trigger" L5_2 = "Actor/Gadget/Q7223911Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -371 L8_2.y = 213 L8_2.z = 1506 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = print L3_2 = "CreateTrigger7223911" L2_2(L3_2) end L1_1.OnSubStart7223911 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223911" L2_2(L3_2) end L1_1.OnSubFinish7223911 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223912" L2_2(L3_2) end L1_1.OnSubStart7223912 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223912" L2_2(L3_2) end L1_1.OnSubFinish7223912 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7223913" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7223913Trigger" L5_2 = "Actor/Gadget/Q7223913Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -370.3118 L8_2.y = 214.8882 L8_2.z = 1506.844 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7223913 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7223913" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q7223913Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish7223913 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7223914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SummonPaimon L4_2 = 7223914 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart7223914 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.VanishPaimon L2_2(L3_2) end L1_1.OnSubFinish7223914 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223915" L2_2(L3_2) end L1_1.OnSubStart7223915 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223915" L2_2(L3_2) end L1_1.OnSubFinish7223915 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223916" L2_2(L3_2) end L1_1.OnSubStart7223916 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223916" L2_2(L3_2) end L1_1.OnSubFinish7223916 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223917" L2_2(L3_2) end L1_1.OnSubStart7223917 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223917" L2_2(L3_2) end L1_1.OnSubFinish7223917 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223918" L2_2(L3_2) end L1_1.OnSubStart7223918 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7223918" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable_7223918 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7223918 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7223919" L2_2(L3_2) end L1_1.OnSubStart7223919 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7223919" L2_2(L3_2) end L1_1.OnSubFinish7223919 = L8_1 return L1_1