local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72199" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72199" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7219901 L1_2["7219901"] = L2_2 L2_2 = A0_2.OnSubStart7219905 L1_2["7219905"] = L2_2 L2_2 = A0_2.OnSubStart7219902 L1_2["7219902"] = L2_2 L2_2 = A0_2.OnSubStart7219903 L1_2["7219903"] = L2_2 L2_2 = A0_2.OnSubStart7219904 L1_2["7219904"] = L2_2 L2_2 = A0_2.OnSubStart7219906 L1_2["7219906"] = L2_2 L2_2 = A0_2.OnSubStart7219907 L1_2["7219907"] = L2_2 L2_2 = A0_2.OnSubStart7219909 L1_2["7219909"] = L2_2 L2_2 = A0_2.OnSubStart7219910 L1_2["7219910"] = L2_2 L2_2 = A0_2.OnSubStart7219923 L1_2["7219923"] = L2_2 L2_2 = A0_2.OnSubStart7219911 L1_2["7219911"] = L2_2 L2_2 = A0_2.OnSubStart7219912 L1_2["7219912"] = L2_2 L2_2 = A0_2.OnSubStart7219913 L1_2["7219913"] = L2_2 L2_2 = A0_2.OnSubStart7219914 L1_2["7219914"] = L2_2 L2_2 = A0_2.OnSubStart7219915 L1_2["7219915"] = L2_2 L2_2 = A0_2.OnSubStart7219916 L1_2["7219916"] = L2_2 L2_2 = A0_2.OnSubStart7219917 L1_2["7219917"] = L2_2 L2_2 = A0_2.OnSubStart7219918 L1_2["7219918"] = L2_2 L2_2 = A0_2.OnSubStart7219919 L1_2["7219919"] = L2_2 L2_2 = A0_2.OnSubStart7219920 L1_2["7219920"] = L2_2 L2_2 = A0_2.OnSubStart7219921 L1_2["7219921"] = L2_2 L2_2 = A0_2.OnSubStart7219922 L1_2["7219922"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7219901 L1_2["7219901"] = L2_2 L2_2 = A0_2.OnSubFinish7219905 L1_2["7219905"] = L2_2 L2_2 = A0_2.OnSubFinish7219902 L1_2["7219902"] = L2_2 L2_2 = A0_2.OnSubFinish7219903 L1_2["7219903"] = L2_2 L2_2 = A0_2.OnSubFinish7219904 L1_2["7219904"] = L2_2 L2_2 = A0_2.OnSubFinish7219906 L1_2["7219906"] = L2_2 L2_2 = A0_2.OnSubFinish7219907 L1_2["7219907"] = L2_2 L2_2 = A0_2.OnSubFinish7219909 L1_2["7219909"] = L2_2 L2_2 = A0_2.OnSubFinish7219910 L1_2["7219910"] = L2_2 L2_2 = A0_2.OnSubFinish7219923 L1_2["7219923"] = L2_2 L2_2 = A0_2.OnSubFinish7219911 L1_2["7219911"] = L2_2 L2_2 = A0_2.OnSubFinish7219912 L1_2["7219912"] = L2_2 L2_2 = A0_2.OnSubFinish7219913 L1_2["7219913"] = L2_2 L2_2 = A0_2.OnSubFinish7219914 L1_2["7219914"] = L2_2 L2_2 = A0_2.OnSubFinish7219915 L1_2["7219915"] = L2_2 L2_2 = A0_2.OnSubFinish7219916 L1_2["7219916"] = L2_2 L2_2 = A0_2.OnSubFinish7219917 L1_2["7219917"] = L2_2 L2_2 = A0_2.OnSubFinish7219918 L1_2["7219918"] = L2_2 L2_2 = A0_2.OnSubFinish7219919 L1_2["7219919"] = L2_2 L2_2 = A0_2.OnSubFinish7219920 L1_2["7219920"] = L2_2 L2_2 = A0_2.OnSubFinish7219921 L1_2["7219921"] = L2_2 L2_2 = A0_2.OnSubFinish7219922 L1_2["7219922"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7219901 L1_2["7219901"] = L2_2 L2_2 = A0_2.OnSubFailed7219905 L1_2["7219905"] = L2_2 L2_2 = A0_2.OnSubFailed7219902 L1_2["7219902"] = L2_2 L2_2 = A0_2.OnSubFailed7219903 L1_2["7219903"] = L2_2 L2_2 = A0_2.OnSubFailed7219904 L1_2["7219904"] = L2_2 L2_2 = A0_2.OnSubFailed7219906 L1_2["7219906"] = L2_2 L2_2 = A0_2.OnSubFailed7219907 L1_2["7219907"] = L2_2 L2_2 = A0_2.OnSubFailed7219909 L1_2["7219909"] = L2_2 L2_2 = A0_2.OnSubFailed7219910 L1_2["7219910"] = L2_2 L2_2 = A0_2.OnSubFailed7219923 L1_2["7219923"] = L2_2 L2_2 = A0_2.OnSubFailed7219911 L1_2["7219911"] = L2_2 L2_2 = A0_2.OnSubFailed7219912 L1_2["7219912"] = L2_2 L2_2 = A0_2.OnSubFailed7219913 L1_2["7219913"] = L2_2 L2_2 = A0_2.OnSubFailed7219914 L1_2["7219914"] = L2_2 L2_2 = A0_2.OnSubFailed7219915 L1_2["7219915"] = L2_2 L2_2 = A0_2.OnSubFailed7219916 L1_2["7219916"] = L2_2 L2_2 = A0_2.OnSubFailed7219917 L1_2["7219917"] = L2_2 L2_2 = A0_2.OnSubFailed7219918 L1_2["7219918"] = L2_2 L2_2 = A0_2.OnSubFailed7219919 L1_2["7219919"] = L2_2 L2_2 = A0_2.OnSubFailed7219920 L1_2["7219920"] = L2_2 L2_2 = A0_2.OnSubFailed7219921 L1_2["7219921"] = L2_2 L2_2 = A0_2.OnSubFailed7219922 L1_2["7219922"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) L2_2 = print L3_2 = "Invoke success, variable not yet" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 7219905 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2 + 1 L5_2 = A0_2 L4_2 = A0_2.SetQuestVarByMainId L6_2 = 0 L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = print L5_2 = "variable change success end invoke" L4_2(L5_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7219901" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3167DataStartA L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7219901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7219901" L2_2(L3_2) L2_2 = print L3_2 = "OnSubFinish7219901" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.SafeDestroyQuestNpc L3_3 = L6_1.Npc3167DataStartA L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3167DataBackWait L4_3 = L4_3.id L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7219901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219901" L2_2(L3_2) end L1_1.OnSubFailed7219901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7219905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3167DataStartA L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20330DataLock1In L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7219905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219905" L2_2(L3_2) end L1_1.OnSubFinish7219905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219905" L2_2(L3_2) end L1_1.OnSubFailed7219905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7219902" L2_2(L3_2) L2_2 = print L3_2 = "OnSubStart7219902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc3167DataBackWait L3_3 = L3_3.id L4_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc3158Data L3_3 = L3_3.id L4_3 = 12 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7219902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219902" L2_2(L3_2) end L1_1.OnSubFinish7219902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219902" L2_2(L3_2) end L1_1.OnSubFailed7219902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219903" L2_2(L3_2) end L1_1.OnSubStart7219903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7219903" L2_2(L3_2) L2_2 = print L3_2 = "OnSubFinish7219903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc3167DataBackWait L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc3154Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7219903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219903" L2_2(L3_2) end L1_1.OnSubFailed7219903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219904" L2_2(L3_2) end L1_1.OnSubStart7219904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7219904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3158Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7219904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219904" L2_2(L3_2) end L1_1.OnSubFailed7219904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7219906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "7219906Trigger" L5_2 = 7219906 L6_2 = 20330 L7_2 = 11 L8_2 = 15 L9_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart7219906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7219906" L2_2(L3_2) L2_2 = print L3_2 = "OnSubFinish7219906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc3155DataIslandAdd L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 7219906 L3_3 = 1 L4_3 = {} L5_3 = "" L4_3[1] = L5_3 L5_3 = 3 L6_3 = nil function L7_3() local L0_4, L1_4, L2_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.LevelLoadFinishSafeCall function L2_4() local L0_5, L1_5, L2_5, L3_5, L4_5 L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.CreateQuestNpc L2_5 = A1_2 L3_5 = L6_1.Npc3155DataIslandAdd L3_5 = L3_5.id L4_5 = 12 L0_5(L1_5, L2_5, L3_5, L4_5) L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.SafeDestroyQuestNpc L2_5 = L6_1.Npc20330DataLock1In L2_5 = L2_5.alias L3_5 = 3 L0_5(L1_5, L2_5, L3_5) L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.RequestInteraction L2_5 = "Npc3155" L0_5(L1_5, L2_5) end L0_4(L1_4, L2_4) end L8_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L3_2(L4_2, L5_2) end L1_1.OnSubFinish7219906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219906" L2_2(L3_2) end L1_1.OnSubFailed7219906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7219907" L2_2(L3_2) L2_2 = print L3_2 = "OnSubStart7219907" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = "Npc3155" L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7219907 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7219907" L2_2(L3_2) L2_2 = print L3_2 = "OnSubFinish7219907" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc20330DataLock1In L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.SafeDestroyQuestNpc L3_3 = L6_1.Npc3155DataLocked2ndOut L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7219907 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219907" L2_2(L3_2) end L1_1.OnSubFailed7219907 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7219909" L2_2(L3_2) L2_2 = print L3_2 = "OnSubStart7219909" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc3155DataIslandWait L3_3 = L3_3.id L4_3 = 5 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7219909 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219909" L2_2(L3_2) end L1_1.OnSubFinish7219909 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219909" L2_2(L3_2) end L1_1.OnSubFailed7219909 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219910" L2_2(L3_2) end L1_1.OnSubStart7219910 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219910" L2_2(L3_2) end L1_1.OnSubFinish7219910 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219910" L2_2(L3_2) end L1_1.OnSubFailed7219910 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219923" L2_2(L3_2) end L1_1.OnSubStart7219923 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219923" L2_2(L3_2) end L1_1.OnSubFinish7219923 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219923" L2_2(L3_2) end L1_1.OnSubFailed7219923 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219911" L2_2(L3_2) end L1_1.OnSubStart7219911 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7219911" L2_2(L3_2) L2_2 = print L3_2 = "OnSubFinish7219911" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7219911 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219911" L2_2(L3_2) end L1_1.OnSubFailed7219911 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219912" L2_2(L3_2) end L1_1.OnSubStart7219912 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7219912" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3155DataIslandWait L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7219912 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219912" L2_2(L3_2) end L1_1.OnSubFailed7219912 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7219913" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q72199Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q72199Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q72199Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q72199Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q72199Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7219913 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7219913" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.NarratorTable L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7219913 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219913" L2_2(L3_2) end L1_1.OnSubFailed7219913 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7219914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20331Data L5_2 = L5_2.id L6_2 = 8 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3155DataLocked2nd L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20332Data L5_2 = L5_2.id L6_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7219914 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219914" L2_2(L3_2) end L1_1.OnSubFinish7219914 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219914" L2_2(L3_2) end L1_1.OnSubFailed7219914 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219915" L2_2(L3_2) end L1_1.OnSubStart7219915 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7219915" L2_2(L3_2) L2_2 = print L3_2 = "OnSubFinish7219915" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc20332Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc20331Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7219915 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219915" L2_2(L3_2) end L1_1.OnSubFailed7219915 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219916" L2_2(L3_2) end L1_1.OnSubStart7219916 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219916" L2_2(L3_2) end L1_1.OnSubFinish7219916 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219916" L2_2(L3_2) end L1_1.OnSubFailed7219916 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7219917" L2_2(L3_2) L2_2 = print L3_2 = "OnSubStart7219917" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc3155DataLocked2ndOut L3_3 = L3_3.id L4_3 = 12 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = "Npc3155" L0_3(L1_3, L2_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7219917 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7219917" L2_2(L3_2) L2_2 = print L3_2 = "OnSubFinish7219917" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc3155DataLocked2ndOut L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7219917 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219917" L2_2(L3_2) end L1_1.OnSubFailed7219917 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219918" L2_2(L3_2) end L1_1.OnSubStart7219918 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219918" L2_2(L3_2) end L1_1.OnSubFinish7219918 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219918" L2_2(L3_2) end L1_1.OnSubFailed7219918 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219919" L2_2(L3_2) end L1_1.OnSubStart7219919 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219919" L2_2(L3_2) end L1_1.OnSubFinish7219919 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219919" L2_2(L3_2) end L1_1.OnSubFailed7219919 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219920" L2_2(L3_2) end L1_1.OnSubStart7219920 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219920" L2_2(L3_2) end L1_1.OnSubFinish7219920 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219920" L2_2(L3_2) end L1_1.OnSubFailed7219920 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7219921" L2_2(L3_2) L2_2 = print L3_2 = "OnSubStart7219921" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc3155DataTreasure L3_3 = L3_3.id L4_3 = 9 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = "Npc3155" L0_3(L1_3, L2_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7219921 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7219921" L2_2(L3_2) L2_2 = print L3_2 = "OnSubFinish7219921" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc3155DataTreasure L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7219921 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219921" L2_2(L3_2) end L1_1.OnSubFailed7219921 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7219922" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3167DataBackWait L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3154Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7219922 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7219922" L2_2(L3_2) L2_2 = print L3_2 = "OnSubFinish7219922" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc3167DataBackWait L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc3154Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc3155DataHome L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7219922 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219922" L2_2(L3_2) end L1_1.OnSubFailed7219922 = L8_1 return L1_1