local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72193" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72193" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7219301 L1_2["7219301"] = L2_2 L2_2 = A0_2.OnSubStart7219302 L1_2["7219302"] = L2_2 L2_2 = A0_2.OnSubStart7219303 L1_2["7219303"] = L2_2 L2_2 = A0_2.OnSubStart7219304 L1_2["7219304"] = L2_2 L2_2 = A0_2.OnSubStart7219305 L1_2["7219305"] = L2_2 L2_2 = A0_2.OnSubStart7219306 L1_2["7219306"] = L2_2 L2_2 = A0_2.OnSubStart7219307 L1_2["7219307"] = L2_2 L2_2 = A0_2.OnSubStart7219308 L1_2["7219308"] = L2_2 L2_2 = A0_2.OnSubStart7219309 L1_2["7219309"] = L2_2 L2_2 = A0_2.OnSubStart7219310 L1_2["7219310"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7219301 L1_2["7219301"] = L2_2 L2_2 = A0_2.OnSubFinish7219302 L1_2["7219302"] = L2_2 L2_2 = A0_2.OnSubFinish7219303 L1_2["7219303"] = L2_2 L2_2 = A0_2.OnSubFinish7219304 L1_2["7219304"] = L2_2 L2_2 = A0_2.OnSubFinish7219305 L1_2["7219305"] = L2_2 L2_2 = A0_2.OnSubFinish7219306 L1_2["7219306"] = L2_2 L2_2 = A0_2.OnSubFinish7219307 L1_2["7219307"] = L2_2 L2_2 = A0_2.OnSubFinish7219308 L1_2["7219308"] = L2_2 L2_2 = A0_2.OnSubFinish7219309 L1_2["7219309"] = L2_2 L2_2 = A0_2.OnSubFinish7219310 L1_2["7219310"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7219301 L1_2["7219301"] = L2_2 L2_2 = A0_2.OnSubFailed7219302 L1_2["7219302"] = L2_2 L2_2 = A0_2.OnSubFailed7219303 L1_2["7219303"] = L2_2 L2_2 = A0_2.OnSubFailed7219304 L1_2["7219304"] = L2_2 L2_2 = A0_2.OnSubFailed7219305 L1_2["7219305"] = L2_2 L2_2 = A0_2.OnSubFailed7219306 L1_2["7219306"] = L2_2 L2_2 = A0_2.OnSubFailed7219307 L1_2["7219307"] = L2_2 L2_2 = A0_2.OnSubFailed7219308 L1_2["7219308"] = L2_2 L2_2 = A0_2.OnSubFailed7219309 L1_2["7219309"] = L2_2 L2_2 = A0_2.OnSubFailed7219310 L1_2["7219310"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7219302 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7219305 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7219308 L1_2(L2_2, L3_2, L4_2) end L1_1._72160_CountDownFinish = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "_72160_EnableInput" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1._72160_EnableInput = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishLast" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7219310 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishLast = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219301" L2_2(L3_2) end L1_1.OnSubStart7219301 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7219301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.3 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7219301 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219301" L2_2(L3_2) end L1_1.OnSubFailed7219301 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7219302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2._72160_EnableInput L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUIStart L4_2 = 0 L5_2 = 0 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2._72160_CountDownFinish L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7219302 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219302" L2_2(L3_2) end L1_1.OnSubFinish7219302 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219302" L2_2(L3_2) end L1_1.OnSubFailed7219302 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219303" L2_2(L3_2) end L1_1.OnSubStart7219303 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7219303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.3 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7219303 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFailed7219303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.3 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed7219303 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219304" L2_2(L3_2) end L1_1.OnSubStart7219304 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7219304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.3 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7219304 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219304" L2_2(L3_2) end L1_1.OnSubFailed7219304 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7219305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2._72160_EnableInput L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUIStart L4_2 = 0 L5_2 = 0 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2._72160_CountDownFinish L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7219305 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219305" L2_2(L3_2) end L1_1.OnSubFinish7219305 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219305" L2_2(L3_2) end L1_1.OnSubFailed7219305 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219306" L2_2(L3_2) end L1_1.OnSubStart7219306 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7219306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.3 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7219306 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFailed7219306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.3 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed7219306 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219307" L2_2(L3_2) end L1_1.OnSubStart7219307 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7219307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.3 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7219307 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219307" L2_2(L3_2) end L1_1.OnSubFailed7219307 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7219308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2._72160_EnableInput L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUIStart L4_2 = 0 L5_2 = 0 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2._72160_CountDownFinish L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7219308 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219308" L2_2(L3_2) end L1_1.OnSubFinish7219308 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219308" L2_2(L3_2) end L1_1.OnSubFailed7219308 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7219309" L2_2(L3_2) end L1_1.OnSubStart7219309 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219309" L2_2(L3_2) end L1_1.OnSubFinish7219309 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFailed7219309" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.3 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed7219309 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7219310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.3 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L6_2 = A0_2.FinishLast L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7219310 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7219310" L2_2(L3_2) end L1_1.OnSubFinish7219310 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7219310" L2_2(L3_2) end L1_1.OnSubFailed7219310 = L6_1 return L1_1