local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72172" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72172" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7217219 L1_2["7217219"] = L2_2 L2_2 = A0_2.OnSubStart7217231 L1_2["7217231"] = L2_2 L2_2 = A0_2.OnSubStart7217229 L1_2["7217229"] = L2_2 L2_2 = A0_2.OnSubStart7217220 L1_2["7217220"] = L2_2 L2_2 = A0_2.OnSubStart7217224 L1_2["7217224"] = L2_2 L2_2 = A0_2.OnSubStart7217201 L1_2["7217201"] = L2_2 L2_2 = A0_2.OnSubStart7217221 L1_2["7217221"] = L2_2 L2_2 = A0_2.OnSubStart7217202 L1_2["7217202"] = L2_2 L2_2 = A0_2.OnSubStart7217225 L1_2["7217225"] = L2_2 L2_2 = A0_2.OnSubStart7217222 L1_2["7217222"] = L2_2 L2_2 = A0_2.OnSubStart7217203 L1_2["7217203"] = L2_2 L2_2 = A0_2.OnSubStart7217204 L1_2["7217204"] = L2_2 L2_2 = A0_2.OnSubStart7217227 L1_2["7217227"] = L2_2 L2_2 = A0_2.OnSubStart7217209 L1_2["7217209"] = L2_2 L2_2 = A0_2.OnSubStart7217210 L1_2["7217210"] = L2_2 L2_2 = A0_2.OnSubStart7217230 L1_2["7217230"] = L2_2 L2_2 = A0_2.OnSubStart7217217 L1_2["7217217"] = L2_2 L2_2 = A0_2.OnSubStart7217223 L1_2["7217223"] = L2_2 L2_2 = A0_2.OnSubStart7217205 L1_2["7217205"] = L2_2 L2_2 = A0_2.OnSubStart7217206 L1_2["7217206"] = L2_2 L2_2 = A0_2.OnSubStart7217207 L1_2["7217207"] = L2_2 L2_2 = A0_2.OnSubStart7217232 L1_2["7217232"] = L2_2 L2_2 = A0_2.OnSubStart7217212 L1_2["7217212"] = L2_2 L2_2 = A0_2.OnSubStart7217218 L1_2["7217218"] = L2_2 L2_2 = A0_2.OnSubStart7217213 L1_2["7217213"] = L2_2 L2_2 = A0_2.OnSubStart7217228 L1_2["7217228"] = L2_2 L2_2 = A0_2.OnSubStart7217208 L1_2["7217208"] = L2_2 L2_2 = A0_2.OnSubStart7217214 L1_2["7217214"] = L2_2 L2_2 = A0_2.OnSubStart7217215 L1_2["7217215"] = L2_2 L2_2 = A0_2.OnSubStart7217216 L1_2["7217216"] = L2_2 L2_2 = A0_2.OnSubStart7217226 L1_2["7217226"] = L2_2 L2_2 = A0_2.OnSubStart7217211 L1_2["7217211"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7217219 L1_2["7217219"] = L2_2 L2_2 = A0_2.OnSubFinish7217231 L1_2["7217231"] = L2_2 L2_2 = A0_2.OnSubFinish7217229 L1_2["7217229"] = L2_2 L2_2 = A0_2.OnSubFinish7217220 L1_2["7217220"] = L2_2 L2_2 = A0_2.OnSubFinish7217224 L1_2["7217224"] = L2_2 L2_2 = A0_2.OnSubFinish7217201 L1_2["7217201"] = L2_2 L2_2 = A0_2.OnSubFinish7217221 L1_2["7217221"] = L2_2 L2_2 = A0_2.OnSubFinish7217202 L1_2["7217202"] = L2_2 L2_2 = A0_2.OnSubFinish7217225 L1_2["7217225"] = L2_2 L2_2 = A0_2.OnSubFinish7217222 L1_2["7217222"] = L2_2 L2_2 = A0_2.OnSubFinish7217203 L1_2["7217203"] = L2_2 L2_2 = A0_2.OnSubFinish7217204 L1_2["7217204"] = L2_2 L2_2 = A0_2.OnSubFinish7217227 L1_2["7217227"] = L2_2 L2_2 = A0_2.OnSubFinish7217209 L1_2["7217209"] = L2_2 L2_2 = A0_2.OnSubFinish7217210 L1_2["7217210"] = L2_2 L2_2 = A0_2.OnSubFinish7217230 L1_2["7217230"] = L2_2 L2_2 = A0_2.OnSubFinish7217217 L1_2["7217217"] = L2_2 L2_2 = A0_2.OnSubFinish7217223 L1_2["7217223"] = L2_2 L2_2 = A0_2.OnSubFinish7217205 L1_2["7217205"] = L2_2 L2_2 = A0_2.OnSubFinish7217206 L1_2["7217206"] = L2_2 L2_2 = A0_2.OnSubFinish7217207 L1_2["7217207"] = L2_2 L2_2 = A0_2.OnSubFinish7217232 L1_2["7217232"] = L2_2 L2_2 = A0_2.OnSubFinish7217212 L1_2["7217212"] = L2_2 L2_2 = A0_2.OnSubFinish7217218 L1_2["7217218"] = L2_2 L2_2 = A0_2.OnSubFinish7217213 L1_2["7217213"] = L2_2 L2_2 = A0_2.OnSubFinish7217228 L1_2["7217228"] = L2_2 L2_2 = A0_2.OnSubFinish7217208 L1_2["7217208"] = L2_2 L2_2 = A0_2.OnSubFinish7217214 L1_2["7217214"] = L2_2 L2_2 = A0_2.OnSubFinish7217215 L1_2["7217215"] = L2_2 L2_2 = A0_2.OnSubFinish7217216 L1_2["7217216"] = L2_2 L2_2 = A0_2.OnSubFinish7217226 L1_2["7217226"] = L2_2 L2_2 = A0_2.OnSubFinish7217211 L1_2["7217211"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7217219 L1_2["7217219"] = L2_2 L2_2 = A0_2.OnSubFailed7217231 L1_2["7217231"] = L2_2 L2_2 = A0_2.OnSubFailed7217229 L1_2["7217229"] = L2_2 L2_2 = A0_2.OnSubFailed7217220 L1_2["7217220"] = L2_2 L2_2 = A0_2.OnSubFailed7217224 L1_2["7217224"] = L2_2 L2_2 = A0_2.OnSubFailed7217201 L1_2["7217201"] = L2_2 L2_2 = A0_2.OnSubFailed7217221 L1_2["7217221"] = L2_2 L2_2 = A0_2.OnSubFailed7217202 L1_2["7217202"] = L2_2 L2_2 = A0_2.OnSubFailed7217225 L1_2["7217225"] = L2_2 L2_2 = A0_2.OnSubFailed7217222 L1_2["7217222"] = L2_2 L2_2 = A0_2.OnSubFailed7217203 L1_2["7217203"] = L2_2 L2_2 = A0_2.OnSubFailed7217204 L1_2["7217204"] = L2_2 L2_2 = A0_2.OnSubFailed7217227 L1_2["7217227"] = L2_2 L2_2 = A0_2.OnSubFailed7217209 L1_2["7217209"] = L2_2 L2_2 = A0_2.OnSubFailed7217210 L1_2["7217210"] = L2_2 L2_2 = A0_2.OnSubFailed7217230 L1_2["7217230"] = L2_2 L2_2 = A0_2.OnSubFailed7217217 L1_2["7217217"] = L2_2 L2_2 = A0_2.OnSubFailed7217223 L1_2["7217223"] = L2_2 L2_2 = A0_2.OnSubFailed7217205 L1_2["7217205"] = L2_2 L2_2 = A0_2.OnSubFailed7217206 L1_2["7217206"] = L2_2 L2_2 = A0_2.OnSubFailed7217207 L1_2["7217207"] = L2_2 L2_2 = A0_2.OnSubFailed7217232 L1_2["7217232"] = L2_2 L2_2 = A0_2.OnSubFailed7217212 L1_2["7217212"] = L2_2 L2_2 = A0_2.OnSubFailed7217218 L1_2["7217218"] = L2_2 L2_2 = A0_2.OnSubFailed7217213 L1_2["7217213"] = L2_2 L2_2 = A0_2.OnSubFailed7217228 L1_2["7217228"] = L2_2 L2_2 = A0_2.OnSubFailed7217208 L1_2["7217208"] = L2_2 L2_2 = A0_2.OnSubFailed7217214 L1_2["7217214"] = L2_2 L2_2 = A0_2.OnSubFailed7217215 L1_2["7217215"] = L2_2 L2_2 = A0_2.OnSubFailed7217216 L1_2["7217216"] = L2_2 L2_2 = A0_2.OnSubFailed7217226 L1_2["7217226"] = L2_2 L2_2 = A0_2.OnSubFailed7217211 L1_2["7217211"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L4_2 = actorUtils L4_2 = L4_2.GetAvatarPos L4_2 = L4_2() L5_2 = actorUtils L5_2 = L5_2.GetAvatarForward L5_2 = L5_2() L6_2 = L4_2.x L7_2 = L5_2.x L7_2 = L7_2 * A3_2 L6_2 = L6_2 + L7_2 L4_2.x = L6_2 L6_2 = L4_2.z L7_2 = L5_2.z L7_2 = L7_2 * A3_2 L6_2 = L6_2 + L7_2 L4_2.z = L6_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = A1_2 L9_2 = A2_2 L10_2 = 0 L11_2 = L4_2 L12_2 = L5_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.CreateQuestNpcFaceToPlayer = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L4_2 = actorUtils L4_2 = L4_2.GetAvatarPos L4_2 = L4_2() L5_2 = actorUtils L5_2 = L5_2.GetAvatarForward L5_2 = L5_2() L6_2 = L5_2.z L7_2 = math L7_2 = L7_2.sqrt L8_2 = L5_2.x L8_2 = L8_2 ^ 2 L9_2 = L5_2.z L9_2 = L9_2 ^ 2 L8_2 = L8_2 + L9_2 L7_2 = L7_2(L8_2) L6_2 = L6_2 / L7_2 L7_2 = L5_2.x L7_2 = -L7_2 L8_2 = math L8_2 = L8_2.sqrt L9_2 = L5_2.x L9_2 = L9_2 ^ 2 L10_2 = L5_2.z L10_2 = L10_2 ^ 2 L9_2 = L9_2 + L10_2 L8_2 = L8_2(L9_2) L7_2 = L7_2 / L8_2 L8_2 = L4_2.x L9_2 = L6_2 * A3_2 L8_2 = L8_2 + L9_2 L4_2.x = L8_2 L8_2 = L4_2.z L9_2 = L7_2 * A3_2 L8_2 = L8_2 + L9_2 L4_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = A1_2 L11_2 = A2_2 L12_2 = 0 L13_2 = L4_2 L14_2 = L5_2 L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.CreateQuestNpcBesidePlayer = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217219" L2_2(L3_2) end L1_1.OnSubStart7217219 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217219" L2_2(L3_2) end L1_1.OnSubFinish7217219 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217219" L2_2(L3_2) end L1_1.OnSubFailed7217219 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217231" L2_2(L3_2) end L1_1.OnSubStart7217231 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217231" L2_2(L3_2) end L1_1.OnSubFinish7217231 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217231" L2_2(L3_2) end L1_1.OnSubFailed7217231 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217229" L2_2(L3_2) end L1_1.OnSubStart7217229 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217229" L2_2(L3_2) end L1_1.OnSubFinish7217229 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217229" L2_2(L3_2) end L1_1.OnSubFailed7217229 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217220" L2_2(L3_2) end L1_1.OnSubStart7217220 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217220" L2_2(L3_2) end L1_1.OnSubFinish7217220 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217220" L2_2(L3_2) end L1_1.OnSubFailed7217220 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217224" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.Paimon_AFu_Reminder L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7217224 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7217224 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217224" L2_2(L3_2) end L1_1.OnSubFinish7217224 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217224" L2_2(L3_2) end L1_1.OnSubFailed7217224 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 4 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L7_1.AFu_TalkFinish_Reminder L4_3 = nil L5_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217201" L2_2(L3_2) end L1_1.OnSubFailed7217201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217221" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q72172Trigger" L5_2 = "Actor/Gadget/Q72172Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72167_jinquan" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72167_jinquan" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "GateReminder_Trigger" L5_2 = "Actor/Gadget/GateReminder_Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "72167_jinquan" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "72167_jinquan" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217221 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217221" L2_2(L3_2) end L1_1.OnSubFinish7217221 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217221" L2_2(L3_2) end L1_1.OnSubFailed7217221 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217202" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q72172_Enter_1" L5_2 = "Actor/Gadget/Q72172_Enter_1" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q3_72172_AreaMain_Nav" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q3_72172_AreaMain_Nav" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcBesidePlayer L3_3 = 7217202 L4_3 = L6_1.PaimonData L4_3 = L4_3.id L5_3 = 0.5 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1.5 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.EnablePlayerInput L3_4 = true L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7217202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217202" L2_2(L3_2) end L1_1.OnSubFailed7217202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217225" L2_2(L3_2) end L1_1.OnSubStart7217225 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217225" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7217225 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217225" L2_2(L3_2) end L1_1.OnSubFailed7217225 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217222" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20461Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20462Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q72172_Enter_2" L5_2 = "Actor/Gadget/Q72172_Enter_2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q_72172_CunMin_MissionTrigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q_72172_CunMin_MissionTrigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217222 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217222" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.CunMin_Find_Reminder L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217222 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217222" L2_2(L3_2) end L1_1.OnSubFailed7217222 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20461Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20462Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7217203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217203" L2_2(L3_2) end L1_1.OnSubFailed7217203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20461Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20462Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217204" L2_2(L3_2) end L1_1.OnSubFinish7217204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217204" L2_2(L3_2) end L1_1.OnSubFailed7217204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart7217227" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "7217201" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 7217227 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 2 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTask L3_4 = L7_1.QiMu_Attack_Reminder L4_4 = nil L5_4 = "" L1_4(L2_4, L3_4, L4_4, L5_4) end L1_3(L2_3, L3_3, L4_3) end L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20461Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20462Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217227 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217227" L2_2(L3_2) end L1_1.OnSubFinish7217227 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217227" L2_2(L3_2) end L1_1.OnSubFailed7217227 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20461Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20462Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217209" L2_2(L3_2) end L1_1.OnSubFinish7217209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217209" L2_2(L3_2) end L1_1.OnSubFailed7217209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20461Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20462Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217210" L2_2(L3_2) end L1_1.OnSubFinish7217210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217210" L2_2(L3_2) end L1_1.OnSubFailed7217210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart7217230" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "7217210" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 7217230 L1_3(L2_3, L3_3, L4_3) end L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart7217230 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217230" L2_2(L3_2) end L1_1.OnSubFinish7217230 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217230" L2_2(L3_2) end L1_1.OnSubFailed7217230 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20461Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20462Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 1 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.EnablePlayerInput L3_3 = false L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcFaceToPlayer L3_3 = 7217204 L4_3 = L6_1.PaimonData L4_3 = L4_3.id L5_3 = 0.5 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.5 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.EnablePlayerInput L3_4 = true L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.PaimonData L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7217217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217217" L2_2(L3_2) end L1_1.OnSubFailed7217217 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217223" L2_2(L3_2) end L1_1.OnSubStart7217223 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217223" L2_2(L3_2) end L1_1.OnSubFinish7217223 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217223" L2_2(L3_2) end L1_1.OnSubFailed7217223 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217205" L2_2(L3_2) end L1_1.OnSubStart7217205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217205" L2_2(L3_2) end L1_1.OnSubFinish7217205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217205" L2_2(L3_2) end L1_1.OnSubFailed7217205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217206" L2_2(L3_2) end L1_1.OnSubStart7217206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217206" L2_2(L3_2) end L1_1.OnSubFinish7217206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217206" L2_2(L3_2) end L1_1.OnSubFailed7217206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217207" L2_2(L3_2) end L1_1.OnSubStart7217207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217207" L2_2(L3_2) end L1_1.OnSubFinish7217207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217207" L2_2(L3_2) end L1_1.OnSubFailed7217207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217232" L2_2(L3_2) end L1_1.OnSubStart7217232 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217232" L2_2(L3_2) end L1_1.OnSubFinish7217232 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217232" L2_2(L3_2) end L1_1.OnSubFailed7217232 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7217212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20461Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20462Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc20461Data L4_2 = L4_2.id L5_2 = 721729909 L6_2 = 10 L7_2 = true L8_2 = 0 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc20462Data L4_2 = L4_2.id L5_2 = 721729910 L6_2 = 10 L7_2 = true L8_2 = 0 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc20462Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyleTask L4_3 = 1040 L5_3 = false L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc20461Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyleTask L5_3 = 1070 L6_3 = false L3_3(L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7217212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217212" L2_2(L3_2) end L1_1.OnSubFinish7217212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217212" L2_2(L3_2) end L1_1.OnSubFailed7217212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7217218" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcFaceToPlayer L3_3 = 7217218 L4_3 = L6_1.PaimonData L4_3 = L4_3.id L5_3 = 0.5 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.5 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.EnablePlayerInput L3_4 = true L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.PaimonData L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7217218 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217218" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7217218 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217218" L2_2(L3_2) end L1_1.OnSubFailed7217218 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217213" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "JS_Enter_Trigger_01" L5_2 = "Actor/Gadget/JS_Enter_Trigger_01" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q3_72166_JiSi_Center" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q3_72166_JiSi_Center" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217213" L2_2(L3_2) end L1_1.OnSubFinish7217213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217213" L2_2(L3_2) end L1_1.OnSubFailed7217213 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart7217228" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "7217205" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerWithTextById L3_3 = A1_2 L4_3 = 1 L5_3 = L7_1.Thunder_Trans_Text L6_3 = 10 function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 7217228 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart7217228 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217228" L2_2(L3_2) end L1_1.OnSubFinish7217228 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217228" L2_2(L3_2) end L1_1.OnSubFailed7217228 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcFaceToPlayer L4_2 = 7217208 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7217208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7217208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217208" L2_2(L3_2) end L1_1.OnSubFailed7217208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20320Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "ALiu_Back_Trigger" L5_2 = "Actor/Gadget/ALiu_Back_Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q3_72172_AreaMain_Nav" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q3_72172_AreaMain_Nav" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.ALiu_Find_Final_Reminder L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7217214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217214" L2_2(L3_2) end L1_1.OnSubFailed7217214 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7217215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20320Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "ALiu_Talk_Trigger" L5_2 = "Actor/Gadget/ALiu_Talk_Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q3_72172_Aliu_Point" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q3_72172_Aliu_Point" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7217215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7217215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc20320Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L1_1.OnSubFinish7217215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217215" L2_2(L3_2) end L1_1.OnSubFailed7217215 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20321Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7217216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerWithTextById L3_3 = A1_2 L4_3 = 2 L5_3 = L7_1.MoTian_Trans_Text L6_3 = 10 function L7_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc20322Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7217216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217216" L2_2(L3_2) end L1_1.OnSubFailed7217216 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7217226" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20322Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20321Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7217226 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7217226" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7217226 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217226" L2_2(L3_2) end L1_1.OnSubFailed7217226 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217211" L2_2(L3_2) end L1_1.OnSubStart7217211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217211" L2_2(L3_2) end L1_1.OnSubFinish7217211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217211" L2_2(L3_2) end L1_1.OnSubFailed7217211 = L8_1 return L1_1