local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72170" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72170" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7217005 L1_2["7217005"] = L2_2 L2_2 = A0_2.OnSubStart7217001 L1_2["7217001"] = L2_2 L2_2 = A0_2.OnSubStart7217002 L1_2["7217002"] = L2_2 L2_2 = A0_2.OnSubStart7217003 L1_2["7217003"] = L2_2 L2_2 = A0_2.OnSubStart7217004 L1_2["7217004"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7217005 L1_2["7217005"] = L2_2 L2_2 = A0_2.OnSubFinish7217001 L1_2["7217001"] = L2_2 L2_2 = A0_2.OnSubFinish7217002 L1_2["7217002"] = L2_2 L2_2 = A0_2.OnSubFinish7217003 L1_2["7217003"] = L2_2 L2_2 = A0_2.OnSubFinish7217004 L1_2["7217004"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7217005 L1_2["7217005"] = L2_2 L2_2 = A0_2.OnSubFailed7217001 L1_2["7217001"] = L2_2 L2_2 = A0_2.OnSubFailed7217002 L1_2["7217002"] = L2_2 L2_2 = A0_2.OnSubFailed7217003 L1_2["7217003"] = L2_2 L2_2 = A0_2.OnSubFailed7217004 L1_2["7217004"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "Npc20268" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DisableInteeHeadCtrl L4_2 = false L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Npc20269" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Npc20270" L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = "Npc20268" L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = "Npc20269" L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = "Npc20270" L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L4_2 = actorUtils L4_2 = L4_2.ForceRefreshDaily L5_2 = "Npc20268" L4_2(L5_2) L4_2 = actorUtils L4_2 = L4_2.ForceRefreshDaily L5_2 = "Npc20269" L4_2(L5_2) L4_2 = actorUtils L4_2 = L4_2.ForceRefreshDaily L5_2 = "Npc20270" L4_2(L5_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = "Npc20268" L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.EnableInteraction L7_2 = true L5_2(L6_2, L7_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = "Npc20269" L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.EnableInteraction L8_2 = true L6_2(L7_2, L8_2) L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.GetActor L8_2 = "Npc20270" L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.EnableInteraction L9_2 = true L7_2(L8_2, L9_2) end L1_1.RefreshDaily = L6_1 function L6_1(A0_2) local L1_2 end L1_1.Force = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217005" L2_2(L3_2) end L1_1.OnSubStart7217005 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217005" L2_2(L3_2) end L1_1.OnSubFinish7217005 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217005" L2_2(L3_2) end L1_1.OnSubFailed7217005 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7217001" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Npc20268" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Npc20269" L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = "Npc20270" L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DisableInteeHeadCtrl L7_2 = true L5_2(L6_2, L7_2) end L1_1.OnSubStart7217001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217001" L2_2(L3_2) end L1_1.OnSubFinish7217001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217001" L2_2(L3_2) end L1_1.OnSubFailed7217001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217002" L2_2(L3_2) end L1_1.OnSubStart7217002 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7217002" L2_2(L3_2) end L1_1.OnSubFinish7217002 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217002" L2_2(L3_2) end L1_1.OnSubFailed7217002 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217003" L2_2(L3_2) end L1_1.OnSubStart7217003 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7217003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q7216804" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7217003 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217003" L2_2(L3_2) end L1_1.OnSubFailed7217003 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7217004" L2_2(L3_2) end L1_1.OnSubStart7217004 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubFinish7217004" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Npc20268" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Npc20269" L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableInteraction L6_2 = false L4_2(L5_2, L6_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = "Npc20270" L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.EnableInteraction L7_2 = false L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 2 L9_2 = 1 L10_2 = A0_2.RefreshDaily L11_2 = nil L12_2 = nil L13_2 = "QUEST_Message_Q7216801" L14_2 = false L15_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) end L1_1.OnSubFinish7217004 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7217004" L2_2(L3_2) end L1_1.OnSubFailed7217004 = L6_1 return L1_1