local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72157" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72157" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7215702 L1_2["7215702"] = L2_2 L2_2 = A0_2.OnSubStart7215703 L1_2["7215703"] = L2_2 L2_2 = A0_2.OnSubStart7215704 L1_2["7215704"] = L2_2 L2_2 = A0_2.OnSubStart7215705 L1_2["7215705"] = L2_2 L2_2 = A0_2.OnSubStart7215701 L1_2["7215701"] = L2_2 L2_2 = A0_2.OnSubStart7215707 L1_2["7215707"] = L2_2 L2_2 = A0_2.OnSubStart7215709 L1_2["7215709"] = L2_2 L2_2 = A0_2.OnSubStart7215710 L1_2["7215710"] = L2_2 L2_2 = A0_2.OnSubStart7215706 L1_2["7215706"] = L2_2 L2_2 = A0_2.OnSubStart7215708 L1_2["7215708"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7215702 L1_2["7215702"] = L2_2 L2_2 = A0_2.OnSubFinish7215703 L1_2["7215703"] = L2_2 L2_2 = A0_2.OnSubFinish7215704 L1_2["7215704"] = L2_2 L2_2 = A0_2.OnSubFinish7215705 L1_2["7215705"] = L2_2 L2_2 = A0_2.OnSubFinish7215701 L1_2["7215701"] = L2_2 L2_2 = A0_2.OnSubFinish7215707 L1_2["7215707"] = L2_2 L2_2 = A0_2.OnSubFinish7215709 L1_2["7215709"] = L2_2 L2_2 = A0_2.OnSubFinish7215710 L1_2["7215710"] = L2_2 L2_2 = A0_2.OnSubFinish7215706 L1_2["7215706"] = L2_2 L2_2 = A0_2.OnSubFinish7215708 L1_2["7215708"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7215702 L1_2["7215702"] = L2_2 L2_2 = A0_2.OnSubFailed7215703 L1_2["7215703"] = L2_2 L2_2 = A0_2.OnSubFailed7215704 L1_2["7215704"] = L2_2 L2_2 = A0_2.OnSubFailed7215705 L1_2["7215705"] = L2_2 L2_2 = A0_2.OnSubFailed7215701 L1_2["7215701"] = L2_2 L2_2 = A0_2.OnSubFailed7215707 L1_2["7215707"] = L2_2 L2_2 = A0_2.OnSubFailed7215709 L1_2["7215709"] = L2_2 L2_2 = A0_2.OnSubFailed7215710 L1_2["7215710"] = L2_2 L2_2 = A0_2.OnSubFailed7215706 L1_2["7215706"] = L2_2 L2_2 = A0_2.OnSubFailed7215708 L1_2["7215708"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1 L8_2 = 0.5 function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.NpcCreateWithBlackscreen = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7215702" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7215702Trigger" L5_2 = "Actor/Gadget/Q7215702Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72157_ShanTou" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72157_ShanTou" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7215702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215702" L2_2(L3_2) end L1_1.OnSubFinish7215702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215702" L2_2(L3_2) end L1_1.OnSubFailed7215702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart7215703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreen L4_2 = A1_2 L5_2 = L6_1.Npc3180Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreen L4_2 = A1_2 L5_2 = L6_1.Npc3181Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7215703Trigger" L5_2 = "Actor/Gadget/Q7215703Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 0 L8_2.y = 0 L8_2.z = 0 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart7215703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215703" L2_2(L3_2) end L1_1.OnSubFinish7215703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215703" L2_2(L3_2) end L1_1.OnSubFailed7215703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7215704" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q7215704Trigger" L5_2 = "Actor/Gadget/Q7215704Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "WQ72157_Fangfa" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "WQ72157_Fangfa" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7215704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215704" L2_2(L3_2) end L1_1.OnSubFinish7215704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215704" L2_2(L3_2) end L1_1.OnSubFailed7215704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215705" L2_2(L3_2) end L1_1.OnSubStart7215705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215705" L2_2(L3_2) end L1_1.OnSubFinish7215705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215705" L2_2(L3_2) end L1_1.OnSubFailed7215705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215701" L2_2(L3_2) end L1_1.OnSubStart7215701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215701" L2_2(L3_2) end L1_1.OnSubFinish7215701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215701" L2_2(L3_2) end L1_1.OnSubFailed7215701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215707" L2_2(L3_2) end L1_1.OnSubStart7215707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215707" L2_2(L3_2) end L1_1.OnSubFinish7215707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215707" L2_2(L3_2) end L1_1.OnSubFailed7215707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215709" L2_2(L3_2) end L1_1.OnSubStart7215709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215709" L2_2(L3_2) end L1_1.OnSubFinish7215709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215709" L2_2(L3_2) end L1_1.OnSubFailed7215709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215710" L2_2(L3_2) end L1_1.OnSubStart7215710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215710" L2_2(L3_2) end L1_1.OnSubFinish7215710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215710" L2_2(L3_2) end L1_1.OnSubFailed7215710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215706" L2_2(L3_2) end L1_1.OnSubStart7215706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7215706" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3180Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3181Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7215706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215706" L2_2(L3_2) end L1_1.OnSubFailed7215706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart7215708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "72157" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 7215708 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L7_1.PaimonFinish L4_3 = nil L5_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3) end L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart7215708 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215708" L2_2(L3_2) end L1_1.OnSubFinish7215708 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215708" L2_2(L3_2) end L1_1.OnSubFailed7215708 = L8_1 return L1_1