local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72153" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72153" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7215301 L1_2["7215301"] = L2_2 L2_2 = A0_2.OnSubStart7215302 L1_2["7215302"] = L2_2 L2_2 = A0_2.OnSubStart7215303 L1_2["7215303"] = L2_2 L2_2 = A0_2.OnSubStart7215304 L1_2["7215304"] = L2_2 L2_2 = A0_2.OnSubStart7215305 L1_2["7215305"] = L2_2 L2_2 = A0_2.OnSubStart7215306 L1_2["7215306"] = L2_2 L2_2 = A0_2.OnSubStart7215307 L1_2["7215307"] = L2_2 L2_2 = A0_2.OnSubStart7215308 L1_2["7215308"] = L2_2 L2_2 = A0_2.OnSubStart7215309 L1_2["7215309"] = L2_2 L2_2 = A0_2.OnSubStart7215310 L1_2["7215310"] = L2_2 L2_2 = A0_2.OnSubStart7215311 L1_2["7215311"] = L2_2 L2_2 = A0_2.OnSubStart7215312 L1_2["7215312"] = L2_2 L2_2 = A0_2.OnSubStart7215313 L1_2["7215313"] = L2_2 L2_2 = A0_2.OnSubStart7215314 L1_2["7215314"] = L2_2 L2_2 = A0_2.OnSubStart7215315 L1_2["7215315"] = L2_2 L2_2 = A0_2.OnSubStart7215316 L1_2["7215316"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7215301 L1_2["7215301"] = L2_2 L2_2 = A0_2.OnSubFinish7215302 L1_2["7215302"] = L2_2 L2_2 = A0_2.OnSubFinish7215303 L1_2["7215303"] = L2_2 L2_2 = A0_2.OnSubFinish7215304 L1_2["7215304"] = L2_2 L2_2 = A0_2.OnSubFinish7215305 L1_2["7215305"] = L2_2 L2_2 = A0_2.OnSubFinish7215306 L1_2["7215306"] = L2_2 L2_2 = A0_2.OnSubFinish7215307 L1_2["7215307"] = L2_2 L2_2 = A0_2.OnSubFinish7215308 L1_2["7215308"] = L2_2 L2_2 = A0_2.OnSubFinish7215309 L1_2["7215309"] = L2_2 L2_2 = A0_2.OnSubFinish7215310 L1_2["7215310"] = L2_2 L2_2 = A0_2.OnSubFinish7215311 L1_2["7215311"] = L2_2 L2_2 = A0_2.OnSubFinish7215312 L1_2["7215312"] = L2_2 L2_2 = A0_2.OnSubFinish7215313 L1_2["7215313"] = L2_2 L2_2 = A0_2.OnSubFinish7215314 L1_2["7215314"] = L2_2 L2_2 = A0_2.OnSubFinish7215315 L1_2["7215315"] = L2_2 L2_2 = A0_2.OnSubFinish7215316 L1_2["7215316"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7215301 L1_2["7215301"] = L2_2 L2_2 = A0_2.OnSubFailed7215302 L1_2["7215302"] = L2_2 L2_2 = A0_2.OnSubFailed7215303 L1_2["7215303"] = L2_2 L2_2 = A0_2.OnSubFailed7215304 L1_2["7215304"] = L2_2 L2_2 = A0_2.OnSubFailed7215305 L1_2["7215305"] = L2_2 L2_2 = A0_2.OnSubFailed7215306 L1_2["7215306"] = L2_2 L2_2 = A0_2.OnSubFailed7215307 L1_2["7215307"] = L2_2 L2_2 = A0_2.OnSubFailed7215308 L1_2["7215308"] = L2_2 L2_2 = A0_2.OnSubFailed7215309 L1_2["7215309"] = L2_2 L2_2 = A0_2.OnSubFailed7215310 L1_2["7215310"] = L2_2 L2_2 = A0_2.OnSubFailed7215311 L1_2["7215311"] = L2_2 L2_2 = A0_2.OnSubFailed7215312 L1_2["7215312"] = L2_2 L2_2 = A0_2.OnSubFailed7215313 L1_2["7215313"] = L2_2 L2_2 = A0_2.OnSubFailed7215314 L1_2["7215314"] = L2_2 L2_2 = A0_2.OnSubFailed7215315 L1_2["7215315"] = L2_2 L2_2 = A0_2.OnSubFailed7215316 L1_2["7215316"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7215301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NPC20088Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7215301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215301" L2_2(L3_2) end L1_1.OnSubFinish7215301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215301" L2_2(L3_2) end L1_1.OnSubFailed7215301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart7215302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.NPC20088Data L4_2 = L4_2.alias L5_2 = 72153 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.Walk1 L7_2 = 5 L8_2 = 3 L9_2 = 0 function L10_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) L1_3 = A0_3.BeFollowState L2_3 = BeFollowState L2_3 = L2_3.FAILED if L1_3 == L2_3 then return end L1_3 = actorUtils L1_3 = L1_3.FinishQuestID L2_3 = false L3_3 = 7215302 L1_3(L2_3, L3_3) end L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 1 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L7_1.Kaiche11 L4_3 = nil L5_3 = "" L6_3 = 72153 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart7215302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish7215302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q72153photo3" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 2 L7_2 = true L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish7215302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215302" L2_2(L3_2) end L1_1.OnSubFailed7215302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7215303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.NPC20088Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q72153_ailani2" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart7215303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215303" L2_2(L3_2) end L1_1.OnSubFinish7215303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215303" L2_2(L3_2) end L1_1.OnSubFailed7215303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7215304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3082Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc3082Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7215304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7215304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3082Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7215304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215304" L2_2(L3_2) end L1_1.OnSubFailed7215304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7215305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.NPC20088Data L3_3 = L3_3.alias L4_3 = 72153 L1_3 = L1_3(L2_3, L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen L4_3 = L1_3 L5_3 = L7_1.Walk2 L6_3 = 5 L7_3 = 3 L8_3 = 0 function L9_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.SyncPos L3_4 = 2 L1_4(L2_4, L3_4) L1_4 = A0_4.BeFollowState L2_4 = BeFollowState L2_4 = L2_4.FAILED if L1_4 == L2_4 then return end L1_4 = actorUtils L1_4 = L1_4.FinishQuestID L2_4 = false L3_4 = 7215305 L1_4(L2_4, L3_4) end L10_3 = nil L11_3 = nil L12_3 = nil L13_3 = nil L14_3 = nil L15_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L6_1.Npc3080Data L5_3 = L5_3.id L6_3 = 0 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.CallDelay L4_3 = 1 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskLegacy L3_4 = L7_1.Kaiche22 L4_4 = nil L5_4 = "" L6_4 = 72153 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4) end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7215305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish7215305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q72153photo8" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 2 L7_2 = false L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish7215305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215305" L2_2(L3_2) end L1_1.OnSubFailed7215305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215306" L2_2(L3_2) end L1_1.OnSubStart7215306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215306" L2_2(L3_2) end L1_1.OnSubFinish7215306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215306" L2_2(L3_2) end L1_1.OnSubFailed7215306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7215307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc3080Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7215307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7215307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3080Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7215307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215307" L2_2(L3_2) end L1_1.OnSubFailed7215307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart7215308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3077Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.NPC20088Data L4_2 = L4_2.alias L5_2 = 72153 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.Walk3 L7_2 = 3 L8_2 = 5 L9_2 = 0 function L10_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) L1_3 = A0_3.BeFollowState L2_3 = BeFollowState L2_3 = L2_3.FAILED if L1_3 == L2_3 then return end L1_3 = actorUtils L1_3 = L1_3.FinishQuestID L2_3 = false L3_3 = 7215308 L1_3(L2_3, L3_3) end L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 1 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L7_1.Kaiche33 L4_3 = nil L5_3 = "" L6_3 = 72153 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart7215308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215308" L2_2(L3_2) end L1_1.OnSubFinish7215308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215308" L2_2(L3_2) end L1_1.OnSubFailed7215308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215309" L2_2(L3_2) end L1_1.OnSubStart7215309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7215309" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3080Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7215309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215309" L2_2(L3_2) end L1_1.OnSubFailed7215309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7215310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc3077Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7215310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7215310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.NPC20088Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3077Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3080Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7215310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215310" L2_2(L3_2) end L1_1.OnSubFailed7215310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7215311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.NPC20088Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3080Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7215311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215311" L2_2(L3_2) end L1_1.OnSubFinish7215311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215311" L2_2(L3_2) end L1_1.OnSubFailed7215311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215312" L2_2(L3_2) end L1_1.OnSubStart7215312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215312" L2_2(L3_2) end L1_1.OnSubFinish7215312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215312" L2_2(L3_2) end L1_1.OnSubFailed7215312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7215313" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc3080Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7215313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7215313" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = L6_1.Npc3080Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.NPC20088Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7215313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215313" L2_2(L3_2) end L1_1.OnSubFailed7215313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215314" L2_2(L3_2) end L1_1.OnSubStart7215314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215314" L2_2(L3_2) end L1_1.OnSubFinish7215314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215314" L2_2(L3_2) end L1_1.OnSubFailed7215314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215315" L2_2(L3_2) end L1_1.OnSubStart7215315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215315" L2_2(L3_2) end L1_1.OnSubFinish7215315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215315" L2_2(L3_2) end L1_1.OnSubFailed7215315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7215316" L2_2(L3_2) end L1_1.OnSubStart7215316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7215316" L2_2(L3_2) end L1_1.OnSubFinish7215316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7215316" L2_2(L3_2) end L1_1.OnSubFailed7215316 = L8_1 return L1_1