local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72113" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72113" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7211301 L1_2["7211301"] = L2_2 L2_2 = A0_2.OnSubStart7211302 L1_2["7211302"] = L2_2 L2_2 = A0_2.OnSubStart7211303 L1_2["7211303"] = L2_2 L2_2 = A0_2.OnSubStart7211304 L1_2["7211304"] = L2_2 L2_2 = A0_2.OnSubStart7211305 L1_2["7211305"] = L2_2 L2_2 = A0_2.OnSubStart7211306 L1_2["7211306"] = L2_2 L2_2 = A0_2.OnSubStart7211315 L1_2["7211315"] = L2_2 L2_2 = A0_2.OnSubStart7211307 L1_2["7211307"] = L2_2 L2_2 = A0_2.OnSubStart7211312 L1_2["7211312"] = L2_2 L2_2 = A0_2.OnSubStart7211308 L1_2["7211308"] = L2_2 L2_2 = A0_2.OnSubStart7211314 L1_2["7211314"] = L2_2 L2_2 = A0_2.OnSubStart7211319 L1_2["7211319"] = L2_2 L2_2 = A0_2.OnSubStart7211309 L1_2["7211309"] = L2_2 L2_2 = A0_2.OnSubStart7211313 L1_2["7211313"] = L2_2 L2_2 = A0_2.OnSubStart7211316 L1_2["7211316"] = L2_2 L2_2 = A0_2.OnSubStart7211318 L1_2["7211318"] = L2_2 L2_2 = A0_2.OnSubStart7211310 L1_2["7211310"] = L2_2 L2_2 = A0_2.OnSubStart7211317 L1_2["7211317"] = L2_2 L2_2 = A0_2.OnSubStart7211311 L1_2["7211311"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7211301 L1_2["7211301"] = L2_2 L2_2 = A0_2.OnSubFinish7211302 L1_2["7211302"] = L2_2 L2_2 = A0_2.OnSubFinish7211303 L1_2["7211303"] = L2_2 L2_2 = A0_2.OnSubFinish7211304 L1_2["7211304"] = L2_2 L2_2 = A0_2.OnSubFinish7211305 L1_2["7211305"] = L2_2 L2_2 = A0_2.OnSubFinish7211306 L1_2["7211306"] = L2_2 L2_2 = A0_2.OnSubFinish7211315 L1_2["7211315"] = L2_2 L2_2 = A0_2.OnSubFinish7211307 L1_2["7211307"] = L2_2 L2_2 = A0_2.OnSubFinish7211312 L1_2["7211312"] = L2_2 L2_2 = A0_2.OnSubFinish7211308 L1_2["7211308"] = L2_2 L2_2 = A0_2.OnSubFinish7211314 L1_2["7211314"] = L2_2 L2_2 = A0_2.OnSubFinish7211319 L1_2["7211319"] = L2_2 L2_2 = A0_2.OnSubFinish7211309 L1_2["7211309"] = L2_2 L2_2 = A0_2.OnSubFinish7211313 L1_2["7211313"] = L2_2 L2_2 = A0_2.OnSubFinish7211316 L1_2["7211316"] = L2_2 L2_2 = A0_2.OnSubFinish7211318 L1_2["7211318"] = L2_2 L2_2 = A0_2.OnSubFinish7211310 L1_2["7211310"] = L2_2 L2_2 = A0_2.OnSubFinish7211317 L1_2["7211317"] = L2_2 L2_2 = A0_2.OnSubFinish7211311 L1_2["7211311"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7211301 L1_2["7211301"] = L2_2 L2_2 = A0_2.OnSubFailed7211302 L1_2["7211302"] = L2_2 L2_2 = A0_2.OnSubFailed7211303 L1_2["7211303"] = L2_2 L2_2 = A0_2.OnSubFailed7211304 L1_2["7211304"] = L2_2 L2_2 = A0_2.OnSubFailed7211305 L1_2["7211305"] = L2_2 L2_2 = A0_2.OnSubFailed7211306 L1_2["7211306"] = L2_2 L2_2 = A0_2.OnSubFailed7211315 L1_2["7211315"] = L2_2 L2_2 = A0_2.OnSubFailed7211307 L1_2["7211307"] = L2_2 L2_2 = A0_2.OnSubFailed7211312 L1_2["7211312"] = L2_2 L2_2 = A0_2.OnSubFailed7211308 L1_2["7211308"] = L2_2 L2_2 = A0_2.OnSubFailed7211314 L1_2["7211314"] = L2_2 L2_2 = A0_2.OnSubFailed7211319 L1_2["7211319"] = L2_2 L2_2 = A0_2.OnSubFailed7211309 L1_2["7211309"] = L2_2 L2_2 = A0_2.OnSubFailed7211313 L1_2["7211313"] = L2_2 L2_2 = A0_2.OnSubFailed7211316 L1_2["7211316"] = L2_2 L2_2 = A0_2.OnSubFailed7211318 L1_2["7211318"] = L2_2 L2_2 = A0_2.OnSubFailed7211310 L1_2["7211310"] = L2_2 L2_2 = A0_2.OnSubFailed7211317 L1_2["7211317"] = L2_2 L2_2 = A0_2.OnSubFailed7211311 L1_2["7211311"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 if A1_2 == 1 then L2_2 = print L3_2 = "invoke1" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = -0.05 L5_2 = 1 L6_2 = L2_2.x L7_2 = L3_2.x L7_2 = L7_2 * L4_2 L6_2 = L6_2 + L7_2 L2_2.x = L6_2 L6_2 = L2_2.z L7_2 = L3_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L2_2.z = L6_2 L6_2 = print L7_2 = L3_2.x L8_2 = "," L9_2 = L3_2.y L10_2 = "," L11_2 = L3_2.z L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2) L6_2 = L3_2 L7_2 = L6_2.x L7_2 = L7_2 * -0.1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 7211307 L10_2 = L6_1.PaimonData L10_2 = L10_2.id L11_2 = 1 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L7_2(L8_2, L9_2, L10_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "invoke2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 100807 L2_2(L3_2, L4_2) elseif A1_2 == 3 then L2_2 = print L3_2 = "invoke3" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 100907 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = actorUtils L2_2 = L2_2.GetAvatarForward L2_2 = L2_2() L3_2 = -0.05 L4_2 = 1 L5_2 = L1_2.x L6_2 = L2_2.x L6_2 = L6_2 * L3_2 L5_2 = L5_2 + L6_2 L1_2.x = L5_2 L5_2 = L1_2.z L6_2 = L2_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L1_2.z = L5_2 L5_2 = print L6_2 = L2_2.x L7_2 = "," L8_2 = L2_2.y L9_2 = "," L10_2 = L2_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2 L6_2 = L5_2.x L6_2 = L6_2 * -0.1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 7211313 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 1 L11_2 = L1_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 1 function L9_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L6_2(L7_2, L8_2, L9_2) end L1_1.RequestPaimonInteractionPaimon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "RequestRingoInteraction" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc20317Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.RequestRingoInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "inputon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.inputon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "inputoff" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) end L1_1.inputoff = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "interactionPaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.paimonData L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.interactionPaimon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Transmit" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.LevelLoadFinishSafeCall L3_2 = A0_2.questfinish L1_2(L2_2, L3_2) end L1_1.Transmit = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "questfinish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7211317 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestRingoInteraction L1_2(L2_2) end L1_1.questfinish = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destory" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.paimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.destory = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = print L2_2 = "actor" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.CreateActorWithPos L3_2 = L7_1.Q72113Trigger2_ L3_2 = L3_2.alias L4_2 = L7_1.Q72113Trigger2_ L4_2 = L4_2.script L5_2 = L7_1.Q72113Trigger2_ L5_2 = L5_2.id L6_2 = 0 L7_2 = L7_1.Q72113Trigger2_ L7_2 = L7_2.point L7_2 = L7_2.pos L8_2 = L7_1.Q72113Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.rot L9_2 = true L10_2 = false L11_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.actor = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7211301" L2_2(L3_2) end L1_1.OnSubStart7211301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211301" L2_2(L3_2) end L1_1.OnSubFinish7211301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211301" L2_2(L3_2) end L1_1.OnSubFailed7211301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7211302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.paimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 L5_2 = A0_2.interactionPaimon L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.3 L5_2 = A0_2.inputon L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.1 L5_2 = A0_2.inputoff L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7211302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7211302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.paimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7211302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211302" L2_2(L3_2) end L1_1.OnSubFailed7211302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7211303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.paimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 L5_2 = A0_2.interactionPaimon L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.1 L5_2 = A0_2.inputoff L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.3 L5_2 = A0_2.inputon L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7211303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7211303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.paimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7211303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211303" L2_2(L3_2) end L1_1.OnSubFailed7211303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7211304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.paimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 L5_2 = A0_2.interactionPaimon L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.3 L5_2 = A0_2.inputon L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.1 L5_2 = A0_2.inputoff L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7211304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7211304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.paimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7211304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211304" L2_2(L3_2) end L1_1.OnSubFailed7211304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7211305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.paimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 L5_2 = A0_2.interactionPaimon L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.3 L5_2 = A0_2.inputon L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.1 L5_2 = A0_2.inputoff L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7211305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7211305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.paimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7211305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211305" L2_2(L3_2) end L1_1.OnSubFailed7211305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7211306" L2_2(L3_2) end L1_1.OnSubStart7211306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211306" L2_2(L3_2) end L1_1.OnSubFinish7211306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211306" L2_2(L3_2) end L1_1.OnSubFailed7211306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7211315" L2_2(L3_2) end L1_1.OnSubStart7211315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211315" L2_2(L3_2) end L1_1.OnSubFinish7211315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211315" L2_2(L3_2) end L1_1.OnSubFailed7211315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7211307" L2_2(L3_2) end L1_1.OnSubStart7211307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211307" L2_2(L3_2) end L1_1.OnSubFinish7211307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211307" L2_2(L3_2) end L1_1.OnSubFailed7211307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7211312" L2_2(L3_2) end L1_1.OnSubStart7211312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211312" L2_2(L3_2) end L1_1.OnSubFinish7211312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211312" L2_2(L3_2) end L1_1.OnSubFailed7211312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7211308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7211308 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7211308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211308" L2_2(L3_2) end L1_1.OnSubFinish7211308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211308" L2_2(L3_2) end L1_1.OnSubFailed7211308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7211314" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.paimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.interactionPaimon L2_2(L3_2, L4_2) end L1_1.OnSubStart7211314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211314" L2_2(L3_2) end L1_1.OnSubFinish7211314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211314" L2_2(L3_2) end L1_1.OnSubFailed7211314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7211319" L2_2(L3_2) end L1_1.OnSubStart7211319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211319" L2_2(L3_2) end L1_1.OnSubFinish7211319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211319" L2_2(L3_2) end L1_1.OnSubFailed7211319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7211309" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q72113Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q72113Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q72113Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q72113Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q72113Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7211309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211309" L2_2(L3_2) end L1_1.OnSubFinish7211309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211309" L2_2(L3_2) end L1_1.OnSubFailed7211309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7211313" L2_2(L3_2) end L1_1.OnSubStart7211313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211313" L2_2(L3_2) end L1_1.OnSubFinish7211313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211313" L2_2(L3_2) end L1_1.OnSubFailed7211313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7211316" L2_2(L3_2) end L1_1.OnSubStart7211316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211316" L2_2(L3_2) end L1_1.OnSubFinish7211316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211316" L2_2(L3_2) end L1_1.OnSubFailed7211316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7211318" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q72113Trigger1_ L4_2 = L4_2.alias L5_2 = L7_1.Q72113Trigger1_ L5_2 = L5_2.script L6_2 = L7_1.Q72113Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q72113Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q72113Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7211318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211318" L2_2(L3_2) end L1_1.OnSubFinish7211318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211318" L2_2(L3_2) end L1_1.OnSubFailed7211318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7211310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.paimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20317Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.interactionPaimon L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7211310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7211310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.paimonData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7211310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211310" L2_2(L3_2) end L1_1.OnSubFailed7211310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7211317" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L6_2 = nil L7_2 = A0_2.questfinish L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7211317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7211317" L2_2(L3_2) end L1_1.OnSubFinish7211317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211317" L2_2(L3_2) end L1_1.OnSubFailed7211317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7211311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20317Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 0.5 L6_2 = 0 L7_2 = A0_2.actor L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7211311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7211311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20317Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7211311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7211311" L2_2(L3_2) end L1_1.OnSubFailed7211311 = L8_1 return L1_1