local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72108" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72108" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Points L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7210810 L1_2["7210810"] = L2_2 L2_2 = A0_2.OnSubStart7210801 L1_2["7210801"] = L2_2 L2_2 = A0_2.OnSubStart7210811 L1_2["7210811"] = L2_2 L2_2 = A0_2.OnSubStart7210819 L1_2["7210819"] = L2_2 L2_2 = A0_2.OnSubStart7210802 L1_2["7210802"] = L2_2 L2_2 = A0_2.OnSubStart7210812 L1_2["7210812"] = L2_2 L2_2 = A0_2.OnSubStart7210816 L1_2["7210816"] = L2_2 L2_2 = A0_2.OnSubStart7210813 L1_2["7210813"] = L2_2 L2_2 = A0_2.OnSubStart7210814 L1_2["7210814"] = L2_2 L2_2 = A0_2.OnSubStart7210803 L1_2["7210803"] = L2_2 L2_2 = A0_2.OnSubStart7210804 L1_2["7210804"] = L2_2 L2_2 = A0_2.OnSubStart7210805 L1_2["7210805"] = L2_2 L2_2 = A0_2.OnSubStart7210806 L1_2["7210806"] = L2_2 L2_2 = A0_2.OnSubStart7210821 L1_2["7210821"] = L2_2 L2_2 = A0_2.OnSubStart7210807 L1_2["7210807"] = L2_2 L2_2 = A0_2.OnSubStart7210815 L1_2["7210815"] = L2_2 L2_2 = A0_2.OnSubStart7210808 L1_2["7210808"] = L2_2 L2_2 = A0_2.OnSubStart7210809 L1_2["7210809"] = L2_2 L2_2 = A0_2.OnSubStart7210817 L1_2["7210817"] = L2_2 L2_2 = A0_2.OnSubStart7210820 L1_2["7210820"] = L2_2 L2_2 = A0_2.OnSubStart7210818 L1_2["7210818"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7210810 L1_2["7210810"] = L2_2 L2_2 = A0_2.OnSubFinish7210801 L1_2["7210801"] = L2_2 L2_2 = A0_2.OnSubFinish7210811 L1_2["7210811"] = L2_2 L2_2 = A0_2.OnSubFinish7210819 L1_2["7210819"] = L2_2 L2_2 = A0_2.OnSubFinish7210802 L1_2["7210802"] = L2_2 L2_2 = A0_2.OnSubFinish7210812 L1_2["7210812"] = L2_2 L2_2 = A0_2.OnSubFinish7210816 L1_2["7210816"] = L2_2 L2_2 = A0_2.OnSubFinish7210813 L1_2["7210813"] = L2_2 L2_2 = A0_2.OnSubFinish7210814 L1_2["7210814"] = L2_2 L2_2 = A0_2.OnSubFinish7210803 L1_2["7210803"] = L2_2 L2_2 = A0_2.OnSubFinish7210804 L1_2["7210804"] = L2_2 L2_2 = A0_2.OnSubFinish7210805 L1_2["7210805"] = L2_2 L2_2 = A0_2.OnSubFinish7210806 L1_2["7210806"] = L2_2 L2_2 = A0_2.OnSubFinish7210821 L1_2["7210821"] = L2_2 L2_2 = A0_2.OnSubFinish7210807 L1_2["7210807"] = L2_2 L2_2 = A0_2.OnSubFinish7210815 L1_2["7210815"] = L2_2 L2_2 = A0_2.OnSubFinish7210808 L1_2["7210808"] = L2_2 L2_2 = A0_2.OnSubFinish7210809 L1_2["7210809"] = L2_2 L2_2 = A0_2.OnSubFinish7210817 L1_2["7210817"] = L2_2 L2_2 = A0_2.OnSubFinish7210820 L1_2["7210820"] = L2_2 L2_2 = A0_2.OnSubFinish7210818 L1_2["7210818"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7210810 L1_2["7210810"] = L2_2 L2_2 = A0_2.OnSubFailed7210801 L1_2["7210801"] = L2_2 L2_2 = A0_2.OnSubFailed7210811 L1_2["7210811"] = L2_2 L2_2 = A0_2.OnSubFailed7210819 L1_2["7210819"] = L2_2 L2_2 = A0_2.OnSubFailed7210802 L1_2["7210802"] = L2_2 L2_2 = A0_2.OnSubFailed7210812 L1_2["7210812"] = L2_2 L2_2 = A0_2.OnSubFailed7210816 L1_2["7210816"] = L2_2 L2_2 = A0_2.OnSubFailed7210813 L1_2["7210813"] = L2_2 L2_2 = A0_2.OnSubFailed7210814 L1_2["7210814"] = L2_2 L2_2 = A0_2.OnSubFailed7210803 L1_2["7210803"] = L2_2 L2_2 = A0_2.OnSubFailed7210804 L1_2["7210804"] = L2_2 L2_2 = A0_2.OnSubFailed7210805 L1_2["7210805"] = L2_2 L2_2 = A0_2.OnSubFailed7210806 L1_2["7210806"] = L2_2 L2_2 = A0_2.OnSubFailed7210821 L1_2["7210821"] = L2_2 L2_2 = A0_2.OnSubFailed7210807 L1_2["7210807"] = L2_2 L2_2 = A0_2.OnSubFailed7210815 L1_2["7210815"] = L2_2 L2_2 = A0_2.OnSubFailed7210808 L1_2["7210808"] = L2_2 L2_2 = A0_2.OnSubFailed7210809 L1_2["7210809"] = L2_2 L2_2 = A0_2.OnSubFailed7210817 L1_2["7210817"] = L2_2 L2_2 = A0_2.OnSubFailed7210820 L1_2["7210820"] = L2_2 L2_2 = A0_2.OnSubFailed7210818 L1_2["7210818"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L2_2 = print L3_2 = "OnSubStart7210820" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7210820 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210810" L2_2(L3_2) end L1_1.OnSubStart7210810 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210810" L2_2(L3_2) end L1_1.OnSubFinish7210810 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210810" L2_2(L3_2) end L1_1.OnSubFailed7210810 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210801" L2_2(L3_2) end L1_1.OnSubStart7210801 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210801" L2_2(L3_2) end L1_1.OnSubFinish7210801 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210801" L2_2(L3_2) end L1_1.OnSubFailed7210801 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart7210811" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 1 L5_2 = 2 L6_2 = 1 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = -0.05 L5_2 = 1 L6_2 = L2_2.x L7_2 = L3_2.x L7_2 = L7_2 * L4_2 L6_2 = L6_2 + L7_2 L2_2.x = L6_2 L6_2 = L2_2.z L7_2 = L3_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L2_2.z = L6_2 L6_2 = print L7_2 = L3_2.x L8_2 = "," L9_2 = L3_2.y L10_2 = "," L11_2 = L3_2.z L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2) L6_2 = L3_2 L7_2 = L6_2.x L7_2 = L7_2 * -0.1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 7210811 L10_2 = L6_1.PaimonData L10_2 = L10_2.id L11_2 = 1 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L7_2(L8_2, L9_2, L10_2) end L1_1.OnSubStart7210811 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7210811 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210811" L2_2(L3_2) end L1_1.OnSubFailed7210811 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210819" L2_2(L3_2) end L1_1.OnSubStart7210819 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210819" L2_2(L3_2) end L1_1.OnSubFinish7210819 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210819" L2_2(L3_2) end L1_1.OnSubFailed7210819 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7210802" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3159Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7210802 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210802" L2_2(L3_2) end L1_1.OnSubFinish7210802 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210802" L2_2(L3_2) end L1_1.OnSubFailed7210802 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210812" L2_2(L3_2) end L1_1.OnSubStart7210812 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210812" L2_2(L3_2) end L1_1.OnSubFinish7210812 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210812" L2_2(L3_2) end L1_1.OnSubFailed7210812 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart7210816" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 1 L5_2 = 1 L6_2 = 1 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = -0.05 L5_2 = 1 L6_2 = L2_2.x L7_2 = L3_2.x L7_2 = L7_2 * L4_2 L6_2 = L6_2 + L7_2 L2_2.x = L6_2 L6_2 = L2_2.z L7_2 = L3_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L2_2.z = L6_2 L6_2 = print L7_2 = L3_2.x L8_2 = "," L9_2 = L3_2.y L10_2 = "," L11_2 = L3_2.z L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2) L6_2 = L3_2 L7_2 = L6_2.x L7_2 = L7_2 * -0.1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 7210816 L10_2 = L6_1.PaimonData L10_2 = L10_2.id L11_2 = 1 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L7_2(L8_2, L9_2, L10_2) end L1_1.OnSubStart7210816 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7210816 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210816" L2_2(L3_2) end L1_1.OnSubFailed7210816 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210813" L2_2(L3_2) end L1_1.OnSubStart7210813 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210813" L2_2(L3_2) end L1_1.OnSubFinish7210813 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210813" L2_2(L3_2) end L1_1.OnSubFailed7210813 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210814" L2_2(L3_2) end L1_1.OnSubStart7210814 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210814" L2_2(L3_2) end L1_1.OnSubFinish7210814 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210814" L2_2(L3_2) end L1_1.OnSubFailed7210814 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210803" L2_2(L3_2) end L1_1.OnSubStart7210803 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210803" L2_2(L3_2) end L1_1.OnSubFinish7210803 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210803" L2_2(L3_2) end L1_1.OnSubFailed7210803 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210804" L2_2(L3_2) end L1_1.OnSubStart7210804 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210804" L2_2(L3_2) end L1_1.OnSubFinish7210804 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210804" L2_2(L3_2) end L1_1.OnSubFailed7210804 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210805" L2_2(L3_2) end L1_1.OnSubStart7210805 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210805" L2_2(L3_2) end L1_1.OnSubFinish7210805 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210805" L2_2(L3_2) end L1_1.OnSubFailed7210805 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210806" L2_2(L3_2) end L1_1.OnSubStart7210806 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210806" L2_2(L3_2) end L1_1.OnSubFinish7210806 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210806" L2_2(L3_2) end L1_1.OnSubFailed7210806 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210821" L2_2(L3_2) end L1_1.OnSubStart7210821 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210821" L2_2(L3_2) end L1_1.OnSubFinish7210821 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210821" L2_2(L3_2) end L1_1.OnSubFailed7210821 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7210807" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3161Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3160Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3188Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7210807 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7210807" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 1 L5_2 = 2 L6_2 = 1 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q7210801" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7210807 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210807" L2_2(L3_2) end L1_1.OnSubFailed7210807 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210815" L2_2(L3_2) end L1_1.OnSubStart7210815 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7210815" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3160Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7210815 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210815" L2_2(L3_2) end L1_1.OnSubFailed7210815 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L6_1.Npc3160Data L8_2 = L8_2.id L9_2 = 1 L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2, L7_2, L8_2, L9_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart7210808 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210808" L2_2(L3_2) end L1_1.OnSubFinish7210808 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210808" L2_2(L3_2) end L1_1.OnSubFailed7210808 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart7210809" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 1 L5_2 = 1 L6_2 = 1 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 7210809 L2_2(L3_2, L4_2, L5_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = -0.05 L5_2 = 1 L6_2 = L2_2.x L7_2 = L3_2.x L7_2 = L7_2 * L4_2 L6_2 = L6_2 + L7_2 L2_2.x = L6_2 L6_2 = L2_2.z L7_2 = L3_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L2_2.z = L6_2 L6_2 = print L7_2 = L3_2.x L8_2 = "," L9_2 = L3_2.y L10_2 = "," L11_2 = L3_2.z L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2) L6_2 = L3_2 L7_2 = L6_2.x L7_2 = L7_2 * -0.1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 7210809 L10_2 = L6_1.PaimonData L10_2 = L10_2.id L11_2 = 1 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L7_2(L8_2, L9_2, L10_2) end L1_1.OnSubStart7210809 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Npc3160Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish7210809 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210809" L2_2(L3_2) end L1_1.OnSubFailed7210809 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210817" L2_2(L3_2) end L1_1.OnSubStart7210817 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210817" L2_2(L3_2) end L1_1.OnSubFinish7210817 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210817" L2_2(L3_2) end L1_1.OnSubFailed7210817 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210820" L2_2(L3_2) end L1_1.OnSubStart7210820 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210820" L2_2(L3_2) end L1_1.OnSubFinish7210820 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210820" L2_2(L3_2) end L1_1.OnSubFailed7210820 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210818" L2_2(L3_2) end L1_1.OnSubStart7210818 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7210818" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20221Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDither L5_2 = false L6_2 = 0.2 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish7210818 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210818" L2_2(L3_2) end L1_1.OnSubFailed7210818 = L9_1 return L1_1