local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72105" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72105" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7210501 L1_2["7210501"] = L2_2 L2_2 = A0_2.OnSubStart7210502 L1_2["7210502"] = L2_2 L2_2 = A0_2.OnSubStart7210503 L1_2["7210503"] = L2_2 L2_2 = A0_2.OnSubStart7210508 L1_2["7210508"] = L2_2 L2_2 = A0_2.OnSubStart7210504 L1_2["7210504"] = L2_2 L2_2 = A0_2.OnSubStart7210505 L1_2["7210505"] = L2_2 L2_2 = A0_2.OnSubStart7210506 L1_2["7210506"] = L2_2 L2_2 = A0_2.OnSubStart7210509 L1_2["7210509"] = L2_2 L2_2 = A0_2.OnSubStart7210510 L1_2["7210510"] = L2_2 L2_2 = A0_2.OnSubStart7210511 L1_2["7210511"] = L2_2 L2_2 = A0_2.OnSubStart7210507 L1_2["7210507"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7210501 L1_2["7210501"] = L2_2 L2_2 = A0_2.OnSubFinish7210502 L1_2["7210502"] = L2_2 L2_2 = A0_2.OnSubFinish7210503 L1_2["7210503"] = L2_2 L2_2 = A0_2.OnSubFinish7210508 L1_2["7210508"] = L2_2 L2_2 = A0_2.OnSubFinish7210504 L1_2["7210504"] = L2_2 L2_2 = A0_2.OnSubFinish7210505 L1_2["7210505"] = L2_2 L2_2 = A0_2.OnSubFinish7210506 L1_2["7210506"] = L2_2 L2_2 = A0_2.OnSubFinish7210509 L1_2["7210509"] = L2_2 L2_2 = A0_2.OnSubFinish7210510 L1_2["7210510"] = L2_2 L2_2 = A0_2.OnSubFinish7210511 L1_2["7210511"] = L2_2 L2_2 = A0_2.OnSubFinish7210507 L1_2["7210507"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7210501 L1_2["7210501"] = L2_2 L2_2 = A0_2.OnSubFailed7210502 L1_2["7210502"] = L2_2 L2_2 = A0_2.OnSubFailed7210503 L1_2["7210503"] = L2_2 L2_2 = A0_2.OnSubFailed7210508 L1_2["7210508"] = L2_2 L2_2 = A0_2.OnSubFailed7210504 L1_2["7210504"] = L2_2 L2_2 = A0_2.OnSubFailed7210505 L1_2["7210505"] = L2_2 L2_2 = A0_2.OnSubFailed7210506 L1_2["7210506"] = L2_2 L2_2 = A0_2.OnSubFailed7210509 L1_2["7210509"] = L2_2 L2_2 = A0_2.OnSubFailed7210510 L1_2["7210510"] = L2_2 L2_2 = A0_2.OnSubFailed7210511 L1_2["7210511"] = L2_2 L2_2 = A0_2.OnSubFailed7210507 L1_2["7210507"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "questfinish7210509" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7210509 L1_2(L2_2, L3_2, L4_2) end L1_1.questfinish7210509 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "creatKazari" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpc L3_2 = nil L4_2 = L6_1.Npc20221Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.creatKazari = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "requestinteraction" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc20221Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.requestinteraction = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "Playcutscene1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PlayCutsceneIndex L3_2 = "7210508" L4_2 = A0_2.requestinteraction L5_2 = nil L6_2 = nil L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.Playcutscene1 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "Playcutscene2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PlayCutsceneIndex L3_2 = "7210010" L4_2 = nil L5_2 = nil L6_2 = nil L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.Playcutscene2 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "Playcutscene3" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PlayCutsceneIndex L3_2 = "7210011" L4_2 = A0_2.safecall1 L5_2 = A0_2.destroyWithDither L6_2 = nil L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.Playcutscene3 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "safecall1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall L3_2 = A0_2.questfinish7210509 L1_2(L2_2, L3_2) end L1_1.safecall1 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "destroyWithDither" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc20221Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDither L4_2 = false L5_2 = 2 L2_2(L3_2, L4_2, L5_2) end L1_1.destroyWithDither = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = actorUtils L2_2 = L2_2.GetAvatarForward L2_2 = L2_2() L3_2 = -0.05 L4_2 = 1 L5_2 = L1_2.x L6_2 = L2_2.x L6_2 = L6_2 * L3_2 L5_2 = L5_2 + L6_2 L1_2.x = L5_2 L5_2 = L1_2.z L6_2 = L2_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L1_2.z = L5_2 L5_2 = print L6_2 = L2_2.x L7_2 = "," L8_2 = L2_2.y L9_2 = "," L10_2 = L2_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2 L6_2 = L5_2.x L6_2 = L6_2 * -0.1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 7210501 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 1 L11_2 = L1_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 1 function L9_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L6_2(L7_2, L8_2, L9_2) end L1_1.CallPaimon = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7210501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.CallPaimon L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7210501 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7210501 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210501" L2_2(L3_2) end L1_1.OnSubFailed7210501 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7210502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20221Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7210502 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210502" L2_2(L3_2) end L1_1.OnSubFinish7210502 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210502" L2_2(L3_2) end L1_1.OnSubFailed7210502 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7210503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20221Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7210503 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210503" L2_2(L3_2) end L1_1.OnSubFinish7210503 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210503" L2_2(L3_2) end L1_1.OnSubFailed7210503 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7210508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20221Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7210508 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7210508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Playcutscene1 L2_2(L3_2, L4_2) end L1_1.OnSubFinish7210508 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210508" L2_2(L3_2) end L1_1.OnSubFailed7210508 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210504" L2_2(L3_2) end L1_1.OnSubStart7210504 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7210504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7210504 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210504" L2_2(L3_2) end L1_1.OnSubFailed7210504 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210505" L2_2(L3_2) end L1_1.OnSubStart7210505 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7210505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Playcutscene2 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7210505 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210505" L2_2(L3_2) end L1_1.OnSubFailed7210505 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7210506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20221Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7210506 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7210506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20221Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7210506 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210506" L2_2(L3_2) end L1_1.OnSubFailed7210506 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210509" L2_2(L3_2) end L1_1.OnSubStart7210509 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210509" L2_2(L3_2) end L1_1.OnSubFinish7210509 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210509" L2_2(L3_2) end L1_1.OnSubFailed7210509 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210510" L2_2(L3_2) end L1_1.OnSubStart7210510 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7210510" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7210510 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210510" L2_2(L3_2) end L1_1.OnSubFailed7210510 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7210511" L2_2(L3_2) end L1_1.OnSubStart7210511 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210511" L2_2(L3_2) end L1_1.OnSubFinish7210511 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210511" L2_2(L3_2) end L1_1.OnSubFailed7210511 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7210507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20221Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDither L5_2 = false L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart7210507 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7210507" L2_2(L3_2) end L1_1.OnSubFinish7210507 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7210507" L2_2(L3_2) end L1_1.OnSubFailed7210507 = L7_1 return L1_1