local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest71821" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest71821" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7182112 L1_2["7182112"] = L2_2 L2_2 = A0_2.OnSubStart7182101 L1_2["7182101"] = L2_2 L2_2 = A0_2.OnSubStart7182111 L1_2["7182111"] = L2_2 L2_2 = A0_2.OnSubStart7182102 L1_2["7182102"] = L2_2 L2_2 = A0_2.OnSubStart7182103 L1_2["7182103"] = L2_2 L2_2 = A0_2.OnSubStart7182104 L1_2["7182104"] = L2_2 L2_2 = A0_2.OnSubStart7182105 L1_2["7182105"] = L2_2 L2_2 = A0_2.OnSubStart7182106 L1_2["7182106"] = L2_2 L2_2 = A0_2.OnSubStart7182107 L1_2["7182107"] = L2_2 L2_2 = A0_2.OnSubStart7182108 L1_2["7182108"] = L2_2 L2_2 = A0_2.OnSubStart7182109 L1_2["7182109"] = L2_2 L2_2 = A0_2.OnSubStart7182110 L1_2["7182110"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7182112 L1_2["7182112"] = L2_2 L2_2 = A0_2.OnSubFinish7182101 L1_2["7182101"] = L2_2 L2_2 = A0_2.OnSubFinish7182111 L1_2["7182111"] = L2_2 L2_2 = A0_2.OnSubFinish7182102 L1_2["7182102"] = L2_2 L2_2 = A0_2.OnSubFinish7182103 L1_2["7182103"] = L2_2 L2_2 = A0_2.OnSubFinish7182104 L1_2["7182104"] = L2_2 L2_2 = A0_2.OnSubFinish7182105 L1_2["7182105"] = L2_2 L2_2 = A0_2.OnSubFinish7182106 L1_2["7182106"] = L2_2 L2_2 = A0_2.OnSubFinish7182107 L1_2["7182107"] = L2_2 L2_2 = A0_2.OnSubFinish7182108 L1_2["7182108"] = L2_2 L2_2 = A0_2.OnSubFinish7182109 L1_2["7182109"] = L2_2 L2_2 = A0_2.OnSubFinish7182110 L1_2["7182110"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7182112 L1_2["7182112"] = L2_2 L2_2 = A0_2.OnSubFailed7182101 L1_2["7182101"] = L2_2 L2_2 = A0_2.OnSubFailed7182111 L1_2["7182111"] = L2_2 L2_2 = A0_2.OnSubFailed7182102 L1_2["7182102"] = L2_2 L2_2 = A0_2.OnSubFailed7182103 L1_2["7182103"] = L2_2 L2_2 = A0_2.OnSubFailed7182104 L1_2["7182104"] = L2_2 L2_2 = A0_2.OnSubFailed7182105 L1_2["7182105"] = L2_2 L2_2 = A0_2.OnSubFailed7182106 L1_2["7182106"] = L2_2 L2_2 = A0_2.OnSubFailed7182107 L1_2["7182107"] = L2_2 L2_2 = A0_2.OnSubFailed7182108 L1_2["7182108"] = L2_2 L2_2 = A0_2.OnSubFailed7182109 L1_2["7182109"] = L2_2 L2_2 = A0_2.OnSubFailed7182110 L1_2["7182110"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2064Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2402Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7182101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2064Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7182101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182101" L2_2(L3_2) end L1_1.OnSubFinish7182101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182101" L2_2(L3_2) end L1_1.OnSubFailed7182101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182102" L2_2(L3_2) end L1_1.OnSubStart7182102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182102" L2_2(L3_2) end L1_1.OnSubFinish7182102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182102" L2_2(L3_2) end L1_1.OnSubFailed7182102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182103" L2_2(L3_2) end L1_1.OnSubStart7182103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182103" L2_2(L3_2) end L1_1.OnSubFinish7182103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182103" L2_2(L3_2) end L1_1.OnSubFailed7182103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182104" L2_2(L3_2) end L1_1.OnSubStart7182104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182104" L2_2(L3_2) end L1_1.OnSubFinish7182104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182104" L2_2(L3_2) end L1_1.OnSubFailed7182104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182105" L2_2(L3_2) end L1_1.OnSubStart7182105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182105" L2_2(L3_2) end L1_1.OnSubFinish7182105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182105" L2_2(L3_2) end L1_1.OnSubFailed7182105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7182106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2402Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2402Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = 0 L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc2402Data L5_2 = L5_2.id L6_2 = 718219901 L7_2 = 3 L8_2 = true L9_2 = 4 L10_2 = 5 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7182106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182106" L2_2(L3_2) end L1_1.OnSubFinish7182106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182106" L2_2(L3_2) end L1_1.OnSubFailed7182106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7182107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2402Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = 0 L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc2402Data L5_2 = L5_2.id L6_2 = 718219901 L7_2 = 3 L8_2 = true L9_2 = 4 L10_2 = 5 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7182107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182107" L2_2(L3_2) end L1_1.OnSubFinish7182107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182107" L2_2(L3_2) end L1_1.OnSubFailed7182107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7182108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2402Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end L1_1.OnSubStart7182108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182108" L2_2(L3_2) end L1_1.OnSubFinish7182108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182108" L2_2(L3_2) end L1_1.OnSubFailed7182108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182109" L2_2(L3_2) end L1_1.OnSubStart7182109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182109" L2_2(L3_2) end L1_1.OnSubFinish7182109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182109" L2_2(L3_2) end L1_1.OnSubFailed7182109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182110" L2_2(L3_2) end L1_1.OnSubStart7182110 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7182110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2402Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc2064Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7182110 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182110" L2_2(L3_2) end L1_1.OnSubFailed7182110 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182111" L2_2(L3_2) end L1_1.OnSubStart7182111 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182111" L2_2(L3_2) end L1_1.OnSubFinish7182111 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182111" L2_2(L3_2) end L1_1.OnSubFailed7182111 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182112" L2_2(L3_2) end L1_1.OnSubStart7182112 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182112" L2_2(L3_2) end L1_1.OnSubFinish7182112 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182112" L2_2(L3_2) end L1_1.OnSubFailed7182112 = L7_1 return L1_1