local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest71810" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest71810" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil function L10_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Points L8_1 = L1_2 L1_2 = L2_1.Datas L9_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7181001 L1_2["7181001"] = L2_2 L2_2 = A0_2.OnSubStart7181002 L1_2["7181002"] = L2_2 L2_2 = A0_2.OnSubStart7181003 L1_2["7181003"] = L2_2 L2_2 = A0_2.OnSubStart7181004 L1_2["7181004"] = L2_2 L2_2 = A0_2.OnSubStart7181005 L1_2["7181005"] = L2_2 L2_2 = A0_2.OnSubStart7181006 L1_2["7181006"] = L2_2 L2_2 = A0_2.OnSubStart7181007 L1_2["7181007"] = L2_2 L2_2 = A0_2.OnSubStart7181008 L1_2["7181008"] = L2_2 L2_2 = A0_2.OnSubStart7181009 L1_2["7181009"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7181001 L1_2["7181001"] = L2_2 L2_2 = A0_2.OnSubFinish7181002 L1_2["7181002"] = L2_2 L2_2 = A0_2.OnSubFinish7181003 L1_2["7181003"] = L2_2 L2_2 = A0_2.OnSubFinish7181004 L1_2["7181004"] = L2_2 L2_2 = A0_2.OnSubFinish7181005 L1_2["7181005"] = L2_2 L2_2 = A0_2.OnSubFinish7181006 L1_2["7181006"] = L2_2 L2_2 = A0_2.OnSubFinish7181007 L1_2["7181007"] = L2_2 L2_2 = A0_2.OnSubFinish7181008 L1_2["7181008"] = L2_2 L2_2 = A0_2.OnSubFinish7181009 L1_2["7181009"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7181001 L1_2["7181001"] = L2_2 L2_2 = A0_2.OnSubFailed7181002 L1_2["7181002"] = L2_2 L2_2 = A0_2.OnSubFailed7181003 L1_2["7181003"] = L2_2 L2_2 = A0_2.OnSubFailed7181004 L1_2["7181004"] = L2_2 L2_2 = A0_2.OnSubFailed7181005 L1_2["7181005"] = L2_2 L2_2 = A0_2.OnSubFailed7181006 L1_2["7181006"] = L2_2 L2_2 = A0_2.OnSubFailed7181007 L1_2["7181007"] = L2_2 L2_2 = A0_2.OnSubFailed7181008 L1_2["7181008"] = L2_2 L2_2 = A0_2.OnSubFailed7181009 L1_2["7181009"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyNpc" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.NPC20088Data1 L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyNpc = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "PlayerTransmit" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 7181002 L4_2 = L6_1.NPC20088Data2 L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 7181002 L4_2 = 1 L5_2 = A0_2.NpcInteraction L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.PlayerTransmit = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NpcInteraction" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.NPC20088Data2 L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.NpcInteraction = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewOpen function L3_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3 L0_3 = print L1_3 = "ElemViewOpen" L0_3(L1_3) L0_3 = L8_1.Target4 L0_3 = L0_3.pos L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L4_1 L1_3 = L1_3(L2_3, L3_3) if L0_3 ~= nil then L2_3 = actorUtils L2_3 = L2_3.GetAvatarPos L2_3 = L2_3() L3_3 = print L4_3 = L0_3.x L3_3(L4_3) L3_3 = {} L4_3 = L0_3.x L5_3 = L2_3.x L4_3 = L4_3 - L5_3 L3_3.x = L4_3 L3_3.y = 0 L4_3 = L0_3.z L5_3 = L2_3.z L4_3 = L4_3 - L5_3 L3_3.z = L4_3 L4_3 = actorUtils L4_3 = L4_3.GetAvatarForward L4_3 = L4_3() L5_3 = 2 L6_3 = actorUtils L6_3 = L6_3.GetAvatarPos L6_3 = L6_3() L7_3 = L6_3.x L8_3 = L4_3.x L8_3 = L8_3 * L5_3 L7_3 = L7_3 + L8_3 L6_3.x = L7_3 L7_3 = L6_3.y L7_3 = L7_3 + 0.4 L6_3.y = L7_3 L7_3 = L6_3.z L8_3 = L4_3.z L8_3 = L8_3 * L5_3 L7_3 = L7_3 + L8_3 L6_3.z = L7_3 L7_3 = actorMgr L8_3 = L7_3 L7_3 = L7_3.GetActor L9_3 = L4_1 L7_3 = L7_3(L8_3, L9_3) L9_3 = L7_3 L8_3 = L7_3.SpawnGadgetByIdWithPos L10_3 = 7181004 L11_3 = 70700006 L12_3 = 1 L13_3 = L6_3 L14_3 = M L14_3 = L14_3.Dir2Euler L15_3 = L3_3 L14_3, L15_3 = L14_3(L15_3) L8_3(L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3) L8_3 = L1_1 L9_3 = L8_3 L8_3 = L8_3.CloseCompass L8_3(L9_3) end end L1_2(L2_2, L3_2) end L1_1.OpenCompass = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewClose function L3_2() local L0_3, L1_3, L2_3 L0_3 = print L1_3 = "delete compass" L0_3(L1_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = "Q71810Hint" L0_3(L1_3, L2_3) L0_3 = L1_1 L1_3 = L0_3 L0_3 = L0_3.OpenCompass L0_3(L1_3) end L1_2(L2_2, L3_2) end L1_1.CloseCompass = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "PlayerTransmit2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 7181008 L4_2 = L6_1.NPC20088Data3 L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 7181008 L4_2 = 1 L5_2 = A0_2.NpcInteraction L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.PlayerTransmit2 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7181001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NPC20088Data1 L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7181001 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7181001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.DestroyNpc L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7181001 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7181001" L2_2(L3_2) end L1_1.OnSubFailed7181001 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7181002" L2_2(L3_2) end L1_1.OnSubStart7181002 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7181002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.PlayerTransmit L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7181002 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7181002" L2_2(L3_2) end L1_1.OnSubFailed7181002 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7181003" L2_2(L3_2) end L1_1.OnSubStart7181003 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7181003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.DestroyNpc L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7181003 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7181003" L2_2(L3_2) end L1_1.OnSubFailed7181003 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7181004" L2_2(L3_2) end L1_1.OnSubStart7181004 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7181004" L2_2(L3_2) end L1_1.OnSubFinish7181004 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7181004" L2_2(L3_2) end L1_1.OnSubFailed7181004 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "7181005 start:Set TargetPos" L2_2(L3_2) L2_2 = L8_1.Target1 L4_2 = A0_2 L3_2 = A0_2.OpenCompass L3_2(L4_2) end L1_1.OnSubStart7181005 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7181005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L9_1.AlraniReminder L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7181005 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7181005" L2_2(L3_2) end L1_1.OnSubFailed7181005 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "7181006 start:Set TargetPos" L2_2(L3_2) L2_2 = L8_1.Target2 L4_2 = A0_2 L3_2 = A0_2.OpenCompass L3_2(L4_2) end L1_1.OnSubStart7181006 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7181006" L2_2(L3_2) end L1_1.OnSubFinish7181006 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7181006" L2_2(L3_2) end L1_1.OnSubFailed7181006 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "7181007 start:Set TargetPos" L2_2(L3_2) L2_2 = L8_1.Target3 L4_2 = A0_2 L3_2 = A0_2.OpenCompass L3_2(L4_2) end L1_1.OnSubStart7181007 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7181007" L2_2(L3_2) end L1_1.OnSubFinish7181007 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7181007" L2_2(L3_2) end L1_1.OnSubFailed7181007 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7181008" L2_2(L3_2) end L1_1.OnSubStart7181008 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7181008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.PlayerTransmit2 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7181008 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7181008" L2_2(L3_2) end L1_1.OnSubFailed7181008 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7181009" L2_2(L3_2) end L1_1.OnSubStart7181009 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7181009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.DestroyNpc L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7181009 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7181009" L2_2(L3_2) end L1_1.OnSubFailed7181009 = L10_1 return L1_1