local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest71802" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest71802" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7180201 L1_2["7180201"] = L2_2 L2_2 = A0_2.OnSubStart7180202 L1_2["7180202"] = L2_2 L2_2 = A0_2.OnSubStart7180207 L1_2["7180207"] = L2_2 L2_2 = A0_2.OnSubStart7180203 L1_2["7180203"] = L2_2 L2_2 = A0_2.OnSubStart7180204 L1_2["7180204"] = L2_2 L2_2 = A0_2.OnSubStart7180205 L1_2["7180205"] = L2_2 L2_2 = A0_2.OnSubStart7180206 L1_2["7180206"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7180201 L1_2["7180201"] = L2_2 L2_2 = A0_2.OnSubFinish7180202 L1_2["7180202"] = L2_2 L2_2 = A0_2.OnSubFinish7180207 L1_2["7180207"] = L2_2 L2_2 = A0_2.OnSubFinish7180203 L1_2["7180203"] = L2_2 L2_2 = A0_2.OnSubFinish7180204 L1_2["7180204"] = L2_2 L2_2 = A0_2.OnSubFinish7180205 L1_2["7180205"] = L2_2 L2_2 = A0_2.OnSubFinish7180206 L1_2["7180206"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7180201 L1_2["7180201"] = L2_2 L2_2 = A0_2.OnSubFailed7180202 L1_2["7180202"] = L2_2 L2_2 = A0_2.OnSubFailed7180207 L1_2["7180207"] = L2_2 L2_2 = A0_2.OnSubFailed7180203 L1_2["7180203"] = L2_2 L2_2 = A0_2.OnSubFailed7180204 L1_2["7180204"] = L2_2 L2_2 = A0_2.OnSubFailed7180205 L1_2["7180205"] = L2_2 L2_2 = A0_2.OnSubFailed7180206 L1_2["7180206"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7180201" L2_2(L3_2) end L1_1.OnSubStart7180201 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7180201" L2_2(L3_2) end L1_1.OnSubFinish7180201 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7180201" L2_2(L3_2) end L1_1.OnSubFailed7180201 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7180202" L2_2(L3_2) end L1_1.OnSubStart7180202 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7180202" L2_2(L3_2) end L1_1.OnSubFinish7180202 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7180202" L2_2(L3_2) end L1_1.OnSubFailed7180202 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7180207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20136Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7180207 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7180207" L2_2(L3_2) end L1_1.OnSubFinish7180207 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7180207" L2_2(L3_2) end L1_1.OnSubFailed7180207 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7180203" L2_2(L3_2) end L1_1.OnSubStart7180203 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7180203" L2_2(L3_2) end L1_1.OnSubFinish7180203 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7180203" L2_2(L3_2) end L1_1.OnSubFailed7180203 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7180204" L2_2(L3_2) end L1_1.OnSubStart7180204 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7180204" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayerEnterDungeon L4_2 = 195 L5_2 = 1108 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7180204 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7180204" L2_2(L3_2) end L1_1.OnSubFailed7180204 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7180205" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L6_1.Npc20136Data L4_2 = L4_2.script L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc20136Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7180205 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7180205" L2_2(L3_2) end L1_1.OnSubFinish7180205 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7180205" L2_2(L3_2) end L1_1.OnSubFailed7180205 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7180206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10258Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7180206 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7180206" L2_2(L3_2) end L1_1.OnSubFinish7180206 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7180206" L2_2(L3_2) end L1_1.OnSubFailed7180206 = L7_1 return L1_1