local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest71555" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest71555" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.Paimon L4_1 = L1_2 L1_2 = L2_1.Npc20088Data L5_1 = L1_2 L1_2 = L2_1.Npc20088DataB L10_1 = L1_2 end L1_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7155501 L1_2["7155501"] = L2_2 L2_2 = A0_2.OnSubStart7155502 L1_2["7155502"] = L2_2 L2_2 = A0_2.OnSubStart7155503 L1_2["7155503"] = L2_2 L2_2 = A0_2.OnSubStart7155504 L1_2["7155504"] = L2_2 L2_2 = A0_2.OnSubStart7155505 L1_2["7155505"] = L2_2 L2_2 = A0_2.OnSubStart7155506 L1_2["7155506"] = L2_2 L2_2 = A0_2.OnSubStart7155507 L1_2["7155507"] = L2_2 L2_2 = A0_2.OnSubStart7155508 L1_2["7155508"] = L2_2 L2_2 = A0_2.OnSubStart7155509 L1_2["7155509"] = L2_2 L2_2 = A0_2.OnSubStart7155510 L1_2["7155510"] = L2_2 L2_2 = A0_2.OnSubStart7155511 L1_2["7155511"] = L2_2 L2_2 = A0_2.OnSubStart7155512 L1_2["7155512"] = L2_2 L2_2 = A0_2.OnSubStart7155514 L1_2["7155514"] = L2_2 L2_2 = A0_2.OnSubStart7155515 L1_2["7155515"] = L2_2 L2_2 = A0_2.OnSubStart7155517 L1_2["7155517"] = L2_2 L2_2 = A0_2.OnSubStart7155518 L1_2["7155518"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7155501 L1_2["7155501"] = L2_2 L2_2 = A0_2.OnSubFinish7155502 L1_2["7155502"] = L2_2 L2_2 = A0_2.OnSubFinish7155503 L1_2["7155503"] = L2_2 L2_2 = A0_2.OnSubFinish7155504 L1_2["7155504"] = L2_2 L2_2 = A0_2.OnSubFinish7155505 L1_2["7155505"] = L2_2 L2_2 = A0_2.OnSubFinish7155506 L1_2["7155506"] = L2_2 L2_2 = A0_2.OnSubFinish7155507 L1_2["7155507"] = L2_2 L2_2 = A0_2.OnSubFinish7155508 L1_2["7155508"] = L2_2 L2_2 = A0_2.OnSubFinish7155509 L1_2["7155509"] = L2_2 L2_2 = A0_2.OnSubFinish7155510 L1_2["7155510"] = L2_2 L2_2 = A0_2.OnSubFinish7155511 L1_2["7155511"] = L2_2 L2_2 = A0_2.OnSubFinish7155512 L1_2["7155512"] = L2_2 L2_2 = A0_2.OnSubFinish7155514 L1_2["7155514"] = L2_2 L2_2 = A0_2.OnSubFinish7155515 L1_2["7155515"] = L2_2 L2_2 = A0_2.OnSubFinish7155517 L1_2["7155517"] = L2_2 L2_2 = A0_2.OnSubFinish7155518 L1_2["7155518"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7155501 L1_2["7155501"] = L2_2 L2_2 = A0_2.OnSubFailed7155502 L1_2["7155502"] = L2_2 L2_2 = A0_2.OnSubFailed7155503 L1_2["7155503"] = L2_2 L2_2 = A0_2.OnSubFailed7155504 L1_2["7155504"] = L2_2 L2_2 = A0_2.OnSubFailed7155505 L1_2["7155505"] = L2_2 L2_2 = A0_2.OnSubFailed7155506 L1_2["7155506"] = L2_2 L2_2 = A0_2.OnSubFailed7155507 L1_2["7155507"] = L2_2 L2_2 = A0_2.OnSubFailed7155508 L1_2["7155508"] = L2_2 L2_2 = A0_2.OnSubFailed7155509 L1_2["7155509"] = L2_2 L2_2 = A0_2.OnSubFailed7155510 L1_2["7155510"] = L2_2 L2_2 = A0_2.OnSubFailed7155511 L1_2["7155511"] = L2_2 L2_2 = A0_2.OnSubFailed7155512 L1_2["7155512"] = L2_2 L2_2 = A0_2.OnSubFailed7155514 L1_2["7155514"] = L2_2 L2_2 = A0_2.OnSubFailed7155515 L1_2["7155515"] = L2_2 L2_2 = A0_2.OnSubFailed7155517 L1_2["7155517"] = L2_2 L2_2 = A0_2.OnSubFailed7155518 L1_2["7155518"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 7155501 L1_2 = L1_2(L2_2, L3_2) L6_1 = L1_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 7155514 L1_2 = L1_2(L2_2, L3_2) L7_1 = L1_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 7155515 L1_2 = L1_2(L2_2, L3_2) L8_1 = L1_2 L1_2 = L6_1 L2_2 = L7_1 L1_2 = L1_2 + L2_2 L2_2 = L8_1 L1_2 = L1_2 + L2_2 L9_1 = L1_2 end L1_1.CheckQuestState = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "71555 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart7155501" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = -0.05 L6_2 = 1 L7_2 = L3_2.x L8_2 = L4_2.x L8_2 = L8_2 * L5_2 L7_2 = L7_2 + L8_2 L3_2.x = L7_2 L7_2 = L3_2.z L8_2 = L4_2.z L8_2 = L8_2 * L6_2 L7_2 = L7_2 + L8_2 L3_2.z = L7_2 L7_2 = print L8_2 = L4_2.x L9_2 = "," L10_2 = L4_2.y L11_2 = "," L12_2 = L4_2.z L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L7_2(L8_2) L7_2 = L4_2 L8_2 = L7_2.x L8_2 = L8_2 * -0.1 L7_2.x = L8_2 L8_2 = L7_2.z L8_2 = L8_2 * -1 L7_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = 7155501 L11_2 = L4_1.id L12_2 = 1 L13_2 = L3_2 L14_2 = M L14_2 = L14_2.Dir2Euler L15_2 = L7_2 L14_2, L15_2 = L14_2(L15_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L4_1.alias L0_3(L1_3, L2_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubStart7155501 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7155501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CheckQuestState L2_2(L3_2) L2_2 = L9_1 if L2_2 ~= 9 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end end L1_1.OnSubFinish7155501 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart7155514" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = -0.05 L6_2 = 1 L7_2 = L3_2.x L8_2 = L4_2.x L8_2 = L8_2 * L5_2 L7_2 = L7_2 + L8_2 L3_2.x = L7_2 L7_2 = L3_2.z L8_2 = L4_2.z L8_2 = L8_2 * L6_2 L7_2 = L7_2 + L8_2 L3_2.z = L7_2 L7_2 = print L8_2 = L4_2.x L9_2 = "," L10_2 = L4_2.y L11_2 = "," L12_2 = L4_2.z L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L7_2(L8_2) L7_2 = L4_2 L8_2 = L7_2.x L8_2 = L8_2 * -0.1 L7_2.x = L8_2 L8_2 = L7_2.z L8_2 = L8_2 * -1 L7_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = 7155514 L11_2 = L4_1.id L12_2 = 1 L13_2 = L3_2 L14_2 = M L14_2 = L14_2.Dir2Euler L15_2 = L7_2 L14_2, L15_2 = L14_2(L15_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L4_1.alias L0_3(L1_3, L2_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubStart7155514 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7155514" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CheckQuestState L2_2(L3_2) L2_2 = L9_1 if L2_2 ~= 9 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end end L1_1.OnSubFinish7155514 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart7155515" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = -0.05 L6_2 = 1 L7_2 = L3_2.x L8_2 = L4_2.x L8_2 = L8_2 * L5_2 L7_2 = L7_2 + L8_2 L3_2.x = L7_2 L7_2 = L3_2.z L8_2 = L4_2.z L8_2 = L8_2 * L6_2 L7_2 = L7_2 + L8_2 L3_2.z = L7_2 L7_2 = print L8_2 = L4_2.x L9_2 = "," L10_2 = L4_2.y L11_2 = "," L12_2 = L4_2.z L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L7_2(L8_2) L7_2 = L4_2 L8_2 = L7_2.x L8_2 = L8_2 * -0.1 L7_2.x = L8_2 L8_2 = L7_2.z L8_2 = L8_2 * -1 L7_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = 7155515 L11_2 = L4_1.id L12_2 = 1 L13_2 = L3_2 L14_2 = M L14_2 = L14_2.Dir2Euler L15_2 = L7_2 L14_2, L15_2 = L14_2(L15_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L4_1.alias L0_3(L1_3, L2_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubStart7155515 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7155515" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CheckQuestState L2_2(L3_2) L2_2 = L9_1 if L2_2 ~= 9 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end end L1_1.OnSubFinish7155515 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7155518" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = -0.05 L6_2 = 1 L7_2 = L3_2.x L8_2 = L4_2.x L8_2 = L8_2 * L5_2 L7_2 = L7_2 + L8_2 L3_2.x = L7_2 L7_2 = L3_2.z L8_2 = L4_2.z L8_2 = L8_2 * L6_2 L7_2 = L7_2 + L8_2 L3_2.z = L7_2 L7_2 = print L8_2 = L4_2.x L9_2 = "," L10_2 = L4_2.y L11_2 = "," L12_2 = L4_2.z L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L7_2(L8_2) L7_2 = L4_2 L8_2 = L7_2.x L8_2 = L8_2 * -0.1 L7_2.x = L8_2 L8_2 = L7_2.z L8_2 = L8_2 * -1 L7_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L4_1.alias L0_3(L1_3, L2_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubStart7155518 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7155518" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish7155518 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart7155517" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = -0.05 L6_2 = 1 L7_2 = L3_2.x L8_2 = L4_2.x L8_2 = L8_2 * L5_2 L7_2 = L7_2 + L8_2 L3_2.x = L7_2 L7_2 = L3_2.z L8_2 = L4_2.z L8_2 = L8_2 * L6_2 L7_2 = L7_2 + L8_2 L3_2.z = L7_2 L7_2 = print L8_2 = L4_2.x L9_2 = "," L10_2 = L4_2.y L11_2 = "," L12_2 = L4_2.z L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L7_2(L8_2) L7_2 = L4_2 L8_2 = L7_2.x L8_2 = L8_2 * -0.1 L7_2.x = L8_2 L8_2 = L7_2.z L8_2 = L8_2 * -1 L7_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = 7155517 L11_2 = L4_1.id L12_2 = 1 L13_2 = L3_2 L14_2 = M L14_2 = L14_2.Dir2Euler L15_2 = L7_2 L14_2, L15_2 = L14_2(L15_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L4_1.alias L0_3(L1_3, L2_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubStart7155517 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7155518" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish7155517 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7155508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = 20088 L5_2 = 715550902 L6_2 = 2 L7_2 = true L8_2 = 2 L9_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart7155508 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7155509" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end L1_1.OnSubFinish7155509 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart7155512" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = 20088 L5_2 = 715550903 L6_2 = 2 L7_2 = true L8_2 = 2 L9_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L2_2 = print L3_2 = "shuohualema" L2_2(L3_2) end L1_1.OnSubStart7155512 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7155512" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end L1_1.OnSubFinish7155512 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7155510" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 2 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = L5_1.Alias L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7155510 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7155511" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.6 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L10_1.ID L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = L10_1.ID L2_2(L3_2) end L1_1.OnSubStart7155511 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7155511" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end end L1_1.OnSubFinish7155511 = L11_1 return L1_1