local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest70659" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest70659" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7065901 L1_2["7065901"] = L2_2 L2_2 = A0_2.OnSubStart7065902 L1_2["7065902"] = L2_2 L2_2 = A0_2.OnSubStart7065903 L1_2["7065903"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7065901 L1_2["7065901"] = L2_2 L2_2 = A0_2.OnSubFinish7065902 L1_2["7065902"] = L2_2 L2_2 = A0_2.OnSubFinish7065903 L1_2["7065903"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7065901 L1_2["7065901"] = L2_2 L2_2 = A0_2.OnSubFailed7065902 L1_2["7065902"] = L2_2 L2_2 = A0_2.OnSubFailed7065903 L1_2["7065903"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ShowTutorial" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowTutorialDialog L3_2 = 812 function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.FinishQuestID L2_3 = false L3_3 = 7065902 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteractionForceAlias L2_3 = "Npc30051" L0_3(L1_3, L2_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.ShowTutorial = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 7065903 L3_2(L4_2, L5_2, L6_2) end L3_2 = print L4_2 = "Talk 7065903 Finishi Quest 7065903" L3_2(L4_2) end end L1_1.InvokeOnInteraction = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7065901" L2_2(L3_2) end L1_1.OnSubStart7065901 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7065901" L2_2(L3_2) end L1_1.OnSubFinish7065901 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7065901" L2_2(L3_2) end L1_1.OnSubFailed7065901 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7065902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ShowTutorial L2_2(L3_2, L4_2) end L1_1.OnSubStart7065902 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7065902" L2_2(L3_2) end L1_1.OnSubFinish7065902 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7065902" L2_2(L3_2) end L1_1.OnSubFailed7065902 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7065903" L2_2(L3_2) end L1_1.OnSubStart7065903 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7065903" L2_2(L3_2) end L1_1.OnSubFinish7065903 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7065903" L2_2(L3_2) end L1_1.OnSubFailed7065903 = L6_1 return L1_1