local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest70501" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest70501" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7050117 L1_2["7050117"] = L2_2 L2_2 = A0_2.OnSubStart7050101 L1_2["7050101"] = L2_2 L2_2 = A0_2.OnSubStart7050102 L1_2["7050102"] = L2_2 L2_2 = A0_2.OnSubStart7050103 L1_2["7050103"] = L2_2 L2_2 = A0_2.OnSubStart7050104 L1_2["7050104"] = L2_2 L2_2 = A0_2.OnSubStart7050105 L1_2["7050105"] = L2_2 L2_2 = A0_2.OnSubStart7050106 L1_2["7050106"] = L2_2 L2_2 = A0_2.OnSubStart7050114 L1_2["7050114"] = L2_2 L2_2 = A0_2.OnSubStart7050107 L1_2["7050107"] = L2_2 L2_2 = A0_2.OnSubStart7050108 L1_2["7050108"] = L2_2 L2_2 = A0_2.OnSubStart7050116 L1_2["7050116"] = L2_2 L2_2 = A0_2.OnSubStart7050113 L1_2["7050113"] = L2_2 L2_2 = A0_2.OnSubStart7050111 L1_2["7050111"] = L2_2 L2_2 = A0_2.OnSubStart7050109 L1_2["7050109"] = L2_2 L2_2 = A0_2.OnSubStart7050112 L1_2["7050112"] = L2_2 L2_2 = A0_2.OnSubStart7050110 L1_2["7050110"] = L2_2 L2_2 = A0_2.OnSubStart7050115 L1_2["7050115"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7050117 L1_2["7050117"] = L2_2 L2_2 = A0_2.OnSubFinish7050101 L1_2["7050101"] = L2_2 L2_2 = A0_2.OnSubFinish7050102 L1_2["7050102"] = L2_2 L2_2 = A0_2.OnSubFinish7050103 L1_2["7050103"] = L2_2 L2_2 = A0_2.OnSubFinish7050104 L1_2["7050104"] = L2_2 L2_2 = A0_2.OnSubFinish7050105 L1_2["7050105"] = L2_2 L2_2 = A0_2.OnSubFinish7050106 L1_2["7050106"] = L2_2 L2_2 = A0_2.OnSubFinish7050114 L1_2["7050114"] = L2_2 L2_2 = A0_2.OnSubFinish7050107 L1_2["7050107"] = L2_2 L2_2 = A0_2.OnSubFinish7050108 L1_2["7050108"] = L2_2 L2_2 = A0_2.OnSubFinish7050116 L1_2["7050116"] = L2_2 L2_2 = A0_2.OnSubFinish7050113 L1_2["7050113"] = L2_2 L2_2 = A0_2.OnSubFinish7050111 L1_2["7050111"] = L2_2 L2_2 = A0_2.OnSubFinish7050109 L1_2["7050109"] = L2_2 L2_2 = A0_2.OnSubFinish7050112 L1_2["7050112"] = L2_2 L2_2 = A0_2.OnSubFinish7050110 L1_2["7050110"] = L2_2 L2_2 = A0_2.OnSubFinish7050115 L1_2["7050115"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7050117 L1_2["7050117"] = L2_2 L2_2 = A0_2.OnSubFailed7050101 L1_2["7050101"] = L2_2 L2_2 = A0_2.OnSubFailed7050102 L1_2["7050102"] = L2_2 L2_2 = A0_2.OnSubFailed7050103 L1_2["7050103"] = L2_2 L2_2 = A0_2.OnSubFailed7050104 L1_2["7050104"] = L2_2 L2_2 = A0_2.OnSubFailed7050105 L1_2["7050105"] = L2_2 L2_2 = A0_2.OnSubFailed7050106 L1_2["7050106"] = L2_2 L2_2 = A0_2.OnSubFailed7050114 L1_2["7050114"] = L2_2 L2_2 = A0_2.OnSubFailed7050107 L1_2["7050107"] = L2_2 L2_2 = A0_2.OnSubFailed7050108 L1_2["7050108"] = L2_2 L2_2 = A0_2.OnSubFailed7050116 L1_2["7050116"] = L2_2 L2_2 = A0_2.OnSubFailed7050113 L1_2["7050113"] = L2_2 L2_2 = A0_2.OnSubFailed7050111 L1_2["7050111"] = L2_2 L2_2 = A0_2.OnSubFailed7050109 L1_2["7050109"] = L2_2 L2_2 = A0_2.OnSubFailed7050112 L1_2["7050112"] = L2_2 L2_2 = A0_2.OnSubFailed7050110 L1_2["7050110"] = L2_2 L2_2 = A0_2.OnSubFailed7050115 L1_2["7050115"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7050105Trigger L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7050105 L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7050105Trigger L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7050105 L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "finishSelf" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7050111 L1_2(L2_2, L3_2, L4_2) end L1_1.finishSelf = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7050101 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Npc20395Destroy" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc20395Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.Npc20395Destroy = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Npc10258Destroy" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc10258Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.Npc10258Destroy = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L7_1.Q7050105Trigger L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroySelf L2_2(L3_2) end end L1_1.RemoveClientTrigger7050105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050117" L2_2(L3_2) end L1_1.OnSubStart7050117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050117" L2_2(L3_2) end L1_1.OnSubFinish7050117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050117" L2_2(L3_2) end L1_1.OnSubFailed7050117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7050101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10258Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7050101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050101" L2_2(L3_2) end L1_1.OnSubFinish7050101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050101" L2_2(L3_2) end L1_1.OnSubFailed7050101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7050102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20395Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20395Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7050102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050102" L2_2(L3_2) end L1_1.OnSubFinish7050102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050102" L2_2(L3_2) end L1_1.OnSubFailed7050102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050103" L2_2(L3_2) end L1_1.OnSubStart7050103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050103" L2_2(L3_2) end L1_1.OnSubFinish7050103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050103" L2_2(L3_2) end L1_1.OnSubFailed7050103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7050104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20395Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubStart7050104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050104" L2_2(L3_2) end L1_1.OnSubFinish7050104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050104" L2_2(L3_2) end L1_1.OnSubFailed7050104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7050105" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q7050105Trigger L4_2 = L4_2.alias L5_2 = L7_1.Q7050105Trigger L5_2 = L5_2.script L6_2 = L7_1.Q7050105Trigger L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q7050105Trigger L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q7050105Trigger L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7050105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7050105" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q7050105Trigger L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.RemoveClientTrigger7050105 L2_2(L3_2) end L1_1.OnSubFinish7050105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed7050105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = L7_1.TransmitPoint2 L5_2 = L5_2.point_id L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed7050105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050106" L2_2(L3_2) end L1_1.OnSubStart7050106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050106" L2_2(L3_2) end L1_1.OnSubFinish7050106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050106" L2_2(L3_2) end L1_1.OnSubFailed7050106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7050114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20397Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7050114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7050114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerWithTextById L4_2 = A1_2 L5_2 = L7_1.TransmitPoint L5_2 = L5_2.point_id L6_2 = L7_1.TextmapId L7_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20397Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7050114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050114" L2_2(L3_2) end L1_1.OnSubFailed7050114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050107" L2_2(L3_2) end L1_1.OnSubStart7050107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7050107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.25 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.Npc20395Destroy L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7050107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050107" L2_2(L3_2) end L1_1.OnSubFailed7050107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050108" L2_2(L3_2) end L1_1.OnSubStart7050108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050108" L2_2(L3_2) end L1_1.OnSubFinish7050108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050108" L2_2(L3_2) end L1_1.OnSubFailed7050108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050116" L2_2(L3_2) end L1_1.OnSubStart7050116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050116" L2_2(L3_2) end L1_1.OnSubFinish7050116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050116" L2_2(L3_2) end L1_1.OnSubFailed7050116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050113" L2_2(L3_2) end L1_1.OnSubStart7050113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050113" L2_2(L3_2) end L1_1.OnSubFinish7050113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050113" L2_2(L3_2) end L1_1.OnSubFailed7050113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7050111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUIStart L4_2 = 0 L5_2 = 0 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2.finishSelf L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7050111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050111" L2_2(L3_2) end L1_1.OnSubFinish7050111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050111" L2_2(L3_2) end L1_1.OnSubFailed7050111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050109" L2_2(L3_2) end L1_1.OnSubStart7050109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050109" L2_2(L3_2) end L1_1.OnSubFinish7050109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050109" L2_2(L3_2) end L1_1.OnSubFailed7050109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050112" L2_2(L3_2) end L1_1.OnSubStart7050112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050112" L2_2(L3_2) end L1_1.OnSubFinish7050112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050112" L2_2(L3_2) end L1_1.OnSubFailed7050112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050110" L2_2(L3_2) end L1_1.OnSubStart7050110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7050110" L2_2(L3_2) end L1_1.OnSubFinish7050110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050110" L2_2(L3_2) end L1_1.OnSubFailed7050110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7050115" L2_2(L3_2) end L1_1.OnSubStart7050115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7050115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.25 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.Npc10258Destroy L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7050115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7050115" L2_2(L3_2) end L1_1.OnSubFailed7050115 = L8_1 return L1_1