local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest70007" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest70007" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7000701 L1_2["7000701"] = L2_2 L2_2 = A0_2.OnSubStart7000702 L1_2["7000702"] = L2_2 L2_2 = A0_2.OnSubStart7000703 L1_2["7000703"] = L2_2 L2_2 = A0_2.OnSubStart7000704 L1_2["7000704"] = L2_2 L2_2 = A0_2.OnSubStart7000705 L1_2["7000705"] = L2_2 L2_2 = A0_2.OnSubStart7000706 L1_2["7000706"] = L2_2 L2_2 = A0_2.OnSubStart7000707 L1_2["7000707"] = L2_2 L2_2 = A0_2.OnSubStart7000708 L1_2["7000708"] = L2_2 L2_2 = A0_2.OnSubStart7000709 L1_2["7000709"] = L2_2 L2_2 = A0_2.OnSubStart7000710 L1_2["7000710"] = L2_2 L2_2 = A0_2.OnSubStart7000711 L1_2["7000711"] = L2_2 L2_2 = A0_2.OnSubStart7000712 L1_2["7000712"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7000701 L1_2["7000701"] = L2_2 L2_2 = A0_2.OnSubFinish7000702 L1_2["7000702"] = L2_2 L2_2 = A0_2.OnSubFinish7000703 L1_2["7000703"] = L2_2 L2_2 = A0_2.OnSubFinish7000704 L1_2["7000704"] = L2_2 L2_2 = A0_2.OnSubFinish7000705 L1_2["7000705"] = L2_2 L2_2 = A0_2.OnSubFinish7000706 L1_2["7000706"] = L2_2 L2_2 = A0_2.OnSubFinish7000707 L1_2["7000707"] = L2_2 L2_2 = A0_2.OnSubFinish7000708 L1_2["7000708"] = L2_2 L2_2 = A0_2.OnSubFinish7000709 L1_2["7000709"] = L2_2 L2_2 = A0_2.OnSubFinish7000710 L1_2["7000710"] = L2_2 L2_2 = A0_2.OnSubFinish7000711 L1_2["7000711"] = L2_2 L2_2 = A0_2.OnSubFinish7000712 L1_2["7000712"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7000701 L1_2["7000701"] = L2_2 L2_2 = A0_2.OnSubFailed7000702 L1_2["7000702"] = L2_2 L2_2 = A0_2.OnSubFailed7000703 L1_2["7000703"] = L2_2 L2_2 = A0_2.OnSubFailed7000704 L1_2["7000704"] = L2_2 L2_2 = A0_2.OnSubFailed7000705 L1_2["7000705"] = L2_2 L2_2 = A0_2.OnSubFailed7000706 L1_2["7000706"] = L2_2 L2_2 = A0_2.OnSubFailed7000707 L1_2["7000707"] = L2_2 L2_2 = A0_2.OnSubFailed7000708 L1_2["7000708"] = L2_2 L2_2 = A0_2.OnSubFailed7000709 L1_2["7000709"] = L2_2 L2_2 = A0_2.OnSubFailed7000710 L1_2["7000710"] = L2_2 L2_2 = A0_2.OnSubFailed7000711 L1_2["7000711"] = L2_2 L2_2 = A0_2.OnSubFailed7000712 L1_2["7000712"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10023Data L2_3 = L2_3.alias L3_3 = 1004 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10024Data L2_3 = L2_3.alias L3_3 = 1004 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10025Data L2_3 = L2_3.alias L3_3 = 1004 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10026Data L2_3 = L2_3.alias L3_3 = 1004 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10027Data L2_3 = L2_3.alias L3_3 = 1004 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10028Data L2_3 = L2_3.alias L3_3 = 1004 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc1648Data L2_3 = L2_3.alias L3_3 = 1004 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NotifyTo L2_3 = "Npc1565" L3_3 = 0 L4_3 = true L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10023Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1170 L6_2 = false L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = L2_2 L3_2 = L2_2.LookAt L5_2 = {} L5_2.x = -23.957 L5_2.y = -3.427 L5_2.z = -15.483 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10024Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1130 L7_2 = false L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = L3_2 L4_2 = L3_2.LookAt L6_2 = {} L6_2.x = -23.957 L6_2.y = -3.427 L6_2.z = -15.483 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.CreateSpeechBubbleTask L6_2 = L6_1.Npc10023Data L6_2 = L6_2.id L7_2 = 700075205 L8_2 = 2 L9_2 = true L10_2 = 3 L11_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 1 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10024Data L2_3 = L2_3.id L3_3 = 700075206 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10025Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1030 L8_2 = false L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = L4_2 L5_2 = L4_2.LookAt L7_2 = {} L7_2.x = -13.281 L7_2.y = -4.556 L7_2.z = 5.631 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10026Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1090 L9_2 = false L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = L5_2 L6_2 = L5_2.LookAt L8_2 = {} L8_2.x = -13.281 L8_2.y = -4.556 L8_2.z = 5.631 L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 0.3 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10025Data L2_3 = L2_3.id L3_3 = 700075305 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 1.3 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10026Data L2_3 = L2_3.id L3_3 = 700075306 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc10027Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = false L11_2 = nil L12_2 = true L13_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L8_2 = L6_2 L7_2 = L6_2.EnableHeadCtrl L9_2 = false L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc10028Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1190 L11_2 = false L12_2 = nil L13_2 = true L14_2 = true L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L9_2 = L7_2 L8_2 = L7_2.EnableHeadCtrl L10_2 = false L8_2(L9_2, L10_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 0.7 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10027Data L2_3 = L2_3.id L3_3 = 700075405 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1.7 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10028Data L2_3 = L2_3.id L3_3 = 700075406 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.LoverBehavior = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart7000712" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10023Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10023Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1170 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = L2_2 L3_2 = L2_2.LookAt L5_2 = {} L5_2.x = -23.957 L5_2.y = -3.427 L5_2.z = -15.483 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc10024Data L6_2 = L6_2.id L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10024Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1130 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = L3_2 L4_2 = L3_2.LookAt L6_2 = {} L6_2.x = -23.957 L6_2.y = -3.427 L6_2.z = -15.483 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L6_1.Npc10025Data L7_2 = L7_2.id L8_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10025Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1030 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = L4_2 L5_2 = L4_2.LookAt L7_2 = {} L7_2.x = -13.281 L7_2.y = -4.556 L7_2.z = 5.631 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L6_1.Npc10026Data L8_2 = L8_2.id L9_2 = 4 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10026Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1090 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = L5_2 L6_2 = L5_2.LookAt L8_2 = {} L8_2.x = -13.281 L8_2.y = -4.556 L8_2.z = 5.631 L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpc L8_2 = A1_2 L9_2 = L6_1.Npc10027Data L9_2 = L9_2.id L10_2 = 5 L6_2(L7_2, L8_2, L9_2, L10_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc10027Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L8_2 = L6_2 L7_2 = L6_2.EnableHeadCtrl L9_2 = false L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc10028Data L10_2 = L10_2.id L11_2 = 6 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc10028Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1190 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L9_2 = L7_2 L8_2 = L7_2.EnableHeadCtrl L10_2 = false L8_2(L9_2, L10_2) L9_2 = A0_2 L8_2 = A0_2.CreateSpeechBubbleTask L10_2 = L6_1.Npc10023Data L10_2 = L10_2.id L11_2 = 700075203 L12_2 = 2 L13_2 = true L14_2 = 3 L15_2 = 3 L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10024Data L2_3 = L2_3.id L3_3 = 700075204 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 0.3 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10025Data L2_3 = L2_3.id L3_3 = 700075303 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1.3 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10026Data L2_3 = L2_3.id L3_3 = 700075304 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 0.7 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10027Data L2_3 = L2_3.id L3_3 = 700075403 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1.7 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10028Data L2_3 = L2_3.id L3_3 = 700075404 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubStart7000712 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7000701" L2_2(L3_2) end L1_1.OnSubFinish7000712 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000701" L2_2(L3_2) end L1_1.OnSubFailed7000712 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7000702" L2_2(L3_2) end L1_1.OnSubStart7000702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7000702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc10023Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DoFreeStyle L3_3 = 1170 L4_3 = false L5_3 = nil L6_3 = true L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) L2_3 = L0_3 L1_3 = L0_3.LookAt L3_3 = {} L3_3.x = -23.957 L3_3.y = -3.427 L3_3.z = -15.483 L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.Npc10024Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1130 L5_3 = false L6_3 = nil L7_3 = true L8_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L3_3 = L1_3 L2_3 = L1_3.LookAt L4_3 = {} L4_3.x = -23.957 L4_3.y = -3.427 L4_3.z = -15.483 L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CreateSpeechBubbleTask L4_3 = L6_1.Npc10023Data L4_3 = L4_3.id L5_3 = 700075205 L6_3 = 2 L7_3 = true L8_3 = 3 L9_3 = 3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 1 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateSpeechBubbleTask L2_4 = L6_1.Npc10024Data L2_4 = L2_4.id L3_4 = 700075206 L4_4 = 2 L5_4 = true L6_4 = 3 L7_4 = 3 L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4) end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7000702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000702" L2_2(L3_2) end L1_1.OnSubFailed7000702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7000703" L2_2(L3_2) end L1_1.OnSubStart7000703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7000703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc10023Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DoFreeStyle L3_3 = 1170 L4_3 = false L5_3 = nil L6_3 = true L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) L2_3 = L0_3 L1_3 = L0_3.LookAt L3_3 = {} L3_3.x = -13.281 L3_3.y = -4.556 L3_3.z = 5.631 L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.Npc10024Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1130 L5_3 = false L6_3 = nil L7_3 = true L8_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L3_3 = L1_3 L2_3 = L1_3.LookAt L4_3 = {} L4_3.x = -13.281 L4_3.y = -4.556 L4_3.z = 5.631 L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CreateSpeechBubbleTask L4_3 = L6_1.Npc10025Data L4_3 = L4_3.id L5_3 = 700075305 L6_3 = 2 L7_3 = true L8_3 = 3 L9_3 = 3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 1 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateSpeechBubbleTask L2_4 = L6_1.Npc10026Data L2_4 = L2_4.id L3_4 = 700075306 L4_4 = 2 L5_4 = true L6_4 = 3 L7_4 = 3 L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4) end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7000703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000703" L2_2(L3_2) end L1_1.OnSubFailed7000703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7000704" L2_2(L3_2) end L1_1.OnSubStart7000704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7000704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc10023Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DoFreeStyle L3_3 = 1190 L4_3 = false L5_3 = nil L6_3 = true L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) L2_3 = L0_3 L1_3 = L0_3.LookAt L3_3 = {} L3_3.x = -13.281 L3_3.y = -4.556 L3_3.z = 5.631 L1_3(L2_3, L3_3) L2_3 = L0_3 L1_3 = L0_3.EnableHeadCtrl L3_3 = false L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.Npc10024Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1190 L5_3 = false L6_3 = nil L7_3 = true L8_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L3_3 = L1_3 L2_3 = L1_3.LookAt L4_3 = {} L4_3.x = -13.281 L4_3.y = -4.556 L4_3.z = 5.631 L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.EnableHeadCtrl L4_3 = false L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CreateSpeechBubbleTask L4_3 = L6_1.Npc10025Data L4_3 = L4_3.id L5_3 = 700075305 L6_3 = 2 L7_3 = true L8_3 = 3 L9_3 = 3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 1 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateSpeechBubbleTask L2_4 = L6_1.Npc10026Data L2_4 = L2_4.id L3_4 = 700075306 L4_4 = 2 L5_4 = true L6_4 = 3 L7_4 = 3 L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4) end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7000704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000704" L2_2(L3_2) end L1_1.OnSubFailed7000704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7000705" L2_2(L3_2) end L1_1.OnSubStart7000705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7000705" L2_2(L3_2) end L1_1.OnSubFinish7000705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000705" L2_2(L3_2) end L1_1.OnSubFailed7000705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart7000706" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 7000702 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 3 then L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10023Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1170 L8_2 = false L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = L4_2 L5_2 = L4_2.LookAt L7_2 = {} L7_2.x = -23.957 L7_2.y = -3.427 L7_2.z = -15.483 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10024Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1130 L9_2 = false L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = L5_2 L6_2 = L5_2.LookAt L8_2 = {} L8_2.x = -23.957 L8_2.y = -3.427 L8_2.z = -15.483 L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.CreateSpeechBubbleTask L8_2 = L6_1.Npc10023Data L8_2 = L8_2.id L9_2 = 700075205 L10_2 = 2 L11_2 = true L12_2 = 3 L13_2 = 3 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 1 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10024Data L2_3 = L2_3.id L3_3 = 700075206 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L6_2(L7_2, L8_2, L9_2) else L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10023Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1170 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = L4_2 L5_2 = L4_2.LookAt L7_2 = {} L7_2.x = -23.957 L7_2.y = -3.427 L7_2.z = -15.483 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10024Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1130 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = L5_2 L6_2 = L5_2.LookAt L8_2 = {} L8_2.x = -23.957 L8_2.y = -3.427 L8_2.z = -15.483 L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.CreateSpeechBubbleTask L8_2 = L6_1.Npc10023Data L8_2 = L8_2.id L9_2 = 700075203 L10_2 = 2 L11_2 = true L12_2 = 3 L13_2 = 3 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 1 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10024Data L2_3 = L2_3.id L3_3 = 700075204 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L6_2(L7_2, L8_2, L9_2) end L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 7000703 L4_2 = L4_2(L5_2, L6_2) if L4_2 == 3 then L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10025Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1030 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = L5_2 L6_2 = L5_2.LookAt L8_2 = {} L8_2.x = -13.281 L8_2.y = -4.556 L8_2.z = 5.631 L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc10026Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1090 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L8_2 = L6_2 L7_2 = L6_2.LookAt L9_2 = {} L9_2.x = -13.281 L9_2.y = -4.556 L9_2.z = 5.631 L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 0.3 function L10_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10025Data L2_3 = L2_3.id L3_3 = 700075305 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1.3 function L10_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10026Data L2_3 = L2_3.id L3_3 = 700075306 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L7_2(L8_2, L9_2, L10_2) else L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10023Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1170 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = L5_2 L6_2 = L5_2.LookAt L8_2 = {} L8_2.x = -23.957 L8_2.y = -3.427 L8_2.z = -15.483 L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc10024Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1130 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L8_2 = L6_2 L7_2 = L6_2.LookAt L9_2 = {} L9_2.x = -23.957 L9_2.y = -3.427 L9_2.z = -15.483 L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 0.3 function L10_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10025Data L2_3 = L2_3.id L3_3 = 700075303 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1.3 function L10_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10026Data L2_3 = L2_3.id L3_3 = 700075304 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L7_2(L8_2, L9_2, L10_2) end L6_2 = A0_2 L5_2 = A0_2.GetSubQuestState L7_2 = 7000704 L5_2 = L5_2(L6_2, L7_2) if L5_2 == 3 then L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc10027Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L8_2 = L6_2 L7_2 = L6_2.EnableHeadCtrl L9_2 = false L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc10028Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1190 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L9_2 = L7_2 L8_2 = L7_2.EnableHeadCtrl L10_2 = false L8_2(L9_2, L10_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 0.7 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10027Data L2_3 = L2_3.id L3_3 = 700075405 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1.7 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10028Data L2_3 = L2_3.id L3_3 = 700075406 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) else L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc10027Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L8_2 = L6_2 L7_2 = L6_2.EnableHeadCtrl L9_2 = false L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc10028Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1190 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L9_2 = L7_2 L8_2 = L7_2.EnableHeadCtrl L10_2 = false L8_2(L9_2, L10_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 0.7 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10027Data L2_3 = L2_3.id L3_3 = 700075403 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1.7 function L11_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = L6_1.Npc10028Data L2_3 = L2_3.id L3_3 = 700075404 L4_3 = 2 L5_3 = true L6_3 = 3 L7_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L8_2(L9_2, L10_2, L11_2) end end end L1_1.OnSubStart7000706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7000706" L2_2(L3_2) end L1_1.OnSubFinish7000706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000706" L2_2(L3_2) end L1_1.OnSubFailed7000706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7000707" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LoverBehavior L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L6_1.PaimonData L3_4 = L3_4.id L0_4(L1_4, L2_4, L3_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L6_1.PaimonData L2_4 = L2_4.alias L0_4(L1_4, L2_4) end L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7000707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7000707" L2_2(L3_2) end L1_1.OnSubFinish7000707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000707" L2_2(L3_2) end L1_1.OnSubFailed7000707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7000708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LoverBehavior L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1648Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7000708 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7000708" L2_2(L3_2) end L1_1.OnSubFinish7000708 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000708" L2_2(L3_2) end L1_1.OnSubFailed7000708 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart7000709" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LoverBehavior L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q70007Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q70007Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q70007Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q70007Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q70007Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1004 L13_2 = true L14_2 = 100401 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart7000709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7000709" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1648Data L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7000709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000709" L2_2(L3_2) end L1_1.OnSubFailed7000709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7000710" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart7000710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7000710" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1565" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7000710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000710" L2_2(L3_2) end L1_1.OnSubFailed7000710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7000711" L2_2(L3_2) end L1_1.OnSubStart7000711 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7000711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10023Data L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10024Data L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10025Data L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10026Data L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10027Data L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10028Data L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7000711 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7000711" L2_2(L3_2) end L1_1.OnSubFailed7000711 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk 7000710 Invoke" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 7000711 L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L8_1 return L1_1