local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41421" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41421" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4142101 L1_2["4142101"] = L2_2 L2_2 = A0_2.OnSubStart4142102 L1_2["4142102"] = L2_2 L2_2 = A0_2.OnSubStart4142103 L1_2["4142103"] = L2_2 L2_2 = A0_2.OnSubStart4142104 L1_2["4142104"] = L2_2 L2_2 = A0_2.OnSubStart4142105 L1_2["4142105"] = L2_2 L2_2 = A0_2.OnSubStart4142106 L1_2["4142106"] = L2_2 L2_2 = A0_2.OnSubStart4142107 L1_2["4142107"] = L2_2 L2_2 = A0_2.OnSubStart4142108 L1_2["4142108"] = L2_2 L2_2 = A0_2.OnSubStart4142109 L1_2["4142109"] = L2_2 L2_2 = A0_2.OnSubStart4142110 L1_2["4142110"] = L2_2 L2_2 = A0_2.OnSubStart4142111 L1_2["4142111"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4142101 L1_2["4142101"] = L2_2 L2_2 = A0_2.OnSubFinish4142102 L1_2["4142102"] = L2_2 L2_2 = A0_2.OnSubFinish4142103 L1_2["4142103"] = L2_2 L2_2 = A0_2.OnSubFinish4142104 L1_2["4142104"] = L2_2 L2_2 = A0_2.OnSubFinish4142105 L1_2["4142105"] = L2_2 L2_2 = A0_2.OnSubFinish4142106 L1_2["4142106"] = L2_2 L2_2 = A0_2.OnSubFinish4142107 L1_2["4142107"] = L2_2 L2_2 = A0_2.OnSubFinish4142108 L1_2["4142108"] = L2_2 L2_2 = A0_2.OnSubFinish4142109 L1_2["4142109"] = L2_2 L2_2 = A0_2.OnSubFinish4142110 L1_2["4142110"] = L2_2 L2_2 = A0_2.OnSubFinish4142111 L1_2["4142111"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4142101 L1_2["4142101"] = L2_2 L2_2 = A0_2.OnSubFailed4142102 L1_2["4142102"] = L2_2 L2_2 = A0_2.OnSubFailed4142103 L1_2["4142103"] = L2_2 L2_2 = A0_2.OnSubFailed4142104 L1_2["4142104"] = L2_2 L2_2 = A0_2.OnSubFailed4142105 L1_2["4142105"] = L2_2 L2_2 = A0_2.OnSubFailed4142106 L1_2["4142106"] = L2_2 L2_2 = A0_2.OnSubFailed4142107 L1_2["4142107"] = L2_2 L2_2 = A0_2.OnSubFailed4142108 L1_2["4142108"] = L2_2 L2_2 = A0_2.OnSubFailed4142109 L1_2["4142109"] = L2_2 L2_2 = A0_2.OnSubFailed4142110 L1_2["4142110"] = L2_2 L2_2 = A0_2.OnSubFailed4142111 L1_2["4142111"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearData L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearData L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Destroy2222222222222222" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710311Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) elseif A1_2 == 4142105 then L2_2 = print L3_2 = "414210511111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710311Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4142105 L5_2 = 70710311 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4142106 then L2_2 = print L3_2 = "4142106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710311Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4142106 L5_2 = 70710311 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 4142107 then L2_2 = print L3_2 = "4142107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710311Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4142107 L5_2 = 70710311 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 4142108 then L2_2 = print L3_2 = "4142108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710311Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4142108 L5_2 = 70710311 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 4142110 then L2_2 = print L3_2 = "4142110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710311Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4142110 L5_2 = 70710311 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ClearData" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = L6_1.Npc1529Data L3_2 = L3_2.alias L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = L6_1.Npc1543Data L3_2 = L3_2.alias L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = L6_1.Npc1650Data L3_2 = L3_2.alias L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = L7_1.Gadget70710311Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc10367Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc152901Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc165001Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.DestroyEntityActor L3_2 = L8_1.Q41421Trigger_ L3_2 = L3_2.alias L4_2 = 3 L5_2 = false L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.DestroyEntityActor L3_2 = L8_1.Q41421Trigger_qingquanzhen_ L3_2 = L3_2.alias L4_2 = 3 L5_2 = false L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.DestroyEntityActor L3_2 = L8_1.Q41421Trigger_Laofenqi_ L3_2 = L3_2.alias L4_2 = 3 L5_2 = false L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.ClearData = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4142101" L2_2(L3_2) end L1_1.OnSubStart4142101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4142101" L2_2(L3_2) end L1_1.OnSubFinish4142101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142101" L2_2(L3_2) end L1_1.OnSubFailed4142101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4142102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc152901Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1529Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4142102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4142102" L2_2(L3_2) end L1_1.OnSubFinish4142102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142102" L2_2(L3_2) end L1_1.OnSubFailed4142102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4142103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1529Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41421Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q41421Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q41421Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41421Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41421Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4142103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4142103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc152901Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1529Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4142103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142103" L2_2(L3_2) end L1_1.OnSubFailed4142103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4142104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable_4142104 L5_2 = nil L6_2 = "Tag" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4142104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4142104" L2_2(L3_2) end L1_1.OnSubFinish4142104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142104" L2_2(L3_2) end L1_1.OnSubFailed4142104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = print L1_3 = "OnSubStart4142105" L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc10367Data L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Npc10367Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4142105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4142105" L2_2(L3_2) end L1_1.OnSubFinish4142105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142105" L2_2(L3_2) end L1_1.OnSubFailed4142105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4142106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10367Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41421Trigger_qingquanzhen_ L4_2 = L4_2.alias L5_2 = L8_1.Q41421Trigger_qingquanzhen_ L5_2 = L5_2.script L6_2 = L8_1.Q41421Trigger_qingquanzhen_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41421Trigger_qingquanzhen_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41421Trigger_qingquanzhen_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1543Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4142106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4142106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10367Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4142106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142106" L2_2(L3_2) end L1_1.OnSubFailed4142106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4142107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc165001Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1650Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1543Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41421Trigger_Laofenqi_ L4_2 = L4_2.alias L5_2 = L8_1.Q41421Trigger_Laofenqi_ L5_2 = L5_2.script L6_2 = L8_1.Q41421Trigger_Laofenqi_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41421Trigger_Laofenqi_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41421Trigger_Laofenqi_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4142107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4142107" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q41421Trigger_Laofenqi_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4142107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142107" L2_2(L3_2) end L1_1.OnSubFailed4142107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4142108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10367Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1650Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1543Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4142108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4142108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = actorUtils L0_3 = L0_3.ShowActivityPage L1_3 = 5020 L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4142108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142108" L2_2(L3_2) end L1_1.OnSubFailed4142108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4142109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1650Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1543Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4142109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4142109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc165001Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1543Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1650Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4142109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142109" L2_2(L3_2) end L1_1.OnSubFailed4142109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4142110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10367Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4142110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4142110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SafeDestroyQuestNpc L2_3 = L6_1.Npc10367Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = actorUtils L0_3 = L0_3.ShowActivityPage L1_3 = 5020 L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4142110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142110" L2_2(L3_2) end L1_1.OnSubFailed4142110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4142111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4142111 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4142109 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4142111 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4142111" L2_2(L3_2) end L1_1.OnSubFinish4142111 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4142111" L2_2(L3_2) end L1_1.OnSubFailed4142111 = L9_1 return L1_1