local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41341" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41341" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4134101 L1_2["4134101"] = L2_2 L2_2 = A0_2.OnSubStart4134102 L1_2["4134102"] = L2_2 L2_2 = A0_2.OnSubStart4134103 L1_2["4134103"] = L2_2 L2_2 = A0_2.OnSubStart4134104 L1_2["4134104"] = L2_2 L2_2 = A0_2.OnSubStart4134105 L1_2["4134105"] = L2_2 L2_2 = A0_2.OnSubStart4134106 L1_2["4134106"] = L2_2 L2_2 = A0_2.OnSubStart4134107 L1_2["4134107"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4134101 L1_2["4134101"] = L2_2 L2_2 = A0_2.OnSubFinish4134102 L1_2["4134102"] = L2_2 L2_2 = A0_2.OnSubFinish4134103 L1_2["4134103"] = L2_2 L2_2 = A0_2.OnSubFinish4134104 L1_2["4134104"] = L2_2 L2_2 = A0_2.OnSubFinish4134105 L1_2["4134105"] = L2_2 L2_2 = A0_2.OnSubFinish4134106 L1_2["4134106"] = L2_2 L2_2 = A0_2.OnSubFinish4134107 L1_2["4134107"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4134101 L1_2["4134101"] = L2_2 L2_2 = A0_2.OnSubFailed4134102 L1_2["4134102"] = L2_2 L2_2 = A0_2.OnSubFailed4134103 L1_2["4134103"] = L2_2 L2_2 = A0_2.OnSubFailed4134104 L1_2["4134104"] = L2_2 L2_2 = A0_2.OnSubFailed4134105 L1_2["4134105"] = L2_2 L2_2 = A0_2.OnSubFailed4134106 L1_2["4134106"] = L2_2 L2_2 = A0_2.OnSubFailed4134107 L1_2["4134107"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700184Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc211801Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc211901Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2118" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2119" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Hide2118" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2118" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Hide2118 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Hide2119" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2119" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Hide2119 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "Speech211801" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearSpeechBubbleTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateSpeechBubbleTask L3_2 = L6_1.Npc211801Data L3_2 = L3_2.id L4_2 = 413410702 L5_2 = 2 L6_2 = false L7_2 = 0 L8_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2 L4_2 = A0_2.Finish4134107 L1_2(L2_2, L3_2, L4_2) end L1_1.Speech211801 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finish4134107" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearSpeechBubbleTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 4134107 L1_2(L2_2, L3_2, L4_2) end L1_1.Finish4134107 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.paimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L1_2 L2_3 = L1_3 L1_3 = L1_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4134101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2118 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2119 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc211801Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4134101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4134101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc211801Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4134101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134101" L2_2(L3_2) end L1_1.OnSubFailed4134101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4134102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2118 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2119 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc211901Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4134102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4134102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4134102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134102" L2_2(L3_2) end L1_1.OnSubFailed4134102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4134103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700184Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget71700184Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4134103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4134103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700184Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4134103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134103" L2_2(L3_2) end L1_1.OnSubFailed4134103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4134104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2118 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2119 L2_2(L3_2) end L1_1.OnSubStart4134104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4134104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc211801Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc211901Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4134104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134104" L2_2(L3_2) end L1_1.OnSubFailed4134104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4134105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2118 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2119 L2_2(L3_2) end L1_1.OnSubStart4134105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4134105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L2_1.NarratorWithId01 L5_2 = nil L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4134105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134105" L2_2(L3_2) end L1_1.OnSubFailed4134105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4134106" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4134106Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4134106Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4134106Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4134106Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4134106Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.Hide2118 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2119 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc211801Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc211901Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4134106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4134106" L2_2(L3_2) end L1_1.OnSubFinish4134106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134106" L2_2(L3_2) end L1_1.OnSubFailed4134106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4134107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2118 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hide2119 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc211901Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4134107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4134107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc211801Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc211901Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2118" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2119" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4134107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134107" L2_2(L3_2) end L1_1.OnSubFailed4134107 = L9_1 return L1_1