local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest21021" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest21021" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.Npc20082Data L4_1 = L1_2 L1_2 = L2_1.Paimon L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2102101 L1_2["2102101"] = L2_2 L2_2 = A0_2.OnSubStart2102102 L1_2["2102102"] = L2_2 L2_2 = A0_2.OnSubStart2102103 L1_2["2102103"] = L2_2 L2_2 = A0_2.OnSubStart2102104 L1_2["2102104"] = L2_2 L2_2 = A0_2.OnSubStart2102105 L1_2["2102105"] = L2_2 L2_2 = A0_2.OnSubStart2102106 L1_2["2102106"] = L2_2 L2_2 = A0_2.OnSubStart2102107 L1_2["2102107"] = L2_2 L2_2 = A0_2.OnSubStart2102108 L1_2["2102108"] = L2_2 L2_2 = A0_2.OnSubStart2102109 L1_2["2102109"] = L2_2 L2_2 = A0_2.OnSubStart2102110 L1_2["2102110"] = L2_2 L2_2 = A0_2.OnSubStart2102111 L1_2["2102111"] = L2_2 L2_2 = A0_2.OnSubStart2102112 L1_2["2102112"] = L2_2 L2_2 = A0_2.OnSubStart2102113 L1_2["2102113"] = L2_2 L2_2 = A0_2.OnSubStart2102114 L1_2["2102114"] = L2_2 L2_2 = A0_2.OnSubStart2102115 L1_2["2102115"] = L2_2 L2_2 = A0_2.OnSubStart2102116 L1_2["2102116"] = L2_2 L2_2 = A0_2.OnSubStart2102116 L1_2["2102120"] = L2_2 L2_2 = A0_2.OnSubStart2102116 L1_2["2102121"] = L2_2 L2_2 = A0_2.OnSubStart2102116 L1_2["2102122"] = L2_2 L2_2 = A0_2.OnSubStart2102126 L1_2["2102126"] = L2_2 L2_2 = A0_2.OnSubStart2102127 L1_2["2102127"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2102101 L1_2["2102101"] = L2_2 L2_2 = A0_2.OnSubFinish2102102 L1_2["2102102"] = L2_2 L2_2 = A0_2.OnSubFinish2102103 L1_2["2102103"] = L2_2 L2_2 = A0_2.OnSubFinish2102104 L1_2["2102104"] = L2_2 L2_2 = A0_2.OnSubFinish2102105 L1_2["2102105"] = L2_2 L2_2 = A0_2.OnSubFinish2102106 L1_2["2102106"] = L2_2 L2_2 = A0_2.OnSubFinish2102107 L1_2["2102107"] = L2_2 L2_2 = A0_2.OnSubFinish2102108 L1_2["2102108"] = L2_2 L2_2 = A0_2.OnSubFinish2102109 L1_2["2102109"] = L2_2 L2_2 = A0_2.OnSubFinish2102110 L1_2["2102110"] = L2_2 L2_2 = A0_2.OnSubFinish2102111 L1_2["2102111"] = L2_2 L2_2 = A0_2.OnSubFinish2102112 L1_2["2102112"] = L2_2 L2_2 = A0_2.OnSubFinish2102113 L1_2["2102113"] = L2_2 L2_2 = A0_2.OnSubFinish2102114 L1_2["2102114"] = L2_2 L2_2 = A0_2.OnSubFinish2102115 L1_2["2102115"] = L2_2 L2_2 = A0_2.OnSubFinish2102116 L1_2["2102116"] = L2_2 L2_2 = A0_2.OnSubFinish2102123 L1_2["2102123"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2102101 L1_2["2102101"] = L2_2 L2_2 = A0_2.OnSubFailed2102102 L1_2["2102102"] = L2_2 L2_2 = A0_2.OnSubFailed2102103 L1_2["2102103"] = L2_2 L2_2 = A0_2.OnSubFailed2102104 L1_2["2102104"] = L2_2 L2_2 = A0_2.OnSubFailed2102105 L1_2["2102105"] = L2_2 L2_2 = A0_2.OnSubFailed2102106 L1_2["2102106"] = L2_2 L2_2 = A0_2.OnSubFailed2102107 L1_2["2102107"] = L2_2 L2_2 = A0_2.OnSubFailed2102108 L1_2["2102108"] = L2_2 L2_2 = A0_2.OnSubFailed2102109 L1_2["2102109"] = L2_2 L2_2 = A0_2.OnSubFailed2102110 L1_2["2102110"] = L2_2 L2_2 = A0_2.OnSubFailed2102111 L1_2["2102111"] = L2_2 L2_2 = A0_2.OnSubFailed2102112 L1_2["2102112"] = L2_2 L2_2 = A0_2.OnSubFailed2102113 L1_2["2102113"] = L2_2 L2_2 = A0_2.OnSubFailed2102114 L1_2["2102114"] = L2_2 L2_2 = A0_2.OnSubFailed2102115 L1_2["2102115"] = L2_2 L2_2 = A0_2.OnSubFailed2102116 L1_2["2102116"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "21021 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2102101" L2_2(L3_2) end L1_1.OnSubStart2102101 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2102101" L2_2(L3_2) end L1_1.OnSubFinish2102101 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2102101" L2_2(L3_2) end L1_1.OnSubFailed2102101 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2102102" L2_2(L3_2) end L1_1.OnSubStart2102102 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2102102" L2_2(L3_2) end L1_1.OnSubFinish2102102 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2102102" L2_2(L3_2) end L1_1.OnSubFailed2102102 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2102103" L2_2(L3_2) end L1_1.OnSubStart2102103 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2102103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end end L1_1.OnSubFinish2102103 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2102103" L2_2(L3_2) end L1_1.OnSubFailed2102103 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2102104" L2_2(L3_2) end L1_1.OnSubStart2102104 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2102104" L2_2(L3_2) end L1_1.OnSubFinish2102104 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2102104" L2_2(L3_2) end L1_1.OnSubFailed2102104 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2102105" L2_2(L3_2) end L1_1.OnSubStart2102105 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2102105" L2_2(L3_2) end L1_1.OnSubFinish2102105 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2102105" L2_2(L3_2) end L1_1.OnSubFailed2102105 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart2102106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.ID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1160 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = 20082 L6_2 = 210210601 L7_2 = 3 L8_2 = true L9_2 = 1 L10_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart2102106 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart2102116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 2102116 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2102116 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart2102117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 2102103 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 2102117 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart2102117 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart2102118" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 2102104 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 2102118 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart2102118 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart2102119" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 2102105 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 2102119 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart2102119 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart2102120" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 2102102 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 2102120 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart2102120 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart2102121" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 2102102 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 2102121 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart2102121 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart2102122" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 2102102 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 2102122 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart2102122 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2102107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end end L1_1.OnSubFinish2102107 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubFinish2102102" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = -0.05 L6_2 = 1 L7_2 = L3_2.x L8_2 = L4_2.x L8_2 = L8_2 * L5_2 L7_2 = L7_2 + L8_2 L3_2.x = L7_2 L7_2 = L3_2.z L8_2 = L4_2.z L8_2 = L8_2 * L6_2 L7_2 = L7_2 + L8_2 L3_2.z = L7_2 L7_2 = print L8_2 = L4_2.x L9_2 = "," L10_2 = L4_2.y L11_2 = "," L12_2 = L4_2.z L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L7_2(L8_2) L7_2 = L4_2 L8_2 = L7_2.x L8_2 = L8_2 * -0.1 L7_2.x = L8_2 L8_2 = L7_2.z L8_2 = L8_2 * -1 L7_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = 2102102 L11_2 = L5_1.id L12_2 = 1 L13_2 = L3_2 L14_2 = M L14_2 = L14_2.Dir2Euler L15_2 = L7_2 L14_2, L15_2 = L14_2(L15_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L5_1.alias L0_3(L1_3, L2_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubFinish2102102 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubFinish2102101" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = -0.05 L6_2 = 1 L7_2 = L3_2.x L8_2 = L4_2.x L8_2 = L8_2 * L5_2 L7_2 = L7_2 + L8_2 L3_2.x = L7_2 L7_2 = L3_2.z L8_2 = L4_2.z L8_2 = L8_2 * L6_2 L7_2 = L7_2 + L8_2 L3_2.z = L7_2 L7_2 = print L8_2 = L4_2.x L9_2 = "," L10_2 = L4_2.y L11_2 = "," L12_2 = L4_2.z L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L7_2(L8_2) L7_2 = L4_2 L8_2 = L7_2.x L8_2 = L8_2 * -0.1 L7_2.x = L8_2 L8_2 = L7_2.z L8_2 = L8_2 * -1 L7_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = 2102101 L11_2 = L5_1.id L12_2 = 1 L13_2 = L3_2 L14_2 = M L14_2 = L14_2.Dir2Euler L15_2 = L7_2 L14_2, L15_2 = L14_2(L15_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L5_1.alias L0_3(L1_3, L2_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubFinish2102101 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubFinish2102114" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = -0.05 L6_2 = 1 L7_2 = L3_2.x L8_2 = L4_2.x L8_2 = L8_2 * L5_2 L7_2 = L7_2 + L8_2 L3_2.x = L7_2 L7_2 = L3_2.z L8_2 = L4_2.z L8_2 = L8_2 * L6_2 L7_2 = L7_2 + L8_2 L3_2.z = L7_2 L7_2 = print L8_2 = L4_2.x L9_2 = "," L10_2 = L4_2.y L11_2 = "," L12_2 = L4_2.z L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L7_2(L8_2) L7_2 = L4_2 L8_2 = L7_2.x L8_2 = L8_2 * -0.1 L7_2.x = L8_2 L8_2 = L7_2.z L8_2 = L8_2 * -1 L7_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = 2102114 L11_2 = L5_1.id L12_2 = 1 L13_2 = L3_2 L14_2 = M L14_2 = L14_2.Dir2Euler L15_2 = L7_2 L14_2, L15_2 = L14_2(L15_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L5_1.alias L0_3(L1_3, L2_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubFinish2102114 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubFinish2102123" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = -0.05 L6_2 = 1 L7_2 = L3_2.x L8_2 = L4_2.x L8_2 = L8_2 * L5_2 L7_2 = L7_2 + L8_2 L3_2.x = L7_2 L7_2 = L3_2.z L8_2 = L4_2.z L8_2 = L8_2 * L6_2 L7_2 = L7_2 + L8_2 L3_2.z = L7_2 L7_2 = print L8_2 = L4_2.x L9_2 = "," L10_2 = L4_2.y L11_2 = "," L12_2 = L4_2.z L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L7_2(L8_2) L7_2 = L4_2 L8_2 = L7_2.x L8_2 = L8_2 * -0.1 L7_2.x = L8_2 L8_2 = L7_2.z L8_2 = L8_2 * -1 L7_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = 2102123 L11_2 = L5_1.id L12_2 = 1 L13_2 = L3_2 L14_2 = M L14_2 = L14_2.Dir2Euler L15_2 = L7_2 L14_2, L15_2 = L14_2(L15_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 1 function L11_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L5_1.alias L0_3(L1_3, L2_3) end L8_2(L9_2, L10_2, L11_2) end L1_1.OnSubFinish2102123 = L6_1 return L1_1