local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest30026" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest30026" L2_1 = require L3_1 = "Quest/Client/Q30026ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002601 L1_2["3002601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002602 L1_2["3002602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002603 L1_2["3002603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002604 L1_2["3002604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002605 L1_2["3002605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002606 L1_2["3002606"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002607 L1_2["3002607"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002608 L1_2["3002608"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002609 L1_2["3002609"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002610 L1_2["3002610"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002611 L1_2["3002611"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002612 L1_2["3002612"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002613 L1_2["3002613"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002614 L1_2["3002614"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002615 L1_2["3002615"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002616 L1_2["3002616"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart3002617 L1_2["3002617"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002601 L1_2["3002601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002602 L1_2["3002602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002603 L1_2["3002603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002604 L1_2["3002604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002605 L1_2["3002605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002606 L1_2["3002606"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002607 L1_2["3002607"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002608 L1_2["3002608"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002609 L1_2["3002609"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002610 L1_2["3002610"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002611 L1_2["3002611"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002612 L1_2["3002612"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002613 L1_2["3002613"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002614 L1_2["3002614"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002615 L1_2["3002615"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002616 L1_2["3002616"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish3002617 L1_2["3002617"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002601 L1_2["3002601"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002602 L1_2["3002602"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002603 L1_2["3002603"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002604 L1_2["3002604"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002605 L1_2["3002605"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002606 L1_2["3002606"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002607 L1_2["3002607"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002608 L1_2["3002608"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002609 L1_2["3002609"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002610 L1_2["3002610"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002611 L1_2["3002611"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002612 L1_2["3002612"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002613 L1_2["3002613"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002614 L1_2["3002614"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002615 L1_2["3002615"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002616 L1_2["3002616"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed3002617 L1_2["3002617"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = sceneData L4_2 = L3_2 L3_2 = L3_2.GetDummyPoint L5_2 = 3 L7_2 = A0_2 L6_2 = A0_2.GetRandomFactorValue L8_2 = "{QuestRescuePos}" L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 = L6_2(L7_2, L8_2) L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = L3_2.pos L4_2 = L2_2.x L5_2 = L3_2.x L4_2 = L4_2 - L5_2 L5_2 = L2_2.y L6_2 = L3_2.y L5_2 = L5_2 - L6_2 L6_2 = L2_2.z L7_2 = L3_2.z L6_2 = L6_2 - L7_2 L7_2 = math L7_2 = L7_2.sqrt L8_2 = L4_2 * L4_2 L9_2 = L5_2 * L5_2 L8_2 = L8_2 + L9_2 L9_2 = L6_2 * L6_2 L8_2 = L8_2 + L9_2 L7_2 = L7_2(L8_2) if 100 < L7_2 then L9_2 = A0_2 L8_2 = A0_2.DestroyQuestNpcActor L10_2 = "{QuestNpcID}" L11_2 = 3 L8_2(L9_2, L10_2, L11_2) if A0_2 ~= nil then L9_2 = A0_2 L8_2 = A0_2.FinishQuest L10_2 = true L8_2(L9_2, L10_2) L8_2 = print L9_2 = "********30026***Failed****" L8_2(L9_2) end else L9_2 = A0_2 L8_2 = A0_2.CallDelay L10_2 = 10 L11_2 = A0_2.QuestDestroy L8_2(L9_2, L10_2, L11_2) end end L1_1.QuestDestroy = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart3002601" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 0 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 60 L5_2 = A0_2.QuestDestroy L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart3002601 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.QuestDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002601 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002606" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002606 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002606 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002607" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002607 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002607 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002608 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002608 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002609 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002609 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002610 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002610 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002611 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002611 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002612 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002612 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002613 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002613 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002614 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002614 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002615 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002615 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002616 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002616 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart3002605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "{QuestNpcID}" L2_2(L3_2, L4_2) end L1_1.OnSubStart3002617 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActor L3_4 = "{QuestNpcID}" L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish3002617 = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L4_1 return L1_1