local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/NpcActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Captain" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Captain" L2_1 = require L3_1 = "Actor/Quest/Q413/Q413Config" L2_1 = L2_1(L3_1) L3_1 = L2_1.CaptainData function L4_1(A0_2) local L1_2 L1_2 = L3_1.Captain return L1_2 end L1_1.PreGetAlias = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1