local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 411 L0_1.ActorAlias = "411" L0_1.ItemFileID = 100101 L0_1.ItemJourneyNotesID = 100102 L0_1.ItemMusic1stHalfID = 100103 L0_1.ItemMusic2ndHalfID = 100104 L0_1.ItemLetterID = 100105 L0_1.ItemBookFallNightID = 100106 L1_1 = {} L1_1.q41100 = 41100 L1_1.q41101 = 41101 L1_1.q41102 = 41102 L1_1.q41103 = 41103 L1_1.q41104 = 41104 L1_1.q41105 = 41105 L1_1.q41106 = 41106 L1_1.q41107 = 41107 L1_1.q41108 = 41108 L1_1.q41109 = 41109 L1_1.q41110 = 41110 L1_1.q41111 = 41111 L1_1.q41112 = 41112 L1_1.q41113 = 41113 L1_1.q41114 = 41114 L1_1.q41115 = 41115 L1_1.q41116 = 41116 L1_1.q41117 = 41117 L1_1.q41118 = 41118 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Qin = "Qin" L1_1.QinScript = "Actor/Quest/Q411/Qin" L1_1.QinID = 1006 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q411QinBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q411QinBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.QinData = L1_1 L1_1 = {} L1_1.Lisa = "Lisa" L1_1.LisaScript = "Actor/Quest/Q411/Lisa" L1_1.LisaID = 1007 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q411LisaBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q411LisaBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.LisaData = L1_1 L1_1 = {} L1_1.Paimon = "Paimon" L1_1.PaimonScript = "Actor/Quest/Q352/Paimon" L1_1.PaimonID = 1005 L0_1.PaimonData = L1_1 L1_1 = {} L1_1.Merchant = "Merchant" L1_1.MerchantScript = "Actor/Quest/Q411/Merchant" L1_1.MerchantID = 1107 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q411Merchant" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q411Merchant" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.MerchantData = L1_1 L1_1 = {} L1_1.x = 48.748 L1_1.y = 0.0 L1_1.z = -469.432 L0_1.SpeedFieldDir = L1_1 L1_1 = {} L2_1 = {} L2_1.x = 1600.12 L2_1.y = 330 L2_1.z = -6262.65 L3_1 = {} L3_1.x = 1602.83 L3_1.y = 324 L3_1.z = -6288.73 L4_1 = {} L4_1.x = 1605.54 L4_1.y = 318 L4_1.z = -6314.81 L5_1 = {} L5_1.x = 1608.24 L5_1.y = 312 L5_1.z = -6340.89 L6_1 = {} L6_1.x = 1610.95 L6_1.y = 306 L6_1.z = -6366.97 L7_1 = {} L7_1.x = 1613.66 L7_1.y = 300 L7_1.z = -6393.05 L8_1 = {} L8_1.x = 1616.37 L8_1.y = 294 L8_1.z = -6419.13 L9_1 = {} L9_1.x = 1619.08 L9_1.y = 288 L9_1.z = -6445.21 L10_1 = {} L10_1.x = 1621.79 L10_1.y = 282 L10_1.z = -6471.29 L11_1 = {} L11_1.x = 1624.49 L11_1.y = 276 L11_1.z = -6497.36 L12_1 = {} L12_1.x = 1627.2 L12_1.y = 270 L12_1.z = -6523.44 L13_1 = {} L13_1.x = 1629.91 L13_1.y = 264 L13_1.z = -6549.52 L14_1 = {} L14_1.x = 1632.62 L14_1.y = 258 L14_1.z = -6575.6 L15_1 = {} L15_1.x = 1635.33 L15_1.y = 252 L15_1.z = -6601.68 L16_1 = {} L16_1.x = 1638.04 L16_1.y = 246 L16_1.z = -6627.76 L17_1 = {} L17_1.x = 1640.74 L17_1.y = 240 L17_1.z = -6653.84 L18_1 = {} L18_1.x = 1643.45 L18_1.y = 234 L18_1.z = -6679.92 L19_1 = {} L19_1.x = 1646.16 L19_1.y = 228 L19_1.z = -6706 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 L1_1[15] = L16_1 L1_1[16] = L17_1 L1_1[17] = L18_1 L1_1[18] = L19_1 L0_1.SpeedFieldPos = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.roleSheetPath = "" L1_1.resPath = "ART/Cutscene/Cs_QinSQ_LookAtIsland" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L0_1.LookTimeCfg = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.roleSheetPath = "" L1_1.resPath = "ART/Cutscene/Cs_QinSQ_CutScene2_Convert" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L0_1.QinSingTimeCfg = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.roleSheetPath = "" L1_1.resPath = "ART/Cutscene/Cs_QinSQ_Cutscene3_Convert" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L0_1.SunRiseTimeCfg = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4111801 L2_1.audioEvtName = "" L2_1.duration = 4 L3_1 = {} L3_1.dialogID = 4111802 L3_1.audioEvtName = "" L3_1.duration = 4 L4_1 = {} L4_1.dialogID = 4111803 L4_1.audioEvtName = "" L4_1.duration = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L0_1.NarratorFlow1 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4111001 L2_1.audioEvtName = "" L2_1.duration = 4 L3_1 = {} L3_1.dialogID = 4111002 L3_1.audioEvtName = "" L3_1.duration = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.NarratorFlow2 = L1_1 return L0_1