local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 410 L0_1.ActorAlias = "410" L1_1 = {} L1_1.q41001 = 41001 L1_1.q41002 = 41002 L1_1.q41003 = 41003 L1_1.q41004 = 41004 L1_1.q41005 = 41005 L1_1.q41006 = 41006 L1_1.q41007 = 41007 L1_1.q41008 = 41008 L1_1.q41009 = 41009 L1_1.q41010 = 41010 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Qiuqiu = "Qiuqiu" L1_1.QiuqiuScript = "Actor/Quest/Q410/Qiuqiu" L1_1.QiuqiuID = 1118 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q410QQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.QiuqiuPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q410QQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.QiuqiuDir = L2_1 L0_1.QiuqiuData = L1_1 L1_1 = {} L1_1.Soldier = "Soldier" L1_1.SoldierScript = "Actor/Quest/Q410/Soldier" L1_1.SoldierID = 1119 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q410QQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.SoldierPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q410QQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.SoldierDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q410Run" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.RunPos = L2_1 L0_1.SoldierData = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q410Medicine" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.MedicinePos = L1_1 L1_1 = {} L1_1.x = 0 L1_1.y = 90 L1_1.z = 0 L0_1.MedicineDir = L1_1 L0_1.MedicineID = 100114 return L0_1