local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 408 L0_1.ActorAlias = "408" L1_1 = {} L1_1.q40801 = 40801 L1_1.q40802 = 40802 L1_1.q40803 = 40803 L1_1.q40804 = 40804 L1_1.q40805 = 40805 L1_1.q40806 = 40806 L1_1.q40807 = 40807 L1_1.q40808 = 40808 L1_1.q40809 = 40809 L1_1.q40810 = 40810 L0_1.SubIDs = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q408KeyPos" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.KeyPos = L1_1 L1_1 = {} L1_1.x = 45 L1_1.y = 0 L1_1.z = 0 L0_1.KeyDir = L1_1 L0_1.MatchTime = 12 L0_1.gotKey = false L0_1.BoardSeperateGadgetID = 70300031 L0_1.BoardTogetherGadgetID = 70300032 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q408BoardPos" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.BoardPos = L1_1 L1_1 = {} L1_1.x = 0 L1_1.y = 84 L1_1.z = 0 L0_1.BoardDir = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q408PlayerPos" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.PlayerPos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q408PlayerPos" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.PlayerDir = L1_1 L1_1 = {} L1_1.Judge = "RiverRunJudge" L1_1.JudgeScript = "Actor/Quest/Q408/RiverRunJudge" L1_1.JudgeID = 1116 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q408JudgePos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.JudgePos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q408JudgePos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.JudgeDir = L2_1 L0_1.JudgeData = L1_1 return L0_1