local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 407 L0_1.ActorAlias = "407" L1_1 = {} L1_1.q40701 = 40701 L1_1.q40702 = 40702 L1_1.q40703 = 40703 L1_1.q40704 = 40704 L1_1.q40705 = 40705 L1_1.q40706 = 40706 L0_1.SubIDs = L1_1 L0_1.GotCricket = false L0_1.GameRunning = false L1_1 = {} L2_1 = 100120 L3_1 = 100121 L4_1 = 100122 L5_1 = 100123 L6_1 = 100124 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L0_1.CricketItemID = L1_1 L1_1 = {} L2_1 = 70300021 L3_1 = 70300022 L4_1 = 70300023 L5_1 = 70300024 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.SoundGadgetID = L1_1 L0_1.HoleNum = 15 L0_1.CricketNum = 4 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q407HolePos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q407HolePos2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q407HolePos3" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q407HolePos4" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q407HolePos5" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q407HolePos6" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Q407HolePos7" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Q407HolePos8" L9_1 = L9_1(L10_1, L11_1, L12_1) L9_1 = L9_1.pos L10_1 = sceneData L11_1 = L10_1 L10_1 = L10_1.GetDummyPoint L12_1 = 3 L13_1 = "Q407HolePos9" L10_1 = L10_1(L11_1, L12_1, L13_1) L10_1 = L10_1.pos L11_1 = sceneData L12_1 = L11_1 L11_1 = L11_1.GetDummyPoint L13_1 = 3 L14_1 = "Q407HolePos10" L11_1 = L11_1(L12_1, L13_1, L14_1) L11_1 = L11_1.pos L12_1 = sceneData L13_1 = L12_1 L12_1 = L12_1.GetDummyPoint L14_1 = 3 L15_1 = "Q407HolePos11" L12_1 = L12_1(L13_1, L14_1, L15_1) L12_1 = L12_1.pos L13_1 = sceneData L14_1 = L13_1 L13_1 = L13_1.GetDummyPoint L15_1 = 3 L16_1 = "Q407HolePos12" L13_1 = L13_1(L14_1, L15_1, L16_1) L13_1 = L13_1.pos L14_1 = sceneData L15_1 = L14_1 L14_1 = L14_1.GetDummyPoint L16_1 = 3 L17_1 = "Q407HolePos13" L14_1 = L14_1(L15_1, L16_1, L17_1) L14_1 = L14_1.pos L15_1 = sceneData L16_1 = L15_1 L15_1 = L15_1.GetDummyPoint L17_1 = 3 L18_1 = "Q407HolePos14" L15_1 = L15_1(L16_1, L17_1, L18_1) L15_1 = L15_1.pos L16_1 = sceneData L17_1 = L16_1 L16_1 = L16_1.GetDummyPoint L18_1 = 3 L19_1 = "Q407HolePos15" L16_1 = L16_1(L17_1, L18_1, L19_1) L16_1 = L16_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 L1_1[15] = L16_1 L0_1.HolePos = L1_1 L0_1.MatchTime = 30 L1_1 = {} L1_1.Judge = "CricketJudge" L1_1.JudgeScript = "Actor/Quest/Q407/CricketJudge" L1_1.JudgeID = 1105 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q407Judge" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.JudgePos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q407Judge" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.JudgeDir = L2_1 L0_1.JudgeData = L1_1 return L0_1