local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 401 L0_1.ActorAlias = "401" L1_1 = {} L1_1.q40101 = 40101 L1_1.q40102 = 40102 L1_1.q40103 = 40103 L1_1.q40104 = 40104 L1_1.q40105 = 40105 L1_1.q40106 = 40106 L0_1.SubIDs = L1_1 L0_1.TreasureID = 100004 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q401Treasure" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.TreasurePos = L1_1 L1_1 = {} L1_1.Folk1 = "Extras1" L1_1.Folk1Script = "Actor/Quest/Q301/WendyAudience" L1_1.Folk1ID = 1101 L0_1.Folk1Data = L1_1 L1_1 = {} L2_1 = {} L3_1 = 20103027 L4_1 = 21010201 L5_1 = 21010301 L6_1 = 21010401 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.MonsterIDs = L2_1 L1_1.BossID = 20011301 L1_1.BossDropID = 201002 L0_1.MonsterData = L1_1 return L0_1