local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/NpcActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Paimon" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Paimon" function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "TransPreCallBack" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetEuler L2_2 = L2_2(L3_2) L3_2 = A0_2.uActor L4_2 = L3_2 L3_2 = L3_2.SetAvatarEuler L5_2 = L2_2 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.AddPriorityInter L5_2 = InterTimingType L5_2 = L5_2.BTN L6_2 = A1_2.PlayerBackInter L3_2(L4_2, L5_2, L6_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = A1_2.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.RequestInteraction L6_2 = A1_2.PaimonData L6_2 = L6_2.Paimon L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.ClearPriorityInter L3_3 = InterTimingType L3_3 = L3_3.BTN L1_3(L2_3, L3_3) end L4_2(L5_2, L6_2) end L1_1.TransPreCallBack = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "TransFinishCallBack" L2_2(L3_2) end L1_1.TransFinishCallBack = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end L1_1.Vanish = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.Disappear L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.VanishKeep = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.RunToTask L3_2 = sceneData L4_2 = L3_2 L3_2 = L3_2.GetDummyPoint L5_2 = 3 L6_2 = "Q352Queen" L3_2 = L3_2(L4_2, L5_2, L6_2) L3_2 = L3_2.pos function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.AirModeOff L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.Standby L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.TurnTo L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q352Queen" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.rot L3_3, L4_3, L5_3, L6_3, L7_3 = L3_3(L4_3) L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.ByQueen = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.SwitchAirMode L3_2 = true L1_2(L2_2, L3_2) end L1_1.AirModeOn = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.SwitchAirMode L3_2 = false L1_2(L2_2, L3_2) end L1_1.AirModeOff = L2_1 L1_1.TaskOnPauseReminder = 1001 L1_1.TaskOnResumeReminder = 1002 function L2_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "start!Paimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RegisterTaskCB L1_2(L2_2) end L1_1.Start = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Paimon destroied" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.UnregisterTaskCB L1_2(L2_2) end L1_1.OnDestroy = L2_1 return L1_1