local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/MQ304" L0_1 = L0_1(L1_1) L1_1 = require L2_1 = "Actor/Npc/NpcActorProxy" L1_1 = L1_1(L2_1) L2_1 = class L3_1 = "Dragon" L4_1 = L1_1 L2_1 = L2_1(L3_1, L4_1) L2_1.defaultAlias = "Dragon" L2_1.pointID = 1 L3_1 = require L4_1 = "Actor/Quest/Q304/Q304Config" L3_1 = L3_1(L4_1) L4_1 = require L5_1 = "Quest/Client/Q361ClientConfig" L4_1 = L4_1(L5_1) L5_1 = L3_1.DragonData function L6_1(A0_2) local L1_2 L1_2 = L5_1.Dragon return L1_2 end L2_1.PreGetAlias = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = A0_2.pointID L2_2 = L5_1.CircleNum if L1_2 == L2_2 then A0_2.pointID = 1 else L1_2 = A0_2.pointID L1_2 = L1_2 + 1 A0_2.pointID = L1_2 end L1_2 = print L2_2 = "DragonPos" L3_2 = tostring L4_2 = A0_2.pointID L3_2 = L3_2(L4_2) L2_2 = L2_2 .. L3_2 L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearFollowTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SwitchAirMode L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.WalkToTask L3_2 = L5_1.DragonPos L4_2 = A0_2.pointID L3_2 = L3_2[L4_2] L4_2 = A0_2.Standby L5_2 = A0_2.Standby L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 5 L4_2 = A0_2.FlyCircle L1_2(L2_2, L3_2, L4_2) end L2_1.FlyCircle = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = A0_2.pointID L2_2 = L5_1.CircleNum if L1_2 == L2_2 then A0_2.pointID = 1 else L1_2 = A0_2.pointID L1_2 = L1_2 + 1 A0_2.pointID = L1_2 end L1_2 = print L2_2 = "DragonPos" L3_2 = tostring L4_2 = A0_2.pointID L3_2 = L3_2(L4_2) L2_2 = L2_2 .. L3_2 L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearFollowTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SwitchAirMode L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.WalkToTask L3_2 = L5_1.DragonPos L4_2 = A0_2.pointID L3_2 = L3_2[L4_2] L4_2 = A0_2.FlyCircle L5_2 = A0_2.Standby L1_2(L2_2, L3_2, L4_2, L5_2) end L2_1.FlyCircle2 = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "start!Dragon" L1_2(L2_2) end L2_1.Start = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Dragon " L3_2 = L5_1.DragonID L4_2 = " destroied" L2_2 = L2_2 .. L3_2 .. L4_2 L1_2(L2_2) end L2_1.OnDestroy = L6_1 return L2_1