local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/MQ301" L0_1 = L0_1(L1_1) L1_1 = require L2_1 = "Actor/Npc/NpcActorProxy" L1_1 = L1_1(L2_1) L2_1 = class L3_1 = "Test301" L4_1 = L1_1 L2_1 = L2_1(L3_1, L4_1) L2_1.defaultAlias = "Test301" L3_1 = require L4_1 = "Actor/Quest/Q301/Config/Q301Config" L3_1 = L3_1(L4_1) L4_1 = L3_1.TestData function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "start!Test301" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SetPos L3_2 = L4_1.bornPos L1_2(L2_2, L3_2) L1_2 = print L2_2 = L4_1.bornPos L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TurnTo L3_2 = M L3_2 = L3_2.Euler2DirXZ L4_2 = A0_2.bornDir L3_2, L4_2 = L3_2(L4_2) L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) end L2_1.Start = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "test " L3_2 = A0_2.configID L4_2 = " destroied" L2_2 = L2_2 .. L3_2 .. L4_2 L1_2(L2_2) end L2_1.OnDestroy = L5_1 return L2_1