local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 301 L0_1.ActorAlias = "301" L1_1 = {} L1_1.q30100 = 30100 L1_1.q30101 = 30101 L1_1.q30102 = 30102 L1_1.q30103 = 30103 L1_1.q30104 = 30104 L1_1.q30105 = 30105 L1_1.q30106 = 30106 L1_1.q30107 = 30107 L1_1.q30108 = 30108 L1_1.q30109 = 30109 L1_1.q30110 = 30110 L1_1.q30111 = 30111 L1_1.q30112 = 30112 L1_1.q30113 = 30113 L1_1.q30114 = 30114 L1_1.q30115 = 30115 L1_1.q30116 = 30116 L1_1.q30117 = 30117 L1_1.q30118 = 30118 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Wendy = "Wendy" L1_1.WendyScript = "Actor/Quest/Q301/Wendy301" L1_1.WendyID = 1001 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301WendyPlay" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301WendyPlay" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301WendyVanish" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.vanishPos = L2_1 L1_1.EvtFinishDance = 10079 L0_1.WendyData = L1_1 L1_1 = {} L1_1.Robam = "Robam" L1_1.RobamScript = "Actor/Quest/Q301/Robam301" L1_1.RobamID = 1003 L1_1.EvtFinishDance = 10079 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301RobamBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301RobamBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301RobamArgue" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.arguePos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301RobamArgue" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.argueDir = L2_1 L0_1.RobamData = L1_1 L1_1 = {} L1_1.Ambor = "Ambor" L1_1.AmborScript = "Actor/Quest/Q301/Ambor301" L1_1.AmborID = 1002 L1_1.EvtFinishDance = 10079 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301AmborBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301AmborBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301AmborArgue" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.arguePos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301AmborArgue" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.argueDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301AmborVanish" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.vanishPos = L2_1 L0_1.AmborData = L1_1 L1_1 = {} L1_1.Gaia = "Gaia" L1_1.GaiaScript = "Actor/Quest/Q301/Gaia301" L1_1.GaiaID = 1004 L1_1.BeFollowLen = 10 L1_1.BeFollowFailedLen = 50 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaShow" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.showPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaShow" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.showDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaFollow1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.firstPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaFollow2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.secondPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaFollow3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.thirdPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaFollow4" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.fifthPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaFollow5" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.sixthPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q301GaiaFollowFinal" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.fourthPos = L2_1 L0_1.GaiaData = L1_1 L1_1 = {} L1_1.Extras = "Extras" L1_1.ExtrasAudience = "Actor/Quest/Q301/WendyAudience" L2_1 = {} L3_1 = 1101 L4_1 = 1102 L5_1 = 1103 L6_1 = 1104 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasIDs = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q301Folk1Born" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q301Folk2Born" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q301Folk3Born" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q301Folk4Born" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasOriginPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q301Folk1Born" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q301Folk2Born" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q301Folk3Born" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q301Folk4Born" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasOriginDir = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q301Audience1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q301Audience2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q301Audience3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q301Audience4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasSeatPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q301Audience1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q301Audience2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q301Audience3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q301Audience4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasSeatDir = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q301Folk1Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q301Folk2Pos1" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q301Folk3Pos1" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q301Folk4Pos1" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasDaily1Pos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q301Folk1Pos2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q301Folk2Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q301Folk3Pos2" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q301Folk4Pos2" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasDaily2Pos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q301Folk1Pos3" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q301Folk2Pos3" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q301Folk3Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q301Folk4Pos3" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasDaily3Pos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q301Folk1Pos4" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q301Folk2Pos4" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q301Folk3Pos4" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q301Folk4Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasDaily4Pos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q301Folk1Home" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q301Folk2Home" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q301Folk3Home" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q301Folk4Home" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasHomePos = L2_1 L2_1 = {} function L3_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.StartDaily L1_2(L2_2) end function L4_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.StartDaily L1_2(L2_2) end function L5_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.StartDaily L1_2(L2_2) end function L6_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.StartDaily L1_2(L2_2) end L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.ExtrasReturnCallback = L2_1 L0_1.ExtrasData = L1_1 L1_1 = {} L1_1.Mei = "Mei" L1_1.MeiScript = "Actor/Npc/Npc101Test" L1_1.MeiID = 101 L2_1 = M L2_1 = L2_1.Pos L3_1 = 1460 L4_1 = 65 L5_1 = 152 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.bornPos = L2_1 L2_1 = M L2_1 = L2_1.Dir L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.bornDir = L2_1 L0_1.MeiData = L1_1 L1_1 = {} L1_1.Test = "Test" L1_1.TestScript = "Actor/Quest/Q301/Test301" L1_1.TestID = 1105 L2_1 = M L2_1 = L2_1.Pos L3_1 = 1443 L4_1 = 59.4 L5_1 = 162.7 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.bornPos = L2_1 L2_1 = M L2_1 = L2_1.Dir L3_1 = 0 L4_1 = 170 L5_1 = 0 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.bornDir = L2_1 L2_1 = M L2_1 = L2_1.Pos L3_1 = 1449 L4_1 = 65 L5_1 = 116 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.vanishPos = L2_1 L1_1.EvtFinishDance = 10079 L0_1.TestData = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = InteractionType L4_1 = L4_1.STEER_TO L3_1.type = L4_1 L4_1 = DialogSteerType L4_1 = L4_1.TO_LOCAL_AVATAR L3_1.steerType = L4_1 L3_1.duration = 1.0 L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.CAMERA_MOVE L4_1.type = L5_1 L5_1 = StoryCameraPosType L5_1 = L5_1.RELATIVE_TO_INTER L4_1.cameraPosType = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0.5 L5_1.z = 0 L4_1.camPosOffset = L5_1 L4_1.nearLength = 2 L5_1 = StoryCameraTargetType L5_1 = L5_1.TO_INTEE L4_1.camTargetType = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0.5 L5_1.z = 0 L4_1.camForwardTargetOffset = L5_1 L4_1.duration = 1.0 L4_1.lerpRatio = 5.0 L4_1.lerpPattern = 0 L5_1 = {} L6_1 = InteractionType L6_1 = L6_1.DIALOG L5_1.type = L6_1 L6_1 = DialogType L6_1 = L6_1.LOCK_FRAME L5_1.dialogType = L6_1 L5_1.talkerName = "\229\184\130\230\176\145" L5_1.content = "\229\148\177\231\154\132\231\156\159\229\165\189\229\144\172\229\149\138\239\188\140\229\143\170\230\152\175\233\163\142\233\173\148\233\190\153\229\183\178\231\187\143\228\184\141\229\134\141\229\174\136\230\138\164\230\136\145\228\187\172\228\186\134\229\149\138" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L3_1 = {} L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.DIALOG_FINISH L4_1.type = L5_1 L5_1 = {} L6_1 = InteractionType L6_1 = L6_1.STEER_TO L5_1.type = L6_1 L6_1 = DialogSteerType L6_1 = L6_1.RETURN L5_1.steerType = L6_1 L5_1.duration = 1.0 L6_1 = {} L7_1 = InteractionType L7_1 = L7_1.CAMERA_MOVE L6_1.type = L7_1 L7_1 = StoryCameraPosType L7_1 = L7_1.EXIT L6_1.cameraPosType = L7_1 L7_1 = {} L7_1.x = 0 L7_1.y = 0 L7_1.z = 0 L6_1.camPosOffset = L7_1 L6_1.nearLength = 0 L7_1 = StoryCameraTargetType L7_1 = L7_1.TO_INTEE L6_1.camTargetType = L7_1 L7_1 = {} L7_1.x = 0 L7_1.y = 0 L7_1.z = 0 L6_1.camForwardTargetOffset = L7_1 L6_1.duration = 1.0 L6_1.lerpRatio = 5.0 L6_1.lerpPattern = 1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.AudienceInter = L1_1 L1_1 = {} L2_1 = {} L3_1 = 21010301 L4_1 = 21010301 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.MonsterIDs = L2_1 L0_1.MonsterData = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.roleSheetPath = "" L1_1.resPath = "ART/Cutscene/Cs_MD_MQ1_Cutscene01" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L0_1.Mq1TimeCfg = L1_1 return L0_1